macca366's comments

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macca366

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@Sage9 I respect Carolyn a lot more than I respect you. Especially after a needless and personal insult like that. For shame.

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macca366

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Edited By macca366

@Fartman7998 Bethesda's the publisher, Arcane Studios is making it

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Edited By macca366

So I'm ready for the next generation now.

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macca366

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@Skate218 Then I'm 100% positive for the game

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macca366

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Edited By macca366

I wasn't scared of the necromorphs anymore in Dead Space 2, I'd gotten used to their tricks and killed countless numbers of them. The more I think about it, the less I care about being truly scared in Dead Space 3. In a way, my desensitisation towards the necromorphs echoes Isaac's character arc, he's the most qualified person in the galaxy to take care of them. Still, even if I'm okay with being a total bad ass necro-killer, having an AI partner (Still not clear whether Carver is with you in single-player?) STILL bothers me. I would really like co-op, if only it didn't mean that I had an AI with me in single-player too

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I'm trying to keep the faith.On one hand I feel a little alienated due to the lack of isolation and fear that having drop in/drop out co-op will bring.On the other, I feel like Isaac Clarke's character has taken an arc, he's fought who knows how many necromorphs, he's probably the most equipped to handle them than anyone else in the galaxy. I'm not scared of them anymore either. The fact that this installment is about bringing the fight to the source of the necromorphs and taking them out coupled with Isaac's journey kind of suits (in my mind) a more action-oriented title. Its a little difficult to think of the identity of the IP evolving rather than staying static and pure to horror though, that's all

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Edited By macca366

Well put

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macca366

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I cannot tell because I haven't played the game, but the Kara demo interests me a lot more. Bits of the end of this remind of Fahrenheit/Indidgo Prophecy, the same way Heavy Rain did. I'm intrigued to what or who the girl is talking to when she looks into the sky. I guess the 'two souls' subtitle is what informs that

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I was very happy when I saw that gigantic WTF orange orb rise up. The first time I've seen something new in Halo, felt alien again

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Edited By macca366

While I do think it gets undermined as an artistic medium by developers bowing to a horde of internet warriors... I also like the way the inflated interactivity between gamers and creators in a way echoes the interactivity unique to video games themselves. But, I believe the flashlight mechanic in Doom 3 is an elegant way to increase tension, and that the ending cinematic to Mass Effect 3 was poorly executed. I think they underestimated how much the end of the experience meant for fans of the series and hence didn't elaborate on what it meant or the individual happenings within individual play throughs.