I wasn't scared of the necromorphs anymore in Dead Space 2, I'd gotten used to their tricks and killed countless numbers of them. The more I think about it, the less I care about being truly scared in Dead Space 3. In a way, my desensitisation towards the necromorphs echoes Isaac's character arc, he's the most qualified person in the galaxy to take care of them. Still, even if I'm okay with being a total bad ass necro-killer, having an AI partner (Still not clear whether Carver is with you in single-player?) STILL bothers me. I would really like co-op, if only it didn't mean that I had an AI with me in single-player too
I'm trying to keep the faith.On one hand I feel a little alienated due to the lack of isolation and fear that having drop in/drop out co-op will bring.On the other, I feel like Isaac Clarke's character has taken an arc, he's fought who knows how many necromorphs, he's probably the most equipped to handle them than anyone else in the galaxy. I'm not scared of them anymore either. The fact that this installment is about bringing the fight to the source of the necromorphs and taking them out coupled with Isaac's journey kind of suits (in my mind) a more action-oriented title. Its a little difficult to think of the identity of the IP evolving rather than staying static and pure to horror though, that's all
I cannot tell because I haven't played the game, but the Kara demo interests me a lot more. Bits of the end of this remind of Fahrenheit/Indidgo Prophecy, the same way Heavy Rain did. I'm intrigued to what or who the girl is talking to when she looks into the sky. I guess the 'two souls' subtitle is what informs that
While I do think it gets undermined as an artistic medium by developers bowing to a horde of internet warriors... I also like the way the inflated interactivity between gamers and creators in a way echoes the interactivity unique to video games themselves. But, I believe the flashlight mechanic in Doom 3 is an elegant way to increase tension, and that the ending cinematic to Mass Effect 3 was poorly executed. I think they underestimated how much the end of the experience meant for fans of the series and hence didn't elaborate on what it meant or the individual happenings within individual play throughs.
macca366's comments