1. MYST 3
2. CALL OF DUTY MODERN WARFARE 4
3. STREET FIGHTER 4
1. MYST 3
2. CALL OF DUTY MODERN WARFARE 4
3. STREET FIGHTER 4
Medal of Honor 1
tony hawk 2
spiderman
Myst 3 exile
bubble bubble
final fight
street fighter 2
Golden Axe
Mortal Kombat
[QUOTE="mariokata"]
checklist to reduce piracy:
1.have an attractive package. have some collectibles (posters etc..) to force consumers purchase the item. if the package sucks no need to add it in your collection.
2. create high quality games. dark void was released. the game was looking promising and then reviews kill it. this is an example because people like to try games but do not affort to buy them if they suck. so what they do is just simply download them.
3. have strong multiplayer components. so people can purchase the games to play online with an original cd key.
4. dont rush and deliver poor games. this is for movie tie in games which all suck. ALL KNOWS THAT REPETITION = BAD GAME. take your time to design games because when reviews kill a game, also they kill the possibility of purchasing the game.
5. Availability. i am suprised to hear that some really good games are not available to some countries. Are you people serious? its like saying to your customers download the game. Recently i heard rumors that blazblue for pc will be released only in france which is the worst move ever. OMG!! Think about what you are doing.
6. Have reasonable prices according to the game and if its really worth it. example is rogue warrior. the game should be $5 not for example $60.you want to charge more then WORK on your games.
7. have games that can be played easily on pc's. When crysis released everyone was warried about game requirements instead of Cod4 was a good looking game and had low requirements. what is going on here. warhead was running more smooth than the original.
8. have patches to fix broken stuff and glitches on the games. some companies dont even bother. so why purchasing their product when there is 0 service.
9. THINK OF THE CONSUMERS NEEDS NOT THEIR POCKETS. SOME GAMES ARE UNACCEPTABLE FOR RELEASING IN 2010. So people are scaredto purchase
10.Have demos available. trying the game might influence purchase.
You can add onmy list if you want
Peace out.
while all these are true, 3 and 5 are debatable.
Portal, half life series and fallout series are fun because of its singleplayer value.
and about the availablity, I read article yesterday that Venezuelan leader Hugo Chavez thinks PS3 is a poison. and I remember reading articles few months back that Austraila banned some games... Availablity has more to do with that region rather than the developers/publishers.
yes you have a point :) there are games with excellent singleplayerstreet fighter 4
checklist to reduce piracy:
1.have an attractive package. have some collectibles (posters etc..) to force consumers purchase the item. if the package sucks no need to add it in your collection.
2. create high quality games. dark void was released. the game was looking promising and then reviews kill it. this is an example because people like to try games but do not affort to buy them if they suck. so what they do is just simply download them.
3. have strong multiplayer components. so people can purchase the games to play online with an original cd key.
4. dont rush and deliver poor games. this is for movie tie in games which all suck. ALL KNOWS THAT REPETITION = BAD GAME. take your time to design games because when reviews kill a game, also they kill the possibility of purchasing the game.
5. Availability. i am suprised to hear that some really good games are not available to some countries. Are you people serious? its like saying to your customers download the game. Recently i heard rumors that blazblue for pc will be released only in france which is the worst move ever. OMG!! Think about what you are doing.
6. Have reasonable prices according to the game and if its really worth it. example is rogue warrior. the game should be $5 not for example $60.you want to charge more then WORK on your games.
7. have games that can be played easily on pc's. When crysis released everyone was warried about game requirements instead of Cod4 was a good looking game and had low requirements. what is going on here. warhead was running more smooth than the original.
8. have patches to fix broken stuff and glitches on the games. some companies dont even bother. so why purchasing their product when there is 0 service.
9. THINK OF THE CONSUMERS NEEDS NOT THEIR POCKETS. SOME GAMES ARE UNACCEPTABLE FOR RELEASING IN 2010. So people are scaredto purchase
10.Have demos available. trying the game might influence purchase.
You can add onmy list if you want
Peace out.
checklist to reduce piracy:
1.have an attractive package. have some collectibles (posters etc..) to force consumers purchase the item. if the package sucks no need to add it in your collection.
2. create high quality games. dark void was released. the game was looking promising and then reviews kill it. this is an example because people like to try games but do not affort to buy them if they suck. so what they do is just simply download them.
3. have strong multiplayer components. so people can purchase the games to play online with an original cd key.
4. dont rush and deliver poor games. this is for movie tie in games which all suck. ALL KNOWS THAT REPETITION = BAD GAME. take your time to design games because when reviews kill a game, also they kill the possibility of purchasing the game.
5. Availability. i am suprised to hear that some really good games are not available to some countries. Are you people serious? its like saying to your customers download the game. Recently i heard rumors that blazblue for pc will be released only in france which is the worst move ever. OMG!! Think about what you are doing.
6. Have reasonable prices according to the game and if its really worth it. example is rogue warrior. the game should be $5 not for example $60.you want to charge more then WORK on your games.
7. have games that can be played easily on pc's. When crysis released everyone was warried about game requirements instead of Cod4 was a good looking game and had low requirements. what is going on here. warhead was running more smooth than the original.
8. have patches to fix broken stuff and glitches on the games. some companies dont even bother. so why purchasing their product when there is 0 service.
9. THINK OF THE CONSUMERS NEEDS NOT THEIR POCKETS. SOME GAMES ARE UNACCEPTABLE FOR RELEASING IN 2010. So people are scaredto purchase
10.Have demos available. trying the game might influence purchase.
You can add onmy list if you want
Peace out.
DEVIL MAY CRY 4
my opinion is better to have a short high quality game rather than a long repetitive game.
Repetitive game = boring game = disaster = fail
for COD MW2 i think that the story was a mess. really confusing and not clear enough. it should have been better. the final levels were not good enough. especially the cave sequence. the boat chase was ok.
next time follow the golden rule KISS. "KEEP IT SIMPLE SIR"
Favorite: Arkham Asylum
Underpreciate: Need for speed shift (excellent game for me)
Dissapointments: dirt2 even though is a good game i was expecting more tracks. its very repetitive
Discovered: world of goo :) :) :) SIMPLY AMAZING
first of all what is your operation system?
Restart your pc and try again.
dose mas kai stixia gia ton ipologisti s re parea ti pc exeis?
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