[QUOTE="markko84"]Processor wise
the engine is the same
why ps3/xbox 360 processors will handle the game, but a 1.7 C2D won't, for example?
all the diferences betwenn PC version and ports will be graphic details, filtering (aa and anisotropic), resolutions and all.
I doubt that a C2D 1.7 with a mid range VGA won't play BF3 in 720p on everything on LOW.
feel free to correct me if i'm wrong
Mystic-G
All I know is that my E8400 C2D chugs along on BC2 even with my GTX460 on anything above medium when there's action. Unless DICE made some serious dual core optimization with BF3, quad core is a must for it. I have a E7500 and used to have a 9800GT (fried 3 days ago, next week i'm buying a 450 GTS) and BC2 ran with High Details, High textures, High Special Effects, High Shadows and 1333x768 resolution, AF16x (AF on this game didn't gave any fps diference, be it 0 or 16x) with no AA and no HBAO with average 55-70 fps, even more depending on the map. Even with your powerful card, if you're trying to run on 1920x1080 you'll get yourself a bottleneck because of the C2D. If you do play like this, low the resolution, so you can crank up details and even AA and get a smooth fps. My rig is worse than yours and I managed to get a smooth gameplay with some detail quality. But if you feel the necessity to play on the monitor native resolution, there's nothing I can say.
For me, textures, details and AF are more important than resolution or AA.
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