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masterninja9

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#1 masterninja9
Member since 2013 • 203 Posts
The system is underpowered for all, but Nintendo's first party titles,  which prioritize artistic visuals over technically advanced graphics.    Third parties don't want to make dumbed down ugly ports of great Xbox or Playstation titles that aren't going to sell on the Wii U.     Face it,   Nintendos rep with third partie is bad,  and Nintendo's fault alone.    Stop crying because they don't make to make games for it.   Better yet,  buy another (better) console.ChiefFreeman
Well, third parties better stick to PC.
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masterninja9

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#2 masterninja9
Member since 2013 • 203 Posts

I'd just get the Wii U version.

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#3 masterninja9
Member since 2013 • 203 Posts

Depending on how the economy is by 2020, I'd say around 3-7x as powerful as the PS4.

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#4 masterninja9
Member since 2013 • 203 Posts

Killzone is well.. killzone, an average franchise to begin with, knack looks terrible and shallow and Driveclub looks like a game stuck in between generations especially when compared to GT6 and Forza 5.

Compared to Titanfall, MGS5, FF15 and Destiny these titles look, in the case of KZ, mediocre and in the case of the other two, terrible. I really don't know how someone could buy a console day one for those titles. 

GD1551
Holy shit... I agree with you. People the legitimately think those three games are enough to drop $400 for either have a poor taste in games, or are disillusioning themselves.
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masterninja9

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#5 masterninja9
Member since 2013 • 203 Posts
^ Look at this post guys. The very first sentence makes this post a waste. It's like scrolling through whiteness to the new message button at the bottom of this page.
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masterninja9

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#6 masterninja9
Member since 2013 • 203 Posts
This is the most ridiculous statement I've read.    Nintendo is to blame for their current predicament with third parties.   Any fool could see that, and it goes back to the N64 generation.    Look at the n64, Gamecube, Wii and Wii U.    Can you blame them for not wanting to make games on a system that isn't selling worth a damn?    How would they recoup the cost of developing the games?ChiefFreeman
With the N64, GC, and Wii, third parties had actual valid excuses not to bring games to those systems. The N64 and GC had cartridge and disc space limitations, and the Wii was an SD console with a GameCube feature-set. These problems have been dealt with on the Wii U. The Wii U isn't selling worth a damn because it has no games. Maybe if third parties SUPPORTED the Wii U, it might be selling worth a damn. And then boom, everyone wins.
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#7 masterninja9
Member since 2013 • 203 Posts

Several devs stating that Wii U's CPU is under-powered, for example:

http://www.neogaf.com/forum/showthread.php?t=500621

 

If the console had some exclusive games with mass appeal, the install base would already grow by now...

nameless12345

"The Wii U GPU is several generations ahead of the current gen. It allows many things that were not possible on consoles before. If you develop for Wii U you have to take advantage of these possibilities, otherwise your performance is of course limited. Also your engine layout needs to be different. You need to take advantage of the large shared memory of the Wii U, the huge and very fast EDRAM section and the big CPU caches in the cores. Especially the workings of the CPU caches are very important to master. Otherwise you can lose a magnitude of power for cache relevant parts of your code. In the end the Wii U specs fit perfectly together and make a very efficient console when used right." [more here]

And you or I may not exactly like it but, NSMBU was that game with mass appeal. Out of the initial 3 million Wii U buyers, 2 million of them bought a copy of NSMBU. 

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#8 masterninja9
Member since 2013 • 203 Posts

How were 3rd parties making BS excuses when they were facing hardware issues and lack of audience for their games on the system?

Seems to me Nintendo are to blame for providing in-sufficient hardware and not inviting a big enough audience...

nameless12345
What hardware issues? And if the install base is truly a factor, why not just put the games on there and help make the low install base issue non existent?
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masterninja9

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#9 masterninja9
Member since 2013 • 203 Posts

"making a console on-par with the current generation". I stopped reading at this part.

 

The Wii U's underperfomance in sales was due to lack of games and advertisement. 70% of the blame on third party devs making bs excuses for not putting games on the Wii U, 30% of the blame on Nintendo for not advertising the Wii U. Nothing more, nothing less.

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#10 masterninja9
Member since 2013 • 203 Posts

This upcoming gen, we'll use a third party developer's mistakes to gauge the power of a console. So guys, if a game has any glitches, frame rate dips, its textures not loaded peoperly etc, just blame it on the console and not the dev. That makes so much more sense.