The "insane fill-rate" that Factor 5 said that the Wii has, would make more complex shaders possible on the Wii. Devleopers have already said that the Wii can "mimmick" the Xbox360 and PS3 shaders, obviously it would have to be done on the TEV since it does not have "programmable shaders".
You're also forgetting that the Wii's CPU is a Power PC at 729MHz compared to the Xbox1's Pentium 3 at 733MHz. The Power PC murders the Pentium 3 in benchmarks.
Acutal performance for the Wii's Power PC CPC at 729MHz is equal to about 1.5GHz
Yes developers need to be creative with shaders, but the Wii definitely CAN do them just in a different way. Why is that so hard to understand people?
Does Super Mario Galaxy look like it lacks shaders? Many sites have said that Mario Galaxy looks just as good as some 360 games.
How mad does that make you now?
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