michael098's forum posts
How is it the Worst Decision ever made? people StillEnjoy the WWII Setting
KingStoph
Its not the WW11 part its the Treyarch part that was a bad decision.
Hermits use the "standards" argument as a fall back on why some console FPS's score higher then PC counterparts I think.Gh0st_Of_0nyx
Lol but why not? Its true. Its when fanboys make **** up or have pathetic excuses that is annoying. Nothing wrong at all about mentioning standards, because its true.
The diehard hermits in system wars just seem to HATE consoles and put them down regularly. This is happening even though Xbox 360 had a stellar 2007. This is happening without them giving consoles a shot. They just can't see the appeal at all. Yes, we get it hermits. You like graphics, your KB/M control, and mods. Console owners don't have that. 360 owners do have achievments though. Hermits on system wars won't even acknowledge the greatness of some of the console games.
AvIdGaMeR444
Hermit=pc fanboy, so obviously they are gonna bash consoles, same rules apply to cows and lemmings, what makes hermits any different?
[QUOTE="FrozenLiquid"][QUOTE="Mordred19"][QUOTE="michael098"][QUOTE="Mordred19"][QUOTE="Ninja-Vox"]MGS4. The master piece that was Chaos Theory was ruined by Double Agent. I have no faith in Ubi Soft to restore the magic.Mordred19
Took the words right out of my mouth.
I agree that double agent was a crap game but a different development team is developing Conviction. The same ones that made the first SC and Chaos Theory. The best 2 in the series, so there is a very high chance Conviction is gonna be a great game, i dunno whether it will be as good as MGS4 though.
Yeah, I know another team made DA on the 360, but that's part of the problem. They made another team make the defining version of the DA on the 360, other than the team that actually delivered the magic with Chaos Theory. WTF?
Conviction is an entirely different formula this time around, not even an improved or refined form of Chaos Theory, but an outright abandonment of the successful gameplay of Chaos Theory.
Well if you would have noticed, every alternate game was made by a different dev. The pattern of original dev/Shanghai dev (I believe) stayed consistent throughout the four games. Not only that, I believe Ubisoft really wanted to push AC as a new poster child, instead of SC 5 stealing all the limelight. Both use similar concepts, but use them very differently. By the way, Chaos Theory really was just a refined version of the past two games. I'm glad they're making the change. There's only so much you can milk out of a stealth concept. MGS 4 is doing the same too.I don't see why anyone would say the Chaos theory formula is old. how can it be, when it was one game that delivered in spades at the time? the first 2 SC games were good, but Chaos Theory was a complete rebuild of Splinter Cell from the ground up. the trial-and-error gameplay, the linear levels, ect, were all removed in Chaos Theory. I don't see Chaos Theory as a simple refinement over the previous games, but as a necessary evolution. they hit the sweet spot with Chaos Theory, why not go further in that direction? there is room for improvement.
One game is an incredible acheivement, yet building off of that in a sequelwould mean it's milkage? it's not like the video game market is saturated with stealth games. the conviction gameplay change is just going too far in my opinion.
basically, what I mean to say is: because stealth games are a specialized genre that doesn't release as often as other genres, designers should not be in a mad dash to rewrite what works in fear of boring the gamers.
What else could they do in a new SC if they kept the gameplay like Chaos Theory? Bigger levels, better graphics, A.I, there isn't much else you can do to the gameplay. In Conviction you have none of the equipment that gives you an advantage, in-fact all you have is a submachine gun, so conviction is likely to have more action and even more reason to think about what your doing, not to mention a new setting and hundreds of objects that you can interact with.
[QUOTE="Anti-Gamer"]METAL GEAR SOLID 4
-Epic Gameplay.
-Epic story.
-Epic music.
-Epic game sales.
-AAA title
Splinter cell: conviction
-Epic garbage gameplay
-Epic garbage story
-Epic garbage music
-Selling 20k on the first day.
-A titleTlahui
So Much TRUTH!
The SC series is crap, the gameplay is horrible so slow and non creative now, it has basicaly been the same for years now. In convictin, they just decided to mix hitman with assassins creed and called it innovative.
What huge improvements have they made to MGS4?
[QUOTE="Mordred19"][QUOTE="michael098"][QUOTE="Mordred19"][QUOTE="Ninja-Vox"]MGS4. The master piece that was Chaos Theory was ruined by Double Agent. I have no faith in Ubi Soft to restore the magic.FrozenLiquid
Took the words right out of my mouth.
I agree that double agent was a crap game but a different development team is developing Conviction. The same ones that made the first SC and Chaos Theory. The best 2 in the series, so there is a very high chance Conviction is gonna be a great game, i dunno whether it will be as good as MGS4 though.
Yeah, I know another team made DA on the 360, but that's part of the problem. They made another team make the defining version of the DA on the 360, other than the team that actually delivered the magic with Chaos Theory. WTF?
Conviction is an entirely different formula this time around, not even an improved or refined form of Chaos Theory, but an outright abandonment of the successful gameplay of Chaos Theory.
Well if you would have noticed, every alternate game was made by a different dev. The pattern of original dev/Shanghai dev (I believe) stayed consistent throughout the four games. Not only that, I believe Ubisoft really wanted to push AC as a new poster child, instead of SC 5 stealing all the limelight. Both use similar concepts, but use them very differently. By the way, Chaos Theory really was just a refined version of the past two games. I'm glad they're making the change. There's only so much you can milk out of a stealth concept. MGS 4 is doing the same too.I agree, even though Chaos Theory was a great game I'm glad they are changing things this time around, there is only so much you can do in a stealth game and the first 3 SC covered everything, Double Agent was IMO a very good idea but just didn't work the way i wonted it, the same could go for Conviction, but I'm sure its going to be a great game judging from the past 2 SC games those devs have made.
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