@babyjoker1221 said:@michaelmikado: It seems as though you're trying to just console fanboy a bit at this point with your last couple of posts. This is System Wars though, so you're in the right place.
You're theories have several holes in them though. Every time either myself or someone else poses the problem with what you're saying, your explanation only leads to more problems with what you're saying.
• You state that MS is at a serious disadvantage compared to Sony due to Azure being utilized by Nvidia hardware despite MS games already working on Nvidia driven pcs.
• You explain the options that MS can take in order to get their infrastructure in line to streaming their games.
• Upon finding out that MS is already well underway with one of your previously mentioned options, suddenly that option becomes invalid, and won't really work that well.
• Upon being informed that MS games now days run on Nvidia GPUs and are thus in line with their Azure counterparts... Game saves is now the issue, despite all MS game saves already being saved on the cloud currently.
• Now you've moved yet again to financials, and are pointing out how much money PSNOW makes... Which has nothing to do with what we're talking about. You're beginning to stray into ronvalencia territory here.
• Now you're willing to explain why MS's cloud was laughed at in 2013, but Sony's cloud in 2019 is different, when nobody has really asked for that. For what it's worth, Xbox using cloud compute for Forza and Titanfall 1 worked as advertised. They weren't talking about streaming in 2013.
I'm not trying to bag on you, or demean you or anything. Your explanations, and terminology makes it obvious that you are versed in the subject, but the more people question you, the more it just looks like you're trying to find reasons why MS can't do it. First it was Nvidia rather than AMD, then it was how they're implementing AMD, then it was game save data, etc..
Unfortunately every single one of these points has been explained at length, but I will go ahead and consolidate and respond since you consolidated them.
You state that MS is at a serious disadvantage compared to Sony due to Azure being utilized by Nvidia hardware despite MS games already working on Nvidia driven pcs.
Yes, because Microsoft wants to play XBOX games which are NOT BUILT TO RUN ON NVIDIA GPUS!!!!! It's not rocket science. You would run PC games which are designed to be GPU agnostic on these server machines!! This is the fundamental failing of understanding in this thread.
You explain the options that MS can take in order to get their infrastructure in line to streaming their games.
• Upon finding out that MS is already well underway with one of your previously mentioned options, suddenly that option becomes invalid, and won't really work that well.
• Upon being informed that MS games now days run on Nvidia GPUs and are thus in line with their Azure counterparts... Game saves is now the issue, despite all MS game saves already being saved on the cloud currently.
Again, this is a failure of understanding, NOT validity. Microsoft games are are the publisher and developer. Xbox is the platform game are made for. Xbox games out of the box are not immediately compatible to run on PCs without 1) emulating the hardware. 2) running on the hardware itself. Which AGAIN is why you need AMD GPU hardware to ensure low-level compatibility otherwise they need to emulate it which if difficult if not impossible (an probably illegal) to do at high performance levels. If you CANNOT understand this basic, fundamental fact than this cannot be a dicussion on any technical level. Microsoft wants to run Xbox XBOX XBOX games. PC and XBOX games cannot be run interchangeably. They are developed differently with different platforms in mind.
Further I never stated that them putting using Xboxes in servers wouldn't. To the contrary I said it WILL work in the short term. The issue is, as I stated multiple times is the methods they are getting to roll out right now. ARE THE SAME METHODS SONY USED 5 YEARS AGO WHEN PSNOW FIRST ROLLED OUT. There's no getting around the fact that Microsoft is talking about using the same infrastructure methods that Sony already did in 2014, here in 2019. I never stated they won't work, rather than Microsoft is behind Sony.
As far as cloud saves, If you don't understand why you can't just take any old game save from a PC game, put it on a USB drive and expect to play it on the Xbox 1 version, then you literally may not be qualified or capable of understanding nor discussing the technical merits of the implementation and it's just a waste of everyone's time... This is not a put-down but understanding why game saves don't "transfer" from your PS4 to your Xbox to your PC without specifically being developed for that purpose is fundamental to a basic understanding before we can discuss the technical limits of cloud hardware.
Now you've moved yet again to financials, and are pointing out how much money PSNOW makes... Which has nothing to do with what we're talking about. You're beginning to stray into ronvalencia territory here.
• Now you're willing to explain why MS's cloud was laughed at in 2013, but Sony's cloud in 2019 is different, when nobody has really asked for that. For what it's worth, Xbox using cloud compute for Forza and Titanfall 1 worked as advertised. They weren't talking about streaming in 2013.
I don't have a horse in this race and look forward to cloud services from Microsoft. As I've already said I've used almost every single cloud gaming solution ever, betaed Onlive, and Project Stream and I will use Microsoft's when it releases. I was replying to the individual who was discussion the cost of the companies Sony purchased and I was simply showing how much money Sony's investment is actually making. Nothing more. My whole discussion is that Microsoft is 5 years behind Sony in this space which isn't debatable.
That's why stating a company which has yet to release a commercial cloud gaming service is somehow the best and Sony's half a billion dollar a year in revenue service doesn't have a "cloud presence" is absurd. That's the debate. It's not that Sony's will ALWAYS be better, but that Sony has a working service, making money, right this minute. No hypotheticals needed.
Now as far as 2013 cloud, Microsoft talked about the cloud processing abilities being equivalent to 3 Xbox 1s. It was asinine marketing speak unless you're telling me Forza and Titanfall meet those marketing speak expectations. You may not be interested in knowing about it, but others with more technical insight who may be interested.
So all these questions have been answered and addressed multiple times but I will recap so it creates one post you can reference.
Microsoft wants to allow gamers to play Xbox 1 games in the cloud as best that we can tell:
They need AMD cloud hardware to do it. Existing Azure infrastructure will not support this.
Microsoft's solution is to make XBox1 servers and they tell everyone that's what they are using and running games on.
Their xCloud service depends on them having and making enough of these servers built so a capital cost to their infrastructure. It's the same thing Sony did 5 years ago when they launched and have since moved away from.
Attempting to run on Azure hardware would mean running PC game versions. They can do that, but only 95 of their 1000s of games in the Microsoft catalog would be able to switch between running the PC and Xbox version dynamically. They could always run the 1st party Xbox Anywhere games on Azure and the rest on the xCloud servers, but again that's a very limited number of games out of their total catalog.
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