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michaelmikado

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#1  Edited By michaelmikado
Member since 2019 • 406 Posts

@horgen:

Maybe but this could also work out with my other theory. That the PS5 has an optional optical drive similar to the HDDVD for the x360. If you want back compatibility with discs you would need to buy the $100 add on. Otherwise you would only have back compatibility via the PSnow/psn store.

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#2 michaelmikado
Member since 2019 • 406 Posts

@i_p_daily:

That’s not how that works. That’s not how any of this works....

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#3 michaelmikado
Member since 2019 • 406 Posts

@lamprey263:

If they were purchased through PSN why would carrying the game over to PS5 be a challenge?

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#4 michaelmikado
Member since 2019 • 406 Posts

@judaspete: @X_CAPCOM_X:

We are will at the point where cell can be emulated properly. Remember Cell was an PPC running at 3.2Ghz with OOOe and 7 spus. The reason it was virtually impossible to emulate it is because you needed to be able to run at least 8 cores at 3.2 GHz at the absolute very minimum. Next Gen consoles should have 8 cores possibly 16threads and do 3.2Ghz if nothing else but for native back compatibility for X360 and PS3. It was such a hurtle this generation because there’s nothing you can do to make a 1.2Ghz processor run core efficiently that designed to run on processors 2x as fast in terms of frequency. You just can’t emulate that away.

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#5 michaelmikado
Member since 2019 • 406 Posts

@i_p_daily:

Wait what??? I don’t think you are grasping the significance of this patent. It looks like it’s stating hardware that would be capable of emulating every PS game ever created which is already something PSNow more or less does with its catalog. This implies that in theory a PS5 would be capable of running any game locally, PS3,PS4, or other wise. This would have immense significance with BOTH PSnow and PSPlus as you could in theory have access to every game you got on PSPlus or Now on your PS5!! This is huge and one of the things I said previously is that the likelihood of Sony locally emulating PS3 on a PS5 may be technically feasible but because of the different architecture, particularly Nvidia, it would require emulators and by extension it would likely be illegal baring some agreement with Nvidia. This patent at least seems to show they are already addressing the legality of distributing an emulator!! So they already at least looked at if not addressed that major hurdle.

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#6 michaelmikado
Member since 2019 • 406 Posts

It’s funny because most gamers have no idea of the impact of ps2 making DVDs mainstream.

Despite DVDs and DVD players being on the market for several years before the PS2, market penetration did not take off and likely would have died without the release and support of the PS2 with over 100 million units sold it became the first DVD player for many households.

https://www.rfidjournal.com/lib/x/a/assets/2015/09/ConsumerElectronics-small.jpg

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#7 michaelmikado
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@DragonfireXZ95: I have since day one. I tell this story a lot but I was a subscriber to GameTap from beginning to end. Looked forward to the Phantom console vaporware that never materialized, an OnLive subscriber and now a PS Now subscriber for years now.

There are limitations, for instance don’t recommend playing them on a 55+ 4K screen but for my smaller screens it’s just fine. I admit the quality is reduced but still decent an improving.

However the absolute most likely reason most people have a bad experience with PS Now is because their own home networking hardware and software is complete garbage.

I’ll talk about me experience where I had my own router and modem I purchased. I moved to Comcast’s 1Gbps service from 150Mb and its decided to give Comcast hardware a chance rather than upgrade my equipment. I even purchased their mesh network hardware. Needless to say everything from the hardware to the configuration is garbage and I actually put my old modem and router back in place can limited to 150mb until I buy a new gig modem. That’s how bad it was. Psnow was completely unplayable because the standard Comcast equipment is so horrible.

That said if you’re having such a bad time, it’s possible your home networking equipment isn’t up to snuff.

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#8 michaelmikado
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@boxrekt said:

@michaelmikado: You're going to be disappointing if you're expecting PS5 is going to be less than $400 much less $500 which it will most likely be.

A little delusional my friend, PS4 Pro is still $400 at 4TF, You expect a 10+TF system, with BC off the shelf or less than $400? Stop drinking the coolaid bud.

PS5 will be no less than $500 and so will the next xbox.

We will see who’s right soon , but theres nothing delusional about it if you’re following AMD hardware trends. They have the 2200g which is 1.3 TFlops for under $100 and the 2400G with is 1.72 TFlops for around $150. These are 4 core APUs on 14nm and 7nm variant based on Zen 2/3 and Navi would be expected to at least double the core count and raw TFlops at the same price. Just like previously, the PS5 and next Xbox will be based on whatever parts/ APUs they have currently have in their pipelines. The main guts of the systems will likely be under $200. I’m also betting neither will invest heavily in optical drives, or even HDDs If they are included at all. Further the PS4 pro isnt sold at a loss like initial console generations are. Depedning on how they care configuring these consoles, next gen console could easily cost manufacturers $300-350 because it looks like they are using mostly off the shelf parts rather than full on custom designs. Using the PS4 pro as an example of a new console generation launch is probably one of the worst and most delusional things you could do.

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#9  Edited By michaelmikado
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@pc_rocks said:@michaelmikado said: The

@pc_rocks said: @gamecubepad said: 4k gaming on the PS4 Pro has 150W total system power consumption. Same game is 150W on PS4. Both systems were $399 competing against $500 systems from MS.

So not only does the total system need to consume only around 150W, it also needs to fit within a ~$380 BoM. Next gen systems will have something like 8-core 3rd-gen Ryzen CPU, 16GB GDDR6, 2GB sideport DDR4, 2TB HDD, and UHD Blu-Ray. Whatever is leftover from that power consumption and cost will determine what GPU they can include.

These are rumors of course, same rumors that said no 7nm Vega for gamers, so that was wrong, but they give a decent idea of where a PS5 GPU could slot. P.S.-Given the 7nm Radeon VII, these power consumption and price points seem very hopeful.

RX 3080Navi 108GB GDDR6150WRTX 2070/ GTX 1080$249RX 3070Navi 128GB GDDR6120WGTX 2060/GTX 1070$199Polaris 10 was also "supposed" to be a 150W part, and they had to downclock it 25% to get it into the PS4 Pro, and on the X1X, they had to use Hovis method and vapor chamber cooler with 384-bit memory bus to get stock performance. I don't think $399 gets you Hovis and vapor chamber cooler. Also, RTX 2060 is a $350 card, so they won't be hitting that performance with a $199 card now that we've seen their 7nm Vega pricing.

One thing to keep in mind here is that Radeon VII and other AMD cards have been using HBM2 to decrease their power draw. If the go with GDDR6 on conoles their TDP would be higher and if they go with HBM2, price would be higher.

Why not just go with 4-8GB of HBM2 on die and 12-16GB GDDDR5 to keep costs down? I think I read GDDR5 is half the price of GDDR6 and with a bank of 8GB HBM2 you’re good on bandwidth.

8GB HBM is still expensive and so is GDDR6 but it's cheaper than GDDR5. In short both are expensive for $400 consoles. Then going with GDDR5 brings you the problem of low bandwidth.

In terms of bandwidth HBM2 > GDDR6 >>> GDDR5

Price HBM2 >> GDDR6 >> GDDR5

Power draw GDDR5 > GDDR6 > HBM2

Not to mention HBM2 also eats the silicon budget for that substrate.

But your scenario only holds true if they fully commit to one type of Vram. A small stack of HBM2 can easily be put on die which further reduces TDP, heat, etc. obviously going full HBM2 would be cost prohibitive but no ones suggesting that. Further to reduce costs and power draw were more like to see a small bank of flash mem, likely 32-64GB of eMM than to see a Blu-ray drive. If even bet they would make the HDD completely optional if they had onboard emm. Consoles since the X360 have had smaller banks of high bandwidth ram. The PS4 having completely unified high bandwidth RAM was the exception, not the rule.

I only suggested GDDR5 for cost reasons with HBM2 offsetting the bandwidth constraints, but pairing a small HBM2 stack on die with a healthy amount of GDDR6 was always the way I assumed they go as it’s gives the best all around cost/performance/TDP ratios.

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#10  Edited By michaelmikado
Member since 2019 • 406 Posts

The

@pc_rocks said:
@gamecubepad said:

4k gaming on the PS4 Pro has 150W total system power consumption. Same game is 150W on PS4. Both systems were $399 competing against $500 systems from MS.

So not only does the total system need to consume only around 150W, it also needs to fit within a ~$380 BoM. Next gen systems will have something like 8-core 3rd-gen Ryzen CPU, 16GB GDDR6, 2GB sideport DDR4, 2TB HDD, and UHD Blu-Ray. Whatever is leftover from that power consumption and cost will determine what GPU they can include.

These are rumors of course, same rumors that said no 7nm Vega for gamers, so that was wrong, but they give a decent idea of where a PS5 GPU could slot. P.S.-Given the 7nm Radeon VII, these power consumption and price points seem very hopeful.

RX 3080Navi 108GB GDDR6150WRTX 2070/ GTX 1080$249
RX 3070Navi 128GB GDDR6120WGTX 2060/GTX 1070$199

Polaris 10 was also "supposed" to be a 150W part, and they had to downclock it 25% to get it into the PS4 Pro, and on the X1X, they had to use Hovis method and vapor chamber cooler with 384-bit memory bus to get stock performance. I don't think $399 gets you Hovis and vapor chamber cooler. Also, RTX 2060 is a $350 card, so they won't be hitting that performance with a $199 card now that we've seen their 7nm Vega pricing.

One thing to keep in mind here is that Radeon VII and other AMD cards have been using HBM2 to decrease their power draw. If the go with GDDR6 on conoles their TDP would be higher and if they go with HBM2, price would be higher.

Why not just go with 4-8GB of HBM2 on die and 12-16GB GDDDR5 to keep costs down? I think I read GDDR5 is half the price of GDDR6 and with a bank of 8GB HBM2 you’re good on bandwidth.