Now in its seventh year, Because I Said So is the only game of the year awards you should care about...because I said so. Each year I select my favourite game, along with a few others in categories such as favourite unwrapped, most disappointing and best retro game I finally got around to. If you're interested in my choices from last year, you can check them out here.
Games in this category don't necessarily suck. They either didn't live up to my hype or I felt they could have been so much more.
WINNER - VALIANT HEARTS (iOS)
Valiant Hearts had the potential to be my game of the year. Unfortunately, it's very broken on iOS. Upon release, I played the first episode and was absolutely captivated by the characters, story and beautiful music. I immediately purchased the sound track and the remaining episodes through iTunes. Unfortunately, this is where the problems first began. A iOS-wide glitch prevented anyone from downloading new episodes. It took weeks to patch and by then some of the shine had worn off. When I was finally able to download the episodes, I found the iPhone 6 version was missing 1/3rd of the screen, much like my picture above. Despite the many complaints from other users and two subsequent patches since the issue began, it remains and makes the game unplayable. Had I purchased it on PC or another platform, I suspect it would be sitting pretty on the top of my list for 2014. Instead, it sits down here.
WINNER - TRANSISTOR (PC)
Transistor remains shrink wrapped ... virtually shrink wrapped, at least. I would put this down to a busy year, but when I've spent hours trying to play broken games like the one above, I really have no excuse. I was so excited to play this when I first purchased it. Now, it's available for a fraction of the price and sitting on the top of many gamer's GOTY lists. I hope to tackle it soon.
WINNER - VALKYRIA CHRONICLES 3
Valkyria Chronicles 2 won my top spot as GOTY in 2010 and its predecessor earnt a special mention around its release too. Unfortunately, when VC3 was released, Sega went silent on any plans to release the game to western markets. Thankfully, fans came to the rescue with a translation, which can be applied to the Japanese version of the game. I've already sank about 50 hours in and while the lack of spoken dialogue is disappointing, it's still a super game. I still have hopes that Sega will listen to the fans and release this on Vita or PS4 in the near future.
That's all for now, but keep an eye out for Part 2 coming up soon!
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