Console gamers tend to play on bigger tvs and sit further away from them than PC gamers. Devs use a "sweet spot" FOV that I'm sure they've tested to death.
Weird how gamers blame the game for their being garbage at playing said game. I don't remember that in the snes days. Use the regen feature buddy, hit back.
The only legitimate complaint there is the loading times, which they say they are going to improve. It does get annoying having to go back to Hunters Dream, but I only do that about once a session.
Bloodborne does have a serious design issue; the design is so superior to the Souls games that it's hard to go back.
Maybe I can understand this complaint with MGS4, but that wasn't a sony made game it was just exclusive to them and the gameplay was still great. It's not like Sony Japan codeveloped it like Demons Souls and Bloodborne.
Other than that, I don't understand why having an involved, developed story like TLOU is a bad thing. Maybe it's a little ambiguous and emotionally mature content for certain gamers. Sony fans seem to appreciate it though.
Since some people have had the game for more than a week (saw them stream), anyone on NG+ can talk about what's different on 2nd playthrough without spoiling?
I hear that it is the hardest NG+ of any souls game, did they add more enemies and minibosses or what? I remember DS2 would have a couple more hard enemies and extra NPC invasion or something. Also, how does chalice dungeon work on NG+? Do the enemies there get harder too, or is that area separate? Can you get there early on?
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