Any system is always one app away from success.
Nintendo has the capability to make an app that drives users to their system, so far, they don't have the insight.
An open world or online Zelda adventure could do it.
An open world or online Metroid could do it.
A new IP we haven't thought of could do it.
An open world or online Mario could do it.
A Pokemon game similar to Skylanders could do it. Imagine how much money Nintendo could rake in by selling all those little Pokemon figures.
Or, it may never happen, but success or failure will have to be judged by looking at the entire life cycle of the machine, not just its beginnings.
People may praise the games that are popular today, but outside some limited franchises, developers and publishers have been struggling and failing. How many CODs or Assassins Creeds can you produce before saturation occurs? Sure the new systems are pretty, but in reality fewer and fewer developers/publishers can produce games for them. If a dev/publisher just spent 2-3 years making a game for one of the new systems, and it doesn't sell, they may not be around to try again. Thus, developers aren't going to sway too far from the successful formulas. In reality, we aren't getting much in the way of new games on any system, we are getting more of the same. That is a different situation from the previous generational change where we saw drastic changes in graphics and gameplay as ideas previously only found on PCs made their way to consoles.
That could work in Nintendo's favor. They are the one company who's IPs are seeing drastic improvements in graphics and could see drastic improvements in online multiplayer as well.
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