@davillain-: Yeah, I think the technology as a whole is just good enough for it to be time to try it at a mass level, but still a generation away from realizing its stride.
The next wave of VR will be wireless which is a big deal (though Gear VR is already doing it), all at or above 4K, and all at or above 120hz. Of course, to get there people need to buy THIS wave, so we'll see. I know once I tried VR I was hooked, so I think if enough people try it, it will catch on.
@aiat_gamer: To be fair, motion controls were a massive hit since the Wii sold over 100 Million units. It just seems like all people remember is that Move and Kinect were late to the party and didn't sell as well, although people forget that Move sold over 15 Million units and Kinect sold over 23 Million.
With 3DTV, I never saw the appeal and never thought it would work. Being a little older than the generation that saw the new wave of 3D, I already knew it didn't work because I'd already went through the other 3D-craze waves and knew of all the variables involved that make it a crummy platform. VR is a different animal altogether because it simply works the minute you put it on and is just straight-forward in how it works.
As for the one-person thing, that's why Sony made their VR image able to be seen on a TV screen, so that problem is eliminated. That said, the average gamer today plays by him/herself anyway, so in reality this was never going to be a problem. Games are mostly social online today, but not as much in-person like it was generations ago.
@NeoBillbine: Problem with your comment is, I've actually tried PSVR and saw no screendoor effect, I did however see it very noticeably on Rift, Vive, and Gear VR when I tried those.
You can also check out some reviews of PSVR being used where writers report not seeing screendoor. This is due to the ingenious pixel positioning tech PSVR uses that the other headsets don't.
So my question for YOU is, do YOU like screendoor? Because that's what you're about to get with Rift and Vive. Higher res, yes, but while looking through a porch door.
@scoobydoobydont: The idea of PS4 being "underpowered for VR" is utter nonsense that asserts there is some kind of "minimum requirement" for VR which too is nonsense as no such thing exists. If what you said were true, (and to be clear, it isn't), then Gear VR wouldn't exist, which even though it's the lowest end of VR is actually still really good at what it does.
Having tried all 4 major headsets, I can tell you that PSVR felt the smoothest, fastest, and had no screendoor effect while the other headsets did have very noticeable screendoor. PSVR also felt the most comfortable on my head. People need to realize that Sony has been developing visual headsets since 1989 so they have a far superior grasp on tech implementation than HTC and Oculus would, they simply have vastly more experience in this space. Hardware is not simply about the specs themselves but also how the technology is implemented and managed.
The only big advantage the PC headsets have is higher resolution, but I ask, what good is a better resolution when you're looking at a picture that looks like a porch screen is over it? I'm surprised the media isn't bringing this up, but this is a rude awakening that the "PC is God" crowd is about to get, a well-earned rude awakening.
@Bjjallday@DuaneDog@PrpleTrtleBuBum: To be honest I think all of you in this thread are barking mad. But hey, it's your money, you don't have to advance with technology if you don't want to, it'll just leave you behind and take the people who are ready with it. No worries.
@7tizz: You don't get it, but it's not your fault, you haven't tried it yet. When you do, you'll look back at your comment and laugh that you posted it. Mark my words.
@devilmikey: Expect far more mini-games on Rift and Vive since they don't have anything near the level of AAA studio support that PSVR has, and anyone who has been paying attention already knows this. The one advantage Rift and Vive will have though is people hacking existing AAA games to work with the system.
I've tried all 4 major headsets (Gear VR, Rift, Vive, PSVR), so far my best experience was with PSVR. It felt faster, and the image had no screendoor effect which to me is the 2nd make or break thing for VR after frame rate. With Rift and Vive I saw very noticeable screendoor and because of that the image on both just wasn't that good to me. The res was high, but it was like looking at a high res image through a porch door, it was weird.
I think people, especially the "PC is God" crowd, are about to get a rude awakening which is well-deserved quite frankly due to their extremely obnoxious behavior. Sony's been developing visual headsets since 1989, so they know a number of things that the other companies don't about this space. It's not just about specs, but implementation.
@aiat_gamer: Advancement is for forward-thinkers, not backward-thinkers and negative nancy's.
You say that now because you stand on the side of not having used them yet. Within 3 years or less, you will be using VR and you will enjoy it. Mark my words.
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