I don't think there's anything here we didn't already know. Microsoft have shown very decisively that they don't understand games well enough to make their own, so simply buying up everyone else's is pretty much the strategy I'd be taking were I in their position.
@illegal_peanut: For the first part, don't know about #1; the competition is fierce if you stop and think on it a while... but I'm sure they're up there. The rest I agree with. I have extremely limited patience for bugs, especially from AAA studios. It's such an incredible display of disrespect above all else.
Imagine you're at a restaurant where you pay up front, your meal arrives raw, staff ignores you a few hours, then come out like, “Don't worry, we know that your meal is raw, because we listen. We'll cook bits of it at random later until most of it is edible probably.”
It really shows you how much they value us when it comes down to it. After all we produce 99% of their excuses for them at no cost. A minority gives all gamers a bad name.
I haven't watched the video yet, but it wasn't Cyberpunk that showed us that. We've always known it's possible, but for those who somehow didn't, No Man's Sky was the posterboy long before Cyberpunk.
Also I don't necessarily agree with the statement: “In this day and age--no game is forever bad”. While it's hard to make statements regarding “forever”, there are plenty of games that've been out a decade or two, that are barely better than the mess they launched in when I was a teenager.
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