So ridiculous. I can't believe how unfair it is to these guys that they're the ones getting the end of the stick. Seriously hope they pull together for a class action against Curt or something, this entire thing reeks of corruption and politics.
This is what happens when developers over-extend themselves, demand top budget for their games then attempt to compensate with overpriced standards on boxes and tons of DLC (although Amalur was actually handling the DLC pretty respectably, but this is aimed at the industry in general). Tons of developers are shutting down, and it's a good thing. For the longest time they've been taunting gamers with smirks on their faces saying, "Vote with your wallet," because they honestly didn't expect people would. But now they are and, of course, we're supposed to feel sorry for them.
The ONLY people worth any sympathy are the team members, the animators, modelers, artists, etc., who get no creative control or pull. THOSE are the people that are getting screwed out of jobs and suffering, while people like Curt take their money back and run for the hills. One can only hope that studios are starting to get a friggin' clue, people would rather play an excellent game with average graphics (except in Minecraft's game, which is an excellent game with absolutely terrible graphics) than an average game with excellent graphics.
In other words, enough with the over-inflated budgets. I've been more entertained with a pack of beer, some friends and a night of DnD than I've been by 90% of the tripe these studios are shitting out, these days.
With the exception of UMvC3, I've avoided CAPCOM like the plague they are. They used to be easily one of my favorite companies, but even back in the Super Nintendo days I could see what they were becoming. Sure enough years later, and they're the ultimate whore, like that cliche Hollywood story about the hooker that steals the wallet after she's paid, while the dude is in the shower trying to wash the shame away.
@jjfddf They don't have 1.2mill subscribers, the words they specifically used were "active accounts". Active is just that, any account that was active at the time, including the conveniently placed Free Month they were giving away. They haven't released actual subscriber numbers since shortly after launch.
@RobertBowen Uh dude, 38 Studios has nothing to do with SWTOR. SWTOR is the MMO of Bioware. Copernicus would be the first MMO 38 Studios ever made, and the only one up for sale.
@oopomop It doesn't have 1.3million players. It had 1.3million Active Accounts, there is a difference between "subscription" and "active account". When they came up with that number, it was during the free month they were giving away to get people back into the game. They made no money on them. Further, that 1.3million number was a while ago at this point, and those people who popped in for the free month have long since left. They're not updating that number for a reason.
@Ringx55 The game didn't get universally decent reviews, it got hammered for being a single-player game filled with Kill X Quests. Don't let a few glowing, paid off press reviews fool you. It's common sense by now you don't go to the people who actually get paid for reviews, like Gamespot, you go to the forums of the game and see what actual players are saying, and you go to the smaller blogs that don't have anything to benefit. That the game sold only 330k copies should tell you something. That only sounds like a lot, 330k*Box price probably didn't even cover development costs, let alone the price of continued development on DLC, the price of development for sequels, and the price of development on the MMO. If it did, none of their money woes would be happening, I would think.
Logic is flawed and misplaced. "Art cannot be altered or deleted" Really? So what is DLC? What are sequels? Author is applying the same logic of a hand-painting by long-dead masters to an interactive digital medium, this one in particular revolving around change and an individual experience (based on the decisions of the player). It's a fallacious argument with rose-colored reasoning. By the same logic offered in the last paragraph, Mass Effect: Revelation is no longer art because it was actually edited to gel better with its audience. Next time, don't sacrifice common sense for an attempt at elegant prose.
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