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Neobone2

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#1  Edited By Neobone2
Member since 2015 • 105 Posts

@Renegade_Fury said:

I saw it earlier. Flight stuff looks ok, but I didn't like anything about the ground gameplay. My hype for SQ42 has gone way down over time, but I'll probably still get it since I'm a fan of Wing Commander and the X-Wing/TIE Fighter series.

Strange, i have seen the first true next gen game.

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#2  Edited By Neobone2
Member since 2015 • 105 Posts

@ghosts4ever said:
@malibutomi said:

@ghosts4ever: Oh wow they didn't finish an MMO in 5 years while other big studios can spend this time developing a single player game. Did you notice that games only entering beta a few months before release?

where is then single player footage? its a game to be released before MMO but they didnot bother to show a single footage plus keep delaying every year.

new footage.

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#3  Edited By Neobone2
Member since 2015 • 105 Posts

@funsohng said:

At this point, I'm willing to be believe that before this game comes out,

  • MS will come around
  • get right in the head for once
  • get whatever legal issue it has for releasing Freelancer digitally sorted out
  • have a dev do a pretty significant remaster like AoE and RoN
  • release it on Steam and GOG
  • then make a expansion for it
  • and announce a sequel

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#4 Neobone2
Member since 2015 • 105 Posts

@ghosts4ever said:

@neobone2: that pre alpha crap is what they have been showing since 2012. where is a proper gameplay footage??

That's gameplay footage, what do you think how Sq42 begins?

It's just the technically site which is in the pre-alpha stage in this video.

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#5  Edited By Neobone2
Member since 2015 • 105 Posts

@ghosts4ever said:
@frank_castle said:

When the hell is Squadron 42 coming out?

Is it still releasing later this year or are they pushing it back for the umpteenth time?

they never bother to show a footage. it was suppose to be release in 2014, then 2015, then 2016, then delay to 2017 and now next year. but not a single footage we have seen.

its never coming out.

Wrong, we have already seen an early pre-Alpha part of a mission in SQ42.

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#6 Neobone2
Member since 2015 • 105 Posts
@ghosts4ever said:
@mirgamer said:

I think the anti-SC boys care more about SC more than the SC fans or the neutrals on this forum.

how can star citizen has fans when it has not released yet? further how can someone be a fan of game that doesnot exist??

just like you guys. I was the one who was very hype for it 2 years ago.

Because you have already an alpha game build.

ARK is also not released but it has a lot of fans.

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#7  Edited By Neobone2
Member since 2015 • 105 Posts

Its not star citizen, thats a tech demo of 3laterals facial animation tech.

This is Star Citizen.

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#9 Neobone2
Member since 2015 • 105 Posts

@waahahah said:

LOL omg... they are the same thing. Prototype of what you want to make is a prototype of what you want to make. Most prototypes for crowdfunding are used as the basis for the game, or literally a working alpha of the game. WTF do you think people are doing when they prototype anything. The only reason to toss it out is if none of it worked or was turned out some of the elements were bad ideas. Some of those bad ideas might be liable to deliver based on kickstarter... so its very important ANYTHING you show on the kickstarter is representative as much as you can to the product you deliver. Your prototypes if you have one should be the foundation of what your building...

"developer: This prototype for the crowdfunding we made is perfectly fine starting point but we need to throw it out... its not a colossal waste of backer money or time to start over again!"

Your still missing the point of my argument... its not JUST that its been in development for a while, its that there are still major high risk items that have not been resolved. They have still not shown any iteration of this game working with a large amount of players... or ships... and that by using CE3 they built a game on technology that wasn't suited for their needs.

Secondly we know CDPR created witcher 3 since announcing cyberpunk 2077.. we don't know how much resources have been committed to it. For instance maybe they had a working prototype and it didn't work.. so the majority of people were pulled off while they went and redesigned the fundamentals. If you are telling me we can't compare other developers why are you comparing other developers in a completely different context? And failing to note the differences and how that might take into the comparison? Its a biased argument.

Refactoring a large amount of code and maintaining tools generally will take significant more time the more fundamental changes you introduce.. starting from scratch generally is harder but you won't have nearly as much legacy debt and your far more free to experiment with tech and design specifically for a set of requirements. Again they were fubar because of the tech they needed until most of cry engine's development team were freed up...

"Most prototypes for crowdfunding are used as the basis for the game, or literally a working alpha of the game."

Yeah, but not the SC crowdfunding prototype.

Compare the crowdfunding prototype with the current alpha stage of the game, its almost a complete other game, only the shape of the ships is comparable.

"its that there are still major high risk items"

Yeah, like every other feature which is now in the alpha 2.6 and later in the alpha 3.0, (64bit precision, zone system, produral planet tech, you know...)

"Secondly we know CDPR created witcher 3 since announcing cyberpunk 2077.. we don't know how much resources have been committed to it. For instance maybe they had a working prototype and it didn't work.. so the majority of people were pulled off while they went and redesigned the fundamentals."

Yeah, like SC, no devs, no studios and so on.

"If you are telling me we can't compare other developers why are you comparing other developers in a completely different context? And failing to note the differences and how that might take into the comparison? Its a biased argument."

Come on i think you are not stupid.

You compare games with less features with a game with a lot more features, thats the same what i do here in this case.

I do just what you did.

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#10  Edited By Neobone2
Member since 2015 • 105 Posts
@waahahah said:
@neobone2 said:

Yeah, because CR uses devs from another company, which means he had no devs in his own team for this task at the beginning of the development.

But again, it was a CROWDFUNDING PROTOTYPE and not a game prototype, not a single codeline not a single asset exists in the game from the prototype.

And no the CE3 was not the wrong choice, they had at the beginning no money for the development of a own game engine.

For instance it takes FD 7 years to build the cobra engine for the new Elite.

I guess you don't understand what prototyping allows... its work and knowledge of the tools you intend to use... they stuck with ce3 IE that work is not thrown out...

If your going to count the years of work that FD used to build the engine which was considered a "skunk works" project and background activity on elite (not just the engine) to 8 people focused on making a game prototype with crytek... as development and the other not as development its not entirely smart.

Not to mention the rate at which their going they aren't actually saving time with the amount of refactoring... we are going to be closing in on the 7 year mark long before this game is any where near complete. Link. I don't understand the defense at using CE3 it allowed them to get a bunch of broken modules out, and the opportunity cost was other really big high risk. Had it not been for the crytek troubles they wouldn't be a plausible 3.0 release. I agree it might happen, but an lots of people getting laid off saving the project doesn't retroactively make the choices they made the best choices they could have made.

Your are Derek Smart or one of his buddies?

I mean your link is a joke. *facepalm*

You have not understand the differnence between a game prototype and a crowdfunding prototype.

Almost every tool of the cryengine is modified or replaced now, the crowdfunding prototype is useless and it was never useful because it was a simple visualization of CRs vision.

When we are going to be closing on the 7 years mark with SC, then is Cyberpunk 2077 (just one AAA game) already 6 years in development.

You know the game which is developed from one of the best dev studio worldwide with their own engine and a studio which already exists since the beginning of the game development.

It seems CDPR can't handle project management.