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Neobone2

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#1 Neobone2
Member since 2015 • 105 Posts

@casharmy said:
@blueeyedcasva said:

lol please tell me how a fullscreen screenshot goes to 600x340p. KZ actually looks like it has flat texture another user already showed a screenshot of SC texture up close and it is far from that.

How the **** would I know that? Like I said, ask glitchspot. Like I said I just copied and posted so how could I answer that question? As far as KZ goes...it's not an impressive game by today's standards, however graphically it still looks more appealing than Star Citizen that's why I used it.

Star Citizen is very sterile looking and graphically that's not a formula for impressiveness. If you want to get a better example to what Star Citizen represents, I'd probably say Mirrors Edge is on the same level of simple boring but very clean graphics.

Look at those clean lines man...graphix king no?

how is that much different than this?

Is Mirrors Edge also a graphics king now? It can accomplish virtually the same polished clean look SC can on PC "graphically" but not exclusive to PC so you're not hyping that up as some other worldly graphical wonder!

Perhaps you only see what you want to see, but there are quite a few other people in here who have voiced that this games doesn't look graphically all that to them.

So now you're just arguing your opinion over others because you want people to agree with your preference since you can't deal with the fact that game isn't getting the kind of reaction you desire.

The difference between Star Citizen und Mirrors Edge is the environment AND the Character details.

SC has spaceships and high polycount environment with 6 high detailed characters ("ingame realtime rendered") in a ingame scene like this.

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#2  Edited By Neobone2
Member since 2015 • 105 Posts

@waahahah said:
@GarGx1 said:

Like i said I understand the mechanics, I still think they are stupid.

Yeah, stupid like lightsabers in Star Wars, stupid like a visible laser beam, stupid like windows in a space ship fighter, stupid like every other gravity generator in other movies or games, stupid like space ships which flies like an airplane in the atmosphare,...

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#3  Edited By Neobone2
Member since 2015 • 105 Posts

@waahahah said:
@neobone2 said:

No it exists a gravity Generator in SC which generates a gravitation FIELD and not a gravitation surface thats the reason for the falling like in the earth atmosphere.

In this field is the gravitation 1G, because ist an artificial generated gravitaton field.

Watch this Video. (6:40)

No? Reading comprehension... I explained that SC has these weird gravitational fields that don't really fit as something that is realistic.

I'm just explaining that 1g of force being applied only causes you to accelerate, 1g of force being experience is that acceleration being resisted. So if you're sitting the chair is pushing up on you at 1g. You can create a 0g environment by diving in a plane, you're still being affected by gravity but there is nothing applying a force back you're body doesn't experience a force.

The gravitational fields are kind of silly and look a bit jarring. You hit a point and just fall.

No, because its "artificial", in a 1g environment have you almost the same gravity like in the atmosphere.

And the field works like every "science fiction" space ship shield field, it has a invisible boundary.

When you reach it then have you instant a 1G environment.

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#4 Neobone2
Member since 2015 • 105 Posts

@waahahah said:
@casharmy said:

@waahahah:

@casharmy said:
@delta3074 said:

'lol at dat drop down in outter space.'

Which is exactly what happens when you move from a zero g environment into a gravity environment which is what is happening in that clip.

not top of the class at physics where you?

lol but he "isn't" moving from a zero g environment......thus everything you said that follows earns you a dunce cap for failing critical thinking.

For him to "leave the zero g environment" he would have to leave from being out in open space (like being inside of the ship). but he clearly is still in open space and simply (according to promoters here) moving into a gravity field.

Entering gravity field wouldn't omit the fact that he is still physically in open space buddy lol. You are here arguing so frantically against my post and you don't even have the basic understanding about how physics work and then you try to sound smug?

It's pretty clear you know next to nothing about how physics really work so if you did take a class on them your teacher failed you miserably lol.

Open space doesn't really matter... that's not how 0g works, you're gravity doesn't stop being applied to you're body in space.

Granted I think I know what you mean, when you're in orbit you're essentially falling constantly so you experience 0g. Moving into and out of a gravity field shouldn't have any weird effect on you since you're essentially falling either way.But you're kind of wrong here, you're going to experience a sudden acceleration when entering a gravity field.

............

Right, and I'd like to point out that you didn't contradict anything I said.

Not sure if you are mistaking my non-comment on "how" a gravity field would effect an object in space meant me saying it doesn't have an effect at all, but I simply didn't comment since the argument being made completely dismissed the fact that the object (astronaut) was still in open 0g space.

The under-lined portion seems like you're making an assumption of what you think I've argued but I never made that argument so I'm kind of confused about what you think I'm wrong about.

To clarify I mentioned the way the character fell as if he were "on earth" with all of the characteristic physics you'd expect from a game being played on earth. This is to note the fact that EVEN if an object in space were to be pulled by a gravitational force, it would still have to be with respect to the fact that it's being pulled in an overall 0g environment...I.E all of the movements wouldn't suddenly be free of 0g just because another force is in action.

Gravity fields don't really exist in such a way that there is a hard cutoff at a certain point. For instance the sun pulls everything into it, from all over the place, and the further out you go the less gravity will pull you in. The type of gravity field in SC is more like a magnet, you'll hit a certain point and the attraction will just suck you in.

So you're body experiences 1g any where on earth when you're standing. You're body experiences 0g when you're falling. In SC's case you'll experience 0g up until the point of hitting the pad. But it looks weird because as soon as you're over the pad you accellerate towards it. This is one of those weird physics concepts you'll have to accept for SC to work. It does this with the ships as well boarding a ship has this weird area you cross and you're suddenly being pulled in a direction.

edit: My point though is your're explanation is wrong, its based on a fundamentally wrong idea, space is 0g... thats not how it works. If you made a building tall enough that it was in space... and stood on top of it, you'd still experience 1g. Because of gravitational force you experience 1g pushing down on the platform that's pushing up essentially.

Gravity only causes you to accelerate, you experience g-force when there is something that resists that acceleration. The weird gravity fields while wonky, work the the way they should, you are essentially in 0g until the pad creates resistance to the acceleration it's creating.

No it exists a gravity Generator in SC which generates a gravitation FIELD and not a gravitation surface thats the reason for the falling like in the earth atmosphere.

In this field is the gravitation 1G, because ist an artificial generated gravitaton field.

Watch this Video. (6:40)

Loading Video...

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#5 Neobone2
Member since 2015 • 105 Posts

@arunsunk said:

@delta3074: I find it hilarious that he states something as a declaration of fact and then changes it to 'I gave my opinion'. I also find it crazy that he believes that transitioning from zero gravity immediately to an artificial gravity environment would be gradual and not abrupt.

Yeah, its the same with the earth gravity. When you flight in the earth atmosphere is the transitioning abrupt as well.

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#6 Neobone2
Member since 2015 • 105 Posts

@gpuking said:
@lundy86_4 said:
@gpuking said:

Cutscene quality in UC4 is realtime and the same quality as the gameplay from the Campaign not MP mind you. So yeah, UC4 looks better as it should.

I think SW as a whole, thinks you should just fucking do one.

Loading Video...

Starts from 1:58

Loading Video...

Starts from 0"57

Any more questions?

Yes, why looks the gameplay so bad compared to the cutscenes?

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#7 Neobone2
Member since 2015 • 105 Posts

@gpuking said:

Higher quality version, nothing in SC touches this remotely. From the realistic muscle deformation, complex texture layering, skin and hair shading, sublime lighting and model of Nate, to the insane quality of animation, UC4 is truly a new benchmark.

Its just a cutscene.

Cloud Imperium use this quality in player controlled environment.

look this video and especially listen what the developer says 3:40.

Loading Video...

btw. Cloud Imperium Games uses a muscles base system for realistic animation underneath the skin for the complete body and fakes not just muscles like UC4 for the face.

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#8 Neobone2
Member since 2015 • 105 Posts

@Blazed:

@Blazed said:

@neobone2: "OMG, have you ever heard of switch between cutscenes and ingame scenes in a game?

Your first image is a interactive cutscene, its the same technique which Until Dawn uses in the game.

And the second picture of SC is from a demo which was created in ONE WEEK, just for the demonstration of the gameplay in the Squadron 42 Singleplayer campaign."

Have you played Until Dawn. You can can zoom on the faces during gameplay and there is no loss in quality compared to interactive cutscene.

Show me a gameplay scene where you have full character control and the same level of detail.

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#9 Neobone2
Member since 2015 • 105 Posts

@gpuking said:
@neobone2 said:
@gpuking said:
@neobone2 said:
@gpuking said:

Way to take it out of context son, you sorely misunderstood me. I was referring to this zoomed in picture from earlier, forgive me for not being specific.

in game zoomed in

cutscene

See, the in game model has no depth, no SSS, lacking skin shaders, no stands of beard, no hair rendering to save on rendering budget, the difference is a galaxy apart.

This is a placeholder character is it really hard for you to understand?

EVERY character in SC Alpha looks like this guy in the first image.

EVERY player has this character.

I perfectly understand it's placeholder therefore UC4 looks better, how hard is it for you to understand? Also don't think even the final build would match the cutscene quality not without a drastic change in lighting engine, adding more dynamic lights, increasing memory budget to store LODs, increasing shader budget for hair rendering, more shaders and higher quality post processing. I'dwager the final model would not differ much at all from the placeholder in terms of rendering quality.

Its a PC game, made for the next gen GPUs "Polaris" and "Pascal" not a PS4 game.

The new GPUs have already almost ten times more teraflops then the PS4 GPU 1.84 teraflop, AMD Polaris over 10 teraflop.

No, it's made for a gtx 680 back then and it certainly wont require a 10tf gpu to run it not if CIG still wants to sell some copies. You really don't understand how game development and engine optimization work do you.

No, is made for next gen. Chris Roberts has ALWAYS made his games for next gen hardware.

You could in the 90's not run a Wing Commander game in ultra settings without a new high end computer.

btw. a PC has graphics options, you can scale the graphics down for a low range system with a 680GTX.

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#10  Edited By Neobone2
Member since 2015 • 105 Posts

@gpuking said:
@neobone2 said:
@gpuking said:

@neobone2: If it's interactive then it's gameplay to me because it's still affecting all the AI, physics and course of event that's happening correspondingly. Drake uses LODs so the closer you get to him the higher the quality, so during gameplay when you somehow move the camera close to its face it would load the LOD 0 Drake's face which is the same as cutscene quality. That's how they do it to keep things consistent tho I'm not seeing it in SC.

Show me a image of Drake when you have the full character control with a face quality like in the cutscenes.

This game is a third person shooter and not a interactive movie like the Telltale games.

I will when I have the game since there's not much good quality media atm.

I hope.

But i think i will see then images like this.