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Neobone2

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#1  Edited By Neobone2
Member since 2015 • 105 Posts

@gpuking said:
@neobone2 said:
@gpuking said:
@arunsunk said:

@gpuking:

LOL. So what you have to be white with crap on your neck to be considered not looking like "ass"? You can join casharmy with his "greasy" comments.

Way to take it out of context son, you sorely misunderstood me. I was referring to this zoomed in picture from earlier, forgive me for not being specific.

in game zoomed in

cutscene

See, the in game model has no depth, no SSS, lacking skin shaders, no stands of beard, no hair rendering to save on rendering budget, the difference is a galaxy apart.

This is a placeholder character is it really hard for you to understand?

EVERY character in SC Alpha looks like this guy in the first image.

EVERY player has this character.

I perfectly understand it's placeholder therefore UC4 looks better, how hard is it for you to understand? Also don't think even the final build would match the cutscene quality not without a drastic change in lighting engine, adding more dynamic lights, increasing memory budget to store LODs, increasing shader budget for hair rendering, more shaders and higher quality post processing. I'dwager the final model would not differ much at all from the placeholder in terms of rendering quality.

Its a PC game, made for the next gen GPUs "Polaris" and "Pascal" not a PS4 game.

The new GPUs have already almost six times more teraflops then the PS4 GPU 1.84 teraflop, AMD Polaris over 10 teraflop.

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#2 Neobone2
Member since 2015 • 105 Posts

@gpuking said:

@neobone2: If it's interactive then it's gameplay to me because it's still affecting all the AI, physics and course of event that's happening correspondingly. Drake uses LODs so the closer you get to him the higher the quality, so during gameplay when you somehow move the camera close to its face it would load the LOD 0 Drake's face which is the same as cutscene quality. That's how they do it to keep things consistent tho I'm not seeing it in SC.

Show me a image of Drake when you have the full character control with a face quality like in the cutscenes.

This game is a third person shooter and not a interactive movie like the Telltale games.

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#3  Edited By Neobone2
Member since 2015 • 105 Posts

@gpuking said:
@arunsunk said:

@gpuking:

LOL. So what you have to be white with crap on your neck to be considered not looking like "ass"? You can join casharmy with his "greasy" comments.

Way to take it out of context son, you sorely misunderstood me. I was referring to this zoomed in picture from earlier, forgive me for not being specific.

in game zoomed in

cutscene

See, the in game model has no depth, no SSS, lacking skin shaders, no stands of beard, no hair rendering to save on rendering budget, the difference is a galaxy apart.

This is a placeholder character is it really hard for you to understand?

EVERY character in SC Alpha looks like this guy in the first image.

EVERY player EVERY NPC has this face.

Loading Video...

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#4 Neobone2
Member since 2015 • 105 Posts

@gpuking said:
@arunsunk said:

@gpukingsaid:

So many dumbos these days, you're comparing a close up cutscene shot to a distant view ingame shot, of course you can't resolve as much detail from a distance, same as real life, people 50ft away would appear less detailed with no textures etc.

Don't blame him, blame @casharmy for applying that as the standard:

@gpuking said:

Not to mention that's from the earliest pre alpha build of the game.

But the zoomed in SC model still looked like ass and nothing like the cutscene quality. Whereas UC4's ingame and cutscene models are exactly the same look.

in game

Cutscene

OMG, have you ever heard of switch between cutscenes and ingame scenes in a game?

Your first image is a interactive cutscene, its the same technique which Until Dawn uses in the game.

And the second picture of SC is from a demo which was created in ONE WEEK, just for the demonstration of the gameplay in the Squadron 42 Singleplayer campaign.

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#5 Neobone2
Member since 2015 • 105 Posts

@gpuking said:
@neobone2 said:

And the ingame graphics in UC4 has not the same quality like the cutscenes

Cutscene

Ingame

Ingame hand

Cutscene

So many dumbos these days, you're comparing a close up cutscene shot to a distant view ingame shot, of course you can't resolve as much detail from a distance, same as real life, people 50ft away would appear less detailed with no textures etc. Not to mention that's from the earliest pre alpha build of the game. As for the hand, they're both the same except the change of lighting angle. You proved nothing here.

Yeah, ND shows a pre-Alpha build on the E3 event..

Like Ubisoft the E3 2012 pre alpha build of Watch Dogs right?

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#6 Neobone2
Member since 2015 • 105 Posts

And the ingame graphics in UC4 has not the same quality like the cutscenes

Cutscene

Ingame

Ingame hand

Cutscene

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#7 Neobone2
Member since 2015 • 105 Posts

@casharmy said:

In other words BELIEVE! and JUST WAIT!

lol no thanks. I'll take what developers actually deliver in tangible realtime gameplay from the actual game as their "proof" not words and promises.

You can jump up and down screaming while giving me bullet point projections about what they say they are trying to do but it doesn't mean anything when it comes to actually results.

as far as the model I was referring to, I call it a demo/prerender. I didn't say it wasn't real time but the section used wasn't from the game. Maybe you don't understand what that means but Naughty Dog has the same thing only PS fans aren't desperate enough to use it as "proof" of anything.

Here is an example of a "demo" of the realtime Drake model in UC4.

lol as you can see it takes WET DUMPS on all over every Star Citizen model used so far...

But since it's just a demo model I didn't use it as "proof". I only used gameplay and cutscenes from the actual UC4 game, and yes all the cutscenes in UC4 are realtime too.

Now continue to DC!

@fantasygamer said:

@casharmy:

@casharmy said:
@phantomfire335 said:

@casharmy: Here's what they'll actually look like during squadron 42 gameplay :) No compressed bulls**t

Except it doesn't. lol smh.

I'll play along for a minute...please point me to the video or reference footage of Squadrun 42 gameplay that has characters look like that.

FYI ALL those images you just showed are pre-rendered,cut scene or demo sections from the game. But you here are talking about gameplay when you didn't show anything from gameplay lol so I'm sure you have some to share?

I have already done as much for Uncharted 4 and proven the character models quality during gameplay here.

Loading Video...

Your turn, I"m sure you have more than just cut-scene and prerendered images to share :P

star citizen use real time cutscenes stop talking bull#&!

Developer"

"Hey guys,

Just wanted to chirp in here as I've been pushing our pipeline forward.

So you guys are aware we produced 15 MORE characters than Ryse shipped with, in about 4 months (faces). Having worked at Crytek and on Ryse stuff I have a very good idea of the time each of these characters usually gets and comparing up against Ryse won't bring us out on top quite yet as we are far from completed (and thus why you don't have SQ42 in your hands!)

"The main thing is that most faces takes about a year to complete perfect. You are seeing Bishop who got only a few weeks compared to a year of work".

"So keep in mind SC will run in REAL TIME with the cutscene rendering on your PC not before hand so that there is zero texture shock between cutscene and gameplay".

"The best indication you'll have right now of the quality we are reaching for is Bishop who still as of now is about 3/4 complete with very little time for subtle polish quite yet. This is why we are releasing those guys in 2016 ;) I'd be happy to have you guys compare to other released games once we are released :) until then its a bit early! Even at this stage though it's not far off and the tech is identical, if not further, than Ryse was already".

/

CIG delivers ALWAYS the same quality ingame like in the trailers, in some cases are the ingame assets better than the trailer assets.

Loading Video...

But other companies have not the same company philosophy.

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#8 Neobone2
Member since 2015 • 105 Posts

@gpuking said:

@Juub1990: OK first I was referring the PBR statement to that Crysis 3 comparison, I know SC indeed uses PBR. Now SC's model is sorely lacking in the graphical features as I listed. There's no hair rendering and far less Tress FX, no good quality hair shader, no sweat shaders, no muscle deformation, what seems a lack of real time SSS, no beard rendering or physics based mesh interaction with wind physics such as shirt flapping, chest hair flowing. I'm not trying to spout tech jargons just for the sake of it but they are indeed missing from SC's model. There's no way around it, UC4's models look far more convincing in both techs and on screen appearance.

You argue SC's superior techs which may be true to an extent but they're not found directly in visuals, it's more to do with the open world nature and interaction of it and it shows, it simply did not dedicate nearly as much techs in its character models than UC4 did.

The hair is WIP (Work in Progress) they have said it several times.

No muscle deformation?

Star Citizen has the best realtime muscle deformation of all time.

Loading Video...

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#9  Edited By Neobone2
Member since 2015 • 105 Posts

@gpuking said:

Let's all be frank here, UC4 utterly overwhelms SC in their respective state. The kind of setpieces, graphics fidelity and animation displayed in UC4 is on another level. No rendering at 4k, 60fps etc could ever bridge such gap.

No, SC has at least the same graphics level like UC4 in the cinematics, but rendered in realtime.

You need a lot more GPU power for this result in realtime.

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#10 Neobone2
Member since 2015 • 105 Posts

Just an example.

UC4 ingame character faces.

Stop this video when both characters are behind the green wall und look on his faces. 1:55min

Loading Video...

And then look in the face of this SC character (tier1, one step behind the main chars) which is the ingame quality later. (stop 0:07)

Loading Video...