@waahahah said:
Yes a prototype and project planning is important to prototyping and planning the project.
My God, the prototype was a scripted in-engine realtime rendered cutscene with a capital ship and fighters in a space battle, thats not a development prototype where you can already test some features.
@waahahah said:
That's an alpha, prototyping is writing something you're not sure of and may or may not be of use. Prototyping is used to test theories/concepts and see if its worth putting real development on. They spent a year working on project planning and prototyping... For instance the original goldeneye was never meant to ship with a MP, it was prototyped by 1 developer in his spare time.
No its not an alpha, an alpha is already the core of the game with some features like SC in the current stage.
Yeah a prototype is for the testing of features or concepts or what ever with your game code and assets, because without game code and assets you cant test concepts/theories, right?
@waahahah said:
Early development is always small teams. You can't give 370 people work if you don't know what you're building and don't have a plan. Think of building a sky scrapper, do you think you can hand 300 construction workers materials and they'll just start putting it together?
I know.., that means there is no difference between the development of project SC and Cyberpunk 2077, just a time frame of 3 month.
@waahahah said:
No body donated money to CD Project Red for a project estimated to be about 2 years for a SP campaign that was pitched like the spiritual successor to wing commander with (lets be clear not an MMO) an online MP with a persistent universe which sounded like the freelancer MP with more features.
Yes, but the most backers donated money for SC in the current planned scope, which costs a lot more dev time and it is bigger than Cyberpunk 2077.
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