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Neobone2

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#1 Neobone2
Member since 2015 • 105 Posts

@waahahah said:
@neobone2 said:
@arunsunk said:

@waahahah: Wasn't Crytek mostly responsible for the original prototype video in the kickstarter campaign?

Yeah, thats the joke in his "game prototype" bullsh... theory.

apparently work done prior to doing work doesn't count now?

Yeah, because CR uses devs from another company, which means he had no devs in his own team for this task at the beginning of the development.

But again, it was a CROWDFUNDING PROTOTYPE and not a game prototype, not a single codeline not a single asset exists in the game from the prototype.

And no the CE3 was not the wrong choice, they had at the beginning no money for the development of a own game engine.

For instance it takes FD 7 years to build the cobra engine for the new Elite.

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#2 Neobone2
Member since 2015 • 105 Posts

@arunsunk said:

@waahahah: Wasn't Crytek mostly responsible for the original prototype video in the kickstarter campaign?

Yeah, thats the joke in his "game prototype" bullsh... theory.

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#3  Edited By Neobone2
Member since 2015 • 105 Posts

@waahahah said:

Oh so now you guys are agreeing that choices made in 2011 dictated what they did with 2 million + afterwards. Well thanks for confirming that development started in 2011... potentially 2010...

You realize they had plenty of money to start from scratch... and now plenty of time to develop technology for the game they wanted to make... Except it was poor planning with scope creep and the project quickly outgrew the capabilities of CE3... which is easy to point out now that they have rewritten OVER 50% of it. (I can't find the link but I think it came from RSI...). If you truly believe they are talented devs... They probably could have made either work. But they focused on getting something they could SHOW let alone focusing on prototyping a working game and thats what CE3 gave them. Marketing over actual technical solutions.

No the development for the GAME started Dec. 2012 and the development for the CROWDFUNDING PROTOTYP started 2011, it seems really hard to understand...

Its the same with CPRDs Cyberpunk 2077, the first trailer was from Januar 2013 (3 month after the announment trailer of SC) and its still in development and its just ONE AAA Game.

Loading Video...

Elite, NMS, Limit Theory are not comparable with SC, this games have just a fraction of the features which SC already has.

SC is also an MMO (24 player limit currently) which needs generally a lot more development time.

Star Citizen

Loading Video...

Elite

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NMS

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Limit Theory

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#4  Edited By Neobone2
Member since 2015 • 105 Posts

@waahahah said:
@neobone2 said:

"Creating their own engine..." *facepalm*

And the money for this task comes from the heaven, right?

Again the development started in Dec.2012 and not 2011, that means 4,5 years in development and not 6 years for TWO AAA Games

Its totally impossible to create your own game engine custom designed for your specific needs... its so much better to rewrite everything in another game engine and refactor things constantly because of a moving target! The latter is almost certainly the more expensive option... although a lot of that has to do with moving target aspect...

the development/project started in 2011... its on their website... Also they have been constantly ramping up... so by your standards it takes 20 people to be considered in development? Thats dumb and completely inconsiderate to sub 20 person teams... go tell them they aren't working.

You don't understand it, right?

They had at the beginning no money for the development of a new engine and also no time for this task.

Do you think you get a own engine out of nowhere?

The development of the CROWDFUNDING PROTOTYPE started 2011, but it was just for the initial Crowdfunding campaign.

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#5  Edited By Neobone2
Member since 2015 • 105 Posts

@waahahah said:
@Wasdie said:

The Unreal 4 engine wasn't available when they started development. They would have basically had to put this much work into any other engine on the market and they would never have been able to just write their own. Using the CryEngine they were able to bring engineers on board who had worked with it before and were even part of the original development team. The CryEngine also comes with a very nice set of tools that can be added too and modified. Starting all of that from scratch would have been an even larger pain in the ass.

I'm not making excuses, I'm simply explaining. Every time I do that you people think I'm making excuses. It just proves how ignorant you are when it comes to this kind of tech. I just don't understand how I can keep explaining all of this stuff and it just constantly falls on deaf ears. I swear you hear what you want and don't seem to have a single sense about what the hell you're talking about. What Blizzard is doing is completely different than what CIG is doing. Blizzard has had to maintain an existing game. They can't just do large scale rewrites of systems anymore and somehow continue to support an incredibly large playerbase. It's just not possible nor is it even necessary. The design of WoW is also years and years of iteration and the understanding of how the core gameplay of WoW best plays.

The comparison is silly.

They probably would have been better off creating their own game engine... you say they wouldn't have been able to write their own but much smaller teams have... The problem is they started out with a wild moving target so making their own game engine was a feasable solution when you don't know what your making... even in 2016... nearly 6 years when the project started they changed from 50-100 to 1000s of players... If they really had something working that well you think they would have had more than 2 people in the last demo shown off....

You are making excuses... at the end of the day between poor decision making, lack of having the bodies and experience to take on a project like this with all of the scope creep. While the major feature sets have stayed the same all the in game mechanics are wildly more complex then. The scope creep completely changed how well CE3 would have worked ie, the first half of their development was probably thrown out because it was no longer suitable for the game they were promising.

WoW spent about I think 8 years in development before release, so they had plenty of time to do R&D. Your assertion that RSI has had more time is factually wrong. Same with money... but the problem is they are trading on faith with customers at this point (although I heard rumors they have investors now...). They may need more time and that again comes down to how willing customers can be strung along with the scope creep ramifications. So 3.0 has to deliver... its a miracle patch because its what will allow them to finish the game by 2020 basically.. At this point wow probably has had 20 years... They are less likely to be successful because they dont' have infinite time/money like you believe. And the time wasted on scope creep / refactoring is pretty obvious... so the 3.0 HAS to deliver to keep people's faith in the project.

Don't get me wrong... I really want this game to work... but I think had they stuck with a sp campaign first with the features and made a simple MP game like battlefield level people they could have a game released now with a legitimate post mortem on this type of tech to start building an MMO with it.

"Creating their own engine..." *facepalm*

And the money for this task comes from the heaven, right?

Again the development started in Dec.2012 and not 2011, that means 4,5 years in development and not 6 years for TWO AAA Games.

Loading Video...

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#6 Neobone2
Member since 2015 • 105 Posts

The ships and characters are from the asset store and the game code is stolen from Zenimax. :)

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#7  Edited By Neobone2
Member since 2015 • 105 Posts

@sSubZerOo said:

Because the fact of the matter is we have no clue what their time table is, that is for the share holders and upper people within the company, we are not privy to that information.. We have no clue what their time table is or how many resources they put into it.. We know what they have put in SC they have a time table, etc etc.. We don't even know how big their current dev team is when it comes to the cyberpunk game.. They pitch these ideas to the SHAREHOLDERS, they have all the information in which they can shutter projects through pressure of company heads when they have doubts.. You are basically comparing a game you have absolutely no clue about the development to a publically backed game that is suppose to be extremely transparent..

So, why you complain about the dev time of SC when you have no comparison with other projects?

btw. CDPR has already more people than CIG and they want double the head count.

Quote:

Overall, CD Projekt Red has "amazingly large ambitions" for this game. To support its grand vision for Cyberpunk 2077, CD Projekt Red president Adam Kicinski said during an earnings presentation last month that the studio plans to at least double its headcount, which currently stands at around 400 people.

source:

http://www.gamespot.com/articles/cyberpunk-2077-is-more-ambitious-than-witcher-on-e/1100-6439269/

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#8 Neobone2
Member since 2015 • 105 Posts

@waahahah said:
Yes a prototype and project planning is important to prototyping and planning the project.

My God, the prototype was a scripted in-engine realtime rendered cutscene with a capital ship and fighters in a space battle, thats not a development prototype where you can already test some features.

@waahahah said:
That's an alpha, prototyping is writing something you're not sure of and may or may not be of use. Prototyping is used to test theories/concepts and see if its worth putting real development on. They spent a year working on project planning and prototyping... For instance the original goldeneye was never meant to ship with a MP, it was prototyped by 1 developer in his spare time.

No its not an alpha, an alpha is already the core of the game with some features like SC in the current stage.

Yeah a prototype is for the testing of features or concepts or what ever with your game code and assets, because without game code and assets you cant test concepts/theories, right?

@waahahah said:

Early development is always small teams. You can't give 370 people work if you don't know what you're building and don't have a plan. Think of building a sky scrapper, do you think you can hand 300 construction workers materials and they'll just start putting it together?

I know.., that means there is no difference between the development of project SC and Cyberpunk 2077, just a time frame of 3 month.

@waahahah said:
No body donated money to CD Project Red for a project estimated to be about 2 years for a SP campaign that was pitched like the spiritual successor to wing commander with (lets be clear not an MMO) an online MP with a persistent universe which sounded like the freelancer MP with more features.

Yes, but the most backers donated money for SC in the current planned scope, which costs a lot more dev time and it is bigger than Cyberpunk 2077.

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#9 Neobone2
Member since 2015 • 105 Posts
@sSubZerOo said:
@waahahah said:
@neobone2 said:
@ghosts4ever said:
@Sushiglutton said:

All gameplay shown thus far has been utter trash (I know, it's in the early, early stages of development...), so I kind of doubt it. But there will be a lot of barren wastelands over which the SC-"whales" can slowly and awkardly fly around their $500 ships. And those ships will look good, no doubt about it.

I was very hype for this game and i always give myself false hope that "meh. its pre alpha, final game will be much better" but its been 5 years and game is still IN PRE alpha!!. thats a bullshit. I was very excited for this game but now i dont care anymore.

in 5 years they never bother to show a proper SP footage. yet they are selling fictional ships for 10000$. selling pre alpha beta version too for a price more than AAA games.

The game is 4 years in development dec 2012-dec 2016.

Btw. There is a game called Cyberpunk 2077, it was announced January 2013 three month after Star Citizen and CD Project Red has still nothing to show.

2011* its been 5 years. Project planning is part of development. And I can't find it now but on the RSI website its confirmed the projected started sometime in 2011 and was funded in late 2012.

And we don't know what CD Project Red has. They are choosing to not show anything. Mostly because glorified tech demos aren't worth showing most of the time. And even 4 years still showing off pre production R&D tech demos really shows they are not far along making a game... I think a few non derek smart developers commented on this as it doesn't sound like they aren't in production of a game. Which means if something does release next year it will likely be tossed together and rushed out the door.

.... Why the hell are people comparing these devs to CD Project Red? Cyberpunk 2077 to my knowledge is not crowdfunded and the only people they have a responsibility to are the shareholders/owners of the company.. SC.. Is crowdfunded, and backed with consumer money that they can't even get a refund any more due to a recent contract change.. Please stop comparing the two.

What has that to do with game development time?

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#10  Edited By Neobone2
Member since 2015 • 105 Posts

@waahahah said:
@neobone2 said:

No, the prototype for the crowdfunding campaign was developed between 2011 and 2012, but it was made for the crowdfunding campaign and not for the game.

Its not game development time when you use nothing from the prototype for the game.

And the development of the Singleplayer campaign for Star Citizen is also behind the closed doors.

CIG developed not just one game like CD Project Red, they develop two games in the same time.

Prototyping is a very large part of game development... especially early on to get an idea of the game and planning out the rest of what needs to be done, even if they don't use the assets/code they made they still learned from the prototyping experience.. do you understand how design/engineering works at all?

The single player is leveraging the technology from SC, again, they are still producing R&D for both games basically. To believe they are able to be in full production for sq42 is stupid.

I don't see how CD project red has anything to do with it or the fact that you are basically wrong, CD project red has had multiple games in development (witcher 3 and cyberpunk... were overlapping and have nothing they can really reuse in terms of assets).

A prototype which shows just the vision of the creator for backers has nothing to do with a game development prototype.

A development prototype has often already core features and game code.

CIG has started from zero, there is not a single code line in the game from the crowdfunding prototype.

They have nothing learned from the prototype because no code or assets are in the game.

Not to mentioned that just 3 developers of 373 developers have developed the prototype, because they have started the hiring of developers in december 2012.

It has a lot to do with CD Project Red, because CIG has started with lesser developer than CDPR in the same time frame and no one complains about the development time or what ever of Cyberpunk 2077.

Or do you think CDPR has started the development in january 2013 with one or two developers and an expensive CGI trailer?