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nosmokingbandit

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#1 nosmokingbandit
Member since 2010 • 43 Posts

[QUOTE="nosmokingbandit"][QUOTE="nameless12345"]

I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.

nameless12345

Technically every (most? idk) game from back then was what you call pre-rendered. They call them Sprites. DK's were just better than other games, theres no trickery or anything going on there. They still arent completely "pre-rendered" seeing as the engine has to place the sprites in the correct position, etc. So DK was nothing more than any other SNES game: a 2d rendering engine rendering per-rendered 3D images as sprites. Say that 3 times quickly :D

Perhaps in the future we'll see even more merging of CGI and real-time graphics (especially on the consoles).

Probably not. Sprites really only work in 2d side-scrolling games because there are a lot of coinstants that can be faked. You dont need to render lighting in real time because the sprites can just have the appropriate lighting on them to begin with. Game maps now are far too dynamic to work well with pre-rendered parts.

Keep in mind that consoles are using video chipsets that are ancient by pc standards, and i dont say that to come across as a pc elitist. 2 generations from now we may see something like the gtx560Ti in consoles and they'd be able to render games like the super-modded GTA4 screenshots hermits post on occasion.

Still, this thread is a contender for the most pointless thread ever.

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#2 nosmokingbandit
Member since 2010 • 43 Posts

[QUOTE="DealRogers"]

Can you control CGI?

nameless12345

I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.

Technically every (most? idk) game from back then was what you call pre-rendered. They call them Sprites. DK's were just better than other games, theres no trickery or anything going on there. They still arent completely "pre-rendered" seeing as the engine has to place the sprites in the correct position, etc. So DK was nothing more than any other SNES game: a 2d rendering engine rendering per-rendered 3D images as sprites. Say that 3 times quickly :D
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#3 nosmokingbandit
Member since 2010 • 43 Posts

Game graphics will never reach CGI simply because of time constraints. A console has to render a frame 30 to 60 times evrry second. When i work in C4D it can take upwards of 10 minutes to render out one frame. I'm not sure what the point of this thread is other than to show how little people know about how 3d rendering works.

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#4 nosmokingbandit
Member since 2010 • 43 Posts

[QUOTE="GameShtopper"]

[QUOTE="KC_Hokie"]Nothing forces you to watch ads with Silver either. KC_Hokie

Isn't it great that Microsoft is utilising development time and money towards features people will never use?

They are a large company so a few guys working on this is a drop in the barrel for them. And, again, these ads are purely optional. No one forces you to watch. And if it keeps the price of Xbox Live down for me in the future then I'm all for it.

It should keep the price of XBL at $0. PSN is free and there are no ads, the only logical explanation is that greddy MS is going to rake the cash however it inconveniences the end user.

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#5 nosmokingbandit
Member since 2010 • 43 Posts

[QUOTE="nosmokingbandit"]

So they are using the money from ads (that nobody wants) in order to make more ads (that nobody wants), and make them more accessible (which nobody wants)?

Brilliant!

Cloud567kar

Whats wrong with ads? The ads i see show new games that are coming out, so people who dont look up when games are coming out are in the know.

Do you own shares in any major publisher? I dont, and i prefer to not pay to see ads. I don't buy cable tv then brag about infomercials. Then again, i'm a conscious consumer and i dont need to pay corporations to convince me to give them even more of my money.

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#6 nosmokingbandit
Member since 2010 • 43 Posts

So they are using the money from ads (that nobody wants) in order to make more ads (that nobody wants), and make them more accessible (which nobody wants)?

Brilliant!

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#7 nosmokingbandit
Member since 2010 • 43 Posts

:roll:[QUOTE="dudegamer12"][QUOTE="loosingENDS"]

These graphics are definatly the best i have seen this generation

xX0LDSCH00LXx

Uncharted 3 most definitely has the greatest animations and graphics that I have ever seen on a console

Yeah, the best I've ever seen. :roll:

none

Cherry-picking stills from a super compressed flash video is fun.

So beautiful, it brings a tear to my eyes.

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#8 nosmokingbandit
Member since 2010 • 43 Posts

Color does not slow down the framerate, what it does is show flaws in the lighting system.

Think of it like this. If you have a piece of neon green paper and you hold it near a window you can see the green light reflected onto your hand (or anythign else around it). This is really difficult to do with lighting in a game, and without these little subtleties the light engine can look awful. So if a dev makes a game that is mostly neutral colors like gray and brown, they dont need their lighting engine to be as precise because you are only reflecting white light anyway.

If you have a good lighting engine, more color can slow it down. Mario Galaxy doesnt have a very advanced lighting engine so it doesnt get affected byt the large amount of color.

You can make a game look better by making it monotone simply because you wont notice that colors arent being reflected properly. Gears has a great looking lighting system, but if you added as much color as something like SMG2 you'd notice that it looks really awful, or it would run much slower.

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#9 nosmokingbandit
Member since 2010 • 43 Posts

[QUOTE="nosmokingbandit"]

I guess nobody can counter this then? Sad that there are so many strong opinions yet nobody can answer why games should get special treatment.

Mograine

You're missing a point.

Readers who borrow from libraries do it because they don't get charged for it.

A gamer who walks in a store and buys used had his mind already set on buying said game.

Besides, there are many other things that could be argued in a comparison.

Publishing a book doesn't take the same amount of resources publishing a game does.

The sales of a game in this generation are concentrated between the first week and the first month of the game's life, while a book "has legs" and sells on word of mouth rather than advertising. If a game is particularly short day one used has a devastating effect. I know this is bs: everyone can say "make a longer game, stupid developer!" which I completely agree with, but I'm talking from the corporates' PoV.

Wait, so according to you, its ok to read a book without the author making any money because books dont require as much effort? Dont be asinine.

The end result is the same, someone enjoys the product for whatever amount of time they choose, then the next person does the same. The whole time the original author only sees one unit of sales revenue. Period. Motivations, effort, value, etc. All irrelevant. Gamers whine about money, then you throw out all of these ridiculous excuses?

This generation of gamers and publishers is the worst ever. Its just sickening to see so much arrogance and lack of intellegence coupled with loud voices.

The FACT is this:

Every industry in the world deals with used product sales and have since the beginning of time. Only in recent years, with the advent of DRM, has used product sales been demonized. Capitalism has existed for thousands of years with used product sales, and gamers can either accept this and be part of the respected market, or whine about it and carry the stigma of being whiny kids for the rest of their lives. Dont let publishers tell you that used game sales will destroy the industry. Casette tapes were supposed to have killed the music industry years ago and they are still making record profits. The market has survived thus far, dont pretend that Publishers need yet another way to suck money out of the consumer.

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#10 nosmokingbandit
Member since 2010 • 43 Posts

^^How so? If i find a car on Craigslist, how does Ford get any cut of the sale? I'll pay the previous owner, plus any applicable taxes, but nothing goes to the manufacturer.

[QUOTE="WhiteKnight77"]

[QUOTE="nosmokingbandit"]

So to those who are avidly against used games sales:

Do you despise the very fact that libraries exist? They let people borrow book, for FREE (!!), and the author and publisher don't see a penny. You should be more upset about that than used games sales! Authors get ripped off thousands of times every day, in a government institution!

nosmokingbandit

That book was paid for, by the library system.

Often not, actually. I volunteered at a library for a few years and a large amount of the books were donated. I donated quite a few books myself to clean out the bookshelf.

Even so, if the library bought one copy of Ender's Game (a personal favorite of mine), they are letting hundreds of people "steal" the experience of this book from Orson Scott Card (the author) according to some of the facetious arguments earlier in the thread. The outcome is the same for both the author and the game dev in this case: they each get paid once and the product is enjoyed several times by many different people.

So again I ask, do the opposers of used game sales protest libraries and their flagrant theft from authors?

Lately gamers have been up in arms about games being considered art (which I agree with, they should), but certain pitfalls accompany games being considered art. They must be subject to the same market paradigm as any other art form. Games can't expect to be equal with other forms of art yet retain some kind of special set of rules.

I guess nobody can counter this then? Sad that there are so many strong opinions yet nobody can answer why games should get special treatment.