Technically every (most? idk) game from back then was what you call pre-rendered. They call them Sprites. DK's were just better than other games, theres no trickery or anything going on there. They still arent completely "pre-rendered" seeing as the engine has to place the sprites in the correct position, etc. So DK was nothing more than any other SNES game: a 2d rendering engine rendering per-rendered 3D images as sprites. Say that 3 times quickly :D[QUOTE="nosmokingbandit"][QUOTE="nameless12345"]
I imagine a rail-shooter or a heavy QTE based CGI game could work as a game. And don't forget Donkey Kong Country on the SNES which had pre-rendered graphics and wowed just about anyone back then.
nameless12345
Perhaps in the future we'll see even more merging of CGI and real-time graphics (especially on the consoles).
Probably not. Sprites really only work in 2d side-scrolling games because there are a lot of coinstants that can be faked. You dont need to render lighting in real time because the sprites can just have the appropriate lighting on them to begin with. Game maps now are far too dynamic to work well with pre-rendered parts.
Keep in mind that consoles are using video chipsets that are ancient by pc standards, and i dont say that to come across as a pc elitist. 2 generations from now we may see something like the gtx560Ti in consoles and they'd be able to render games like the super-modded GTA4 screenshots hermits post on occasion.
Still, this thread is a contender for the most pointless thread ever.
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