The old way required you to devote literally hundreds of hours into a needlessly long character grind with grueling punishments to level up. This may have worked when an MMO could be sustained by a few thousand high schoolers and college kids paying a monthly fee, but it does not work when they need tens of thousands of subscribers or hundreds of thousands of transactions a year on an in-game store to keep the servers up and the game developing. Games are out to make a profit. It's really easy to be profitable when your dev team is twenty people working in a small office.
MMO gamers seem to always dream of the old MMOs when they were younger and had time to spare. Today you most likely don't have a fifth of the time to dedicate to video games. You can't make an MMO that gates people out of content and requires illiterately hundreds of hours of grinding to achieve a higher level. That's unacceptable and any "hardcore" MMO that gates players that badly (Wildstar was the most recent culprit of this) ends up failing miserably.
Times have changed. Personally I think the old school style of MMOs where everybody is lodged into great big instances with hundreds of players are dead. Heavy instancing today is being favored as the developers can craft a much more consistent play experience for a larger body of people.
i disagree, i know people who spent plenty of money on games that they spent hundreds of hours on once u play the games for a while u going to eventually pay money, plenty of games were making heavy profit for cosmetic stuff. you can always find time to play the video games also when i did played for hours most people did grind but then you also forget no one grinded the whole 10 hours we did other stuff as well not just grind
you may consider it a punishment but then again once someone plays they used to it, the reason mmo fail now because the lack of promotion "wildstar" i never even heard of that game in my life plus its tons of mmo's now also the population of people of mmo's are lower other then WOW and a few other mmo's.
this is not true that a large body of players are actually playing i played many games i played in guilds you will see a guild many members and over a month and the half they quit the game due because its either pay to win or too simple..
your basically saying you have to make a game pay to win in order for it to be decent and skip all the grinding smh
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