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#1  Edited By Papermario
Member since 2016 • 245 Posts

@Wasdie said:

The old way required you to devote literally hundreds of hours into a needlessly long character grind with grueling punishments to level up. This may have worked when an MMO could be sustained by a few thousand high schoolers and college kids paying a monthly fee, but it does not work when they need tens of thousands of subscribers or hundreds of thousands of transactions a year on an in-game store to keep the servers up and the game developing. Games are out to make a profit. It's really easy to be profitable when your dev team is twenty people working in a small office.

MMO gamers seem to always dream of the old MMOs when they were younger and had time to spare. Today you most likely don't have a fifth of the time to dedicate to video games. You can't make an MMO that gates people out of content and requires illiterately hundreds of hours of grinding to achieve a higher level. That's unacceptable and any "hardcore" MMO that gates players that badly (Wildstar was the most recent culprit of this) ends up failing miserably.

Times have changed. Personally I think the old school style of MMOs where everybody is lodged into great big instances with hundreds of players are dead. Heavy instancing today is being favored as the developers can craft a much more consistent play experience for a larger body of people.

i disagree, i know people who spent plenty of money on games that they spent hundreds of hours on once u play the games for a while u going to eventually pay money, plenty of games were making heavy profit for cosmetic stuff. you can always find time to play the video games also when i did played for hours most people did grind but then you also forget no one grinded the whole 10 hours we did other stuff as well not just grind

you may consider it a punishment but then again once someone plays they used to it, the reason mmo fail now because the lack of promotion "wildstar" i never even heard of that game in my life plus its tons of mmo's now also the population of people of mmo's are lower other then WOW and a few other mmo's.

this is not true that a large body of players are actually playing i played many games i played in guilds you will see a guild many members and over a month and the half they quit the game due because its either pay to win or too simple..

your basically saying you have to make a game pay to win in order for it to be decent and skip all the grinding smh

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#2 Papermario
Member since 2016 • 245 Posts

@Byshop: oh lol nope that isn't the reason lol

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#3 Papermario
Member since 2016 • 245 Posts

@mojito1988 said:

I love the story and classes in Final Fantasy 14.

I also love the action combat and art in Tree of Savior.

Two vastly different MMO games that I love.

MMO Games seem in a good place to me.

not really.... you only named a few games....

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#4  Edited By Papermario
Member since 2016 • 245 Posts

@Byshop said:
@papermario said:

What makes you insecure about yourself?

I fear that my constant need to correct the grammar of others alienates them.

-Byshop

who cares about grammar has nothing to do with my checks, this bad grammar got me making decent money

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#5 Papermario
Member since 2016 • 245 Posts

@AFBrat77 said:

I think smart phones in general are overrated.

that doesn't even make sense

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#6 Papermario
Member since 2016 • 245 Posts

@appariti0n said:

@papermario: Nothing has ever lived up to my experience with Everquest.

Corpse runs, needing a wizard/druid to teleport you around, or a necro to help recover a corpse, etc.

The thing modern MMOs lack the most compared to the old ones, is the sense of community.

Now you queue up for a dungeon, 3-5 random people are dropped in your group, and the party sets off without so much as a "hello".

After the run, successful or not, you very likely will never see those folks again.

If you like old school RPGs, keep your eye on Pantheon: Rise of the Fallen. It's being developed in no small part by Brad McQuaid, the guy responsible for Everquest, and Vanguard Saga of heroes.

I would however stay cautiously optimistic, as Vanguard was a total buggy mess when it launched, and never recovered. Even though it had the potential to be one of the best MMOs ever.

agreed... 3-5 people random never see them again then because nobody really needs any help as much... old days your trying to get as many good potential people you need or networking just in case you need loads of help

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#7 Papermario
Member since 2016 • 245 Posts

@uninspiredcup said:

I think it depends what you're after.

Playing Elder Scrolls Online atm, really enjoying it. But that's as a primarily solo player who enjoys the universe Bethesda created, at a leisurely pace.

If you're someone looking for high end gear, dungeon and guild raids and what not, it's terrible

correct

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#8  Edited By Papermario
Member since 2016 • 245 Posts

@foxhound_fox: nice... what kind of phone doesn't allow u to listen to music with wire and charge it at the same time !!!?

SO BACKWARDS MAN i cant believe people fall for name brand so much

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#9 Papermario
Member since 2016 • 245 Posts

i had got the new iphone................ i trade it in so fast once i found out you cant use the regular wire earphones.. forget it

i could easily get wireless head sets but i rather not and bluetooths are okay but come on now...

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#10 Papermario
Member since 2016 • 245 Posts

hello just a simple topic out of boredom