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#1 Papermario
Member since 2016 • 245 Posts

its rumored this smash will be like melee

i love the other smash but i do miss the fast pace combat honestly i never got tired of melee just the lack of more characters and online play stopped me

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#2 Papermario
Member since 2016 • 245 Posts

@TheShadowLord07: i just seen it lol

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#3 Papermario
Member since 2016 • 245 Posts

man i would love for that to happen i hate the new style of paper mario's

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#4 Papermario
Member since 2016 • 245 Posts

wow they be almost 70 $ now plus other stuff you have to buy on the game lol

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#5 Papermario
Member since 2016 • 245 Posts
@greenmagic469 said:

#So I managed to play Mario Kart 8 for awhile the other day, and I'd like to share my consensus...

First off, let me say that I've been a fan of the series since MK64. While MK64 is probably the one which holds the best/most memories for me, my personal favorite is Double Dash, mostly due to the great choice of weapon items and tracks. I even thought MKDS and MK7 were decent iterations in the franchise, but honestly, MK8 is garbage.

Rather than go on and on about why this is probably the worst entry in the series, let me highlight some of my main complaints:

- A ton of lame and lesser known characters while also missing good ones.

- Uninspired maps.

- Worse weapons, fewer weapons.

- I hear everyone boning about the controls. Are you kidding me? These are some of the worst controls in any MK game I've played. The A button is your gas pedal, but the bottom left trigger is used for shooting items? What the ****? Not to mention, rounding corners is awkward, thanks partially to the obtuse WiiU gamepad.

- Aside from the visual style, which is always colorful and creative in keeping with typical Nintendo graphics, this is not a great looking game. Sure, it's better than MK7, it's high resolution, it has a higher polygon count than what you'd expect, but these graphics wouldn't have looked out of place in a 360 or PS3 launch game.

- The new features feel cheap and tacked on. My advice for Nintendo would be, if you're going to add something like personalized karts to a game, make it a little deeper and more engrossing than allowing you to pick simply a a kart, wheel, and parachute. I get it, the game is supposed to be "accessible", except adding optional features like deeper kart customization in no way impacts the casual experience of most players who probably won't even explore the game to that extent anyway.

- The battle mode.... Oh my god, the battle mode. Who doesn't have great memories of playing on the trippy, colorful, blocky battle maps of MK64, or even Double Dash? Playing deathmatch in karts was all too fun, and the balloon system worked well for the arena style. Now, the battle mode is barely distinguishable from a regular kart race. What the ****? Nintendo, you're going to take out one of the best features of the game, which would have been easy to replicate or improve upon, and slap the name on a rehashed racing mode? That is just shoddy work.

Whatever minor improvements Nintendo made to Mario Kart this time around are, frankly, overshadowed by the negative aspects. I was sorely dissapointed by what MK8 brought to the table, and honestly, while this might sell 2 million copies, it's never going to be the big hitter than Nintendo needs, and it surely won't be receiving support from me.

i pretty much agree... but you have those who will settle for anything or make excuses for the game... lame roster... some lame maps ... nothing major compare to the other MKs battle mode sucks.... they have better graphics the problem with mk8 is hasn't improved they may has made some changes but not improvement its a big difference between changes and improving things....

the game isn't terrible just average

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#6 Papermario
Member since 2016 • 245 Posts

@uninspiredcup said:

Preferred III and Vice City. San Andreas has a lot of content, it's much bigger with more features but I think that's to the games detriment.

GTA SA way better then 3 and vice city... cant even swim on them games... SA is way more of a adventure

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#7  Edited By Papermario
Member since 2016 • 245 Posts

@CRUSHER88 said:

I have a hard time trying to decide what I prefer. I played WoW from 2006-now, although the last five years have been on/off (mostly off). I loved WoW during vanilla and the first two expansions. The amount of work put in was enjoyable. Guild progression was genuinely enjoyable. However, as my game time has dropped, I found fun in the newer WoW and other MMO's. I don't have to be on regularly to feel like I am still making progress/involved. Its a tough balance for developers to make. They understand that their is the hardcore community that loves that classic grind. Then they also have to offer something for the newer MMO players that may be jumping between multiple games during any given week/have less time to work with. WoW kind of sidesteps that by just offering a wide variety of things to do (Mythic dungeons, raids, pvp, arena, pet battles, achievement grinders, etc.). Not one area provides the same feeling classic WoW/MMO's did, but the whole experience is still fun.

although games were grindy i never had a hard time switch game from game because although grindy there were other ways to do things also you do not have to spend so much time grinding if you know exactly what your doing i didnt understand mmo's as a kid really so i would grind but once i got the understanding i notice you can grind and do other things as well to get items and trade.

Yes some games are fun but developers made this direction to feel like "balance" is difficult MMO's were doing fine developers just decided to make a change to get even more money. yes some games had failed not everything was perfect but even now that goes on

Wow isn't the same game as it was before but im not just comparing Wow to the newer games

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#8 Papermario
Member since 2016 • 245 Posts

@TheFlush said:

You can use standard wired earphones, there's a tiny cable extension in the box to do just that.

wow so then you have to pay for a cable extension lol

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#9  Edited By Papermario
Member since 2016 • 245 Posts

@Wasdie said:

@papermario: I'm not saying you have to make an MMO pay to win to make it profitable. I actually don't know how you came to that conclusion.

Here's the thing. History has shown those MMOs that focus on a hard grind are no longer popular. We do know that back in the "hayday" of MMOs, the audience was much smaller and games could be supported by much fewer players. This means you could build a more "hardcore" experience and still be successful. As game development and maintenance costs increased, MMOs needed to maintain a larger player base to stay profitable. Remember, nobody is in this business to break even.

MMOs have almost always been niche. World of Warcraft broke that mold, but that's pretty much the only one that has. You'll find that many of the players of Final Fantasy 14 A Realm Reborn and Guild Wars 2 (the #2 and #3 MMOs behind WoW) are made up of a lot of former WoW players. Generally if you like MMOs, you stick to MMOs. The audience for them is large enough to sustain some big ones, but not large enough to sustain a lot of little smaller MMOs with a more niche focus.

As for where they make their money, a lot of F2P MMOs with cash shops start out with a boom then trickle to nothing shortly after launch. Most game studios don't collected all of their revenue and save it for when they aren't making money. They are owned by larger companies who take the initial profit to pay off the R&D costs they invested into the game and then profit beyond that. A successful F2P game needs to have a more consistent revenue stream to stay active and get new content developed. Traditional subscription based MMOs just need to keep the subscriber count high enough to make more money than it costs to run the game with the initial purchase of the game going to the R&D costs of the game's development.

That's just how it works out. As to why people don't play MMOs for long after launch varies from game to game. Guild Wars 2 was able to retain an audience, but most MMOs are unable to sway people to quit their existing MMO to play it. World of Warcraft and FF14 AAR have the market cornered for the more traditional "theme park" MMOs. It's really hard to drag people away from those games for long enough time to establish a community in a new MMO. New games have to somehow stand out from them while still appealing to the same audience. It's difficult and so far only Final Fantasy 14 has managed to do that, partly because Square Enix kept reinvesting into it rather than letting it die. Most MMOs don't have the fortune of a parent company willing to reinvest into a failed product.

It it true that most new MMOs that come out lack the appeal for MMO gamers. This is usually because creating the content that caters to the MMO gamers also requires a lot of development time. Developers take months and years to develop content that experienced gamers blow through in a few weeks at most. This leaves them going back to much larger MMOs like WoW and FF14. It's hard to compete.

This is why I'm saying the traditional MMO is basically dead. If you liked WoW or WoW-like MMOs, then WoW is still around and getting routine content updates. You also have Final Fantasy 14. Trying to directly compete against these games is pointless. They are better polished, have established communities, and have far more content than your new MMO is going to have. Trying to make a deeper, more "hardcore" experience that appeals to a small subset of the already small-ish MMO community is not going to net you enough sales or consistent revenue to keep the game going for long. No publisher bothers to invest in those kind of MMOs because there is just no money to be made there.

We're seeing some crowdfunded MMOs try to bring back the more "sandbox" and PvP focused MMOs with games like Camelot Unchained and Crowfall. These games stand apart from WoW and Final Fantasy because they take a completely new direction.

However, most of the fun of an MMO comes from persistent character development, loot, and smaller scale co-op. Games like The Division and Destiny have been able to achieve a level of these kind of features without the traditional MMO interface. I predict we'll see more co-op focused RPGs in the future that provide the same level of persistent character development, loot, and co-op encounters that a traditional MMO does all while avoiding the pitfalls of traditional MMO game design.

seem like in order to make these games profitable they most of the times make it pay to win... the population on mmorpg are pretty low to me in my opinion...

the grindy days are no longer popular because that's the direction devs put it in people had no problem the audience were big at my time in the haydays, people were walking around with cash stuff all over the place people were spending money for cosmetic stuff so i know for sure they was making a decent amount the more people come the more cash stuff people have gotten.... You have games like FF and 2 other games i guess that decent im not saying its not 1 decent mmo i never said all mmo new style games suck..

i personally think it becomes 100 % greed and they just want more and more and more that's how all things works to me it wasn't nothing wrong with old mmo's i remember games were shutting down even tho it was soo many players involve some players have left because of the greedy updates had changed everything

FF is decent but that like 1 decent game and EQ is okay but as i play the other ones its kinda like pointless...

FF has only a few million based players active but if you think about it.. its not much considering the era that everyone familiar with mmorpg even kids ... i remember when i was younger not every household didnt even have PCs or internet or didnt care too much about mmorpg

WOW isn't the only mmo that was decent it just had more of a machine behind the game to make it much more popular then the others games i played plenty of mmo that were decent i may have forgotten the names because i played alittle bit everything but for the most part the new style is more of a pay to win in a lot of cases....

but at the end of the day the older mmo were just more better to play in my opinion not saying the games are better then FF but im saying as a whole

i betcha that if they would of just made it old style with a few changes things would be okay but what happens is greed gets to them and they start making changes that people do not like and they leave the game then start losing money.. that's what happen to most of the old games i played

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#10 Papermario
Member since 2016 • 245 Posts

@and1salttape: wow