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parrot_of_adun

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@jark888 This cycle has been in place for decades, generations typically last for 5-7 years, that's it.

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parrot_of_adun

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@NS_Sonic204 He's not drawing any conclusions, just making fun of LP in general. The age of the song would only matter if he somehow tried to tie it to Shinoda's ability as an artist, in which case it would matter *a little*.

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parrot_of_adun

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@NS_Sonic204 How in the world could that possibly matter?

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parrot_of_adun

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@calintz Not great, so far as I know. I've *heard* it shares some similar problems with more recent intel chips (that is, crap memory controller, heat problems from the odd internal thermal paste solution).

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parrot_of_adun

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@Deadly_Nemesis I'd bet it would be a good film with Snyder, no matter how true to the game it is, but my big worry is what the studio will want from it.

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parrot_of_adun

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@theJBlounge A *PC* would be the thing for people who like to mod PC games (being a far more accommodating environment than this console would be).

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parrot_of_adun

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Upend console gaming and turn it into a place where you can get cheap/free digital games with all kinds of innovation? Too late, PC beat you to it some time ago. It runs the gamut you want (AAA to indie to F2P crap to unity games), and all with much more user and developer control and flexibility.

This Ouya thing will never allow for the amount of user freedom a PC does, and contrary to popular belief, you can F******* hook one up to a TV in your living room. And use a controller. AND get one cheap.

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parrot_of_adun

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@S_i_X_o_1_4 No, it isn't. The narrative and style, when done right, are unique in a game. Game stories need extensive reworking to get anywhere near "good" as a movie. It's ultimately a better expenditure of time just making an original film or game.

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parrot_of_adun

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I'm hoping the new glut in game-to-movie adaptations will bring about some long needed quality to that category of films, especially here.

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parrot_of_adun

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@ToughCritic28 No, no it was not. It was good for a... Whatever it was (game/movie hybrid thing), but save it's distinct lack of interactivity, nothing about it was at all innovative. QD talks a much bigger game than they have ever actually delivered (again, not that Heavy Rain wasn't good). They generally just like to put an irregular emphasis on narrative and plot, and that's not innovative.