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pcgamingisgod

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#1 pcgamingisgod
Member since 2009 • 56 Posts
Funny people posting crysis screenshots and they arent even taken by the person posting them. http://i42.tinypic.com/33bcyeb.jpg CRYSIS WARHEAD MAX SETTINGS ON MY PC TAKEN BY ME. I know crysis has better models and more amazing textures, but with the same anti aliasing and anisotropic filtering levels, applied, call of duty 4 just looks alot more crisp. http://i42.tinypic.com/makkfq.jpg cod4 my pc taken by me^^
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pcgamingisgod

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#2 pcgamingisgod
Member since 2009 • 56 Posts

[QUOTE="pcgamingisgod"][QUOTE="nyctota"]

WoW

damage control at its finest

:cry:

lundy86_4

no, it clearly shows crytek holds a ps3 bias. because 360 has more megabytes of memory avalible to dev's to add more physical polygonal meshs and higher res textures. it's just blatant sabatoged.

Both have 512mb of memory, PS3 is split up but both can still be used. You now nothing on the architecture of either machine, nor how to program for them. Crytek have infinitely more experience than you. Whta makes you think, you know what they are doing, and they're mucking it up? Wow, just wow

i know alot more than you and john carmack even said 360 has more megabytes of memory free for dev's to work with.
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pcgamingisgod

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#3 pcgamingisgod
Member since 2009 • 56 Posts

[QUOTE="pcgamingisgod"]lol, ps3 version having better textures is like saying a 128 8800 ultra lol if they made one mb video ram will run crysis better than 768 mb version, the 128 version would start chopping because would run out of memory trying to load high res textures, so you'd have to lower texture res so it fits in memory runs at a good speed. maybe i didnt explain it good, but clearly this is sloppy xbox360 programming.nyctota

sure you know about programming

lets all focus on ram numbers and forget how a system work together inside the box...

:roll:

ram is most important thing on consoles.
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pcgamingisgod

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#4 pcgamingisgod
Member since 2009 • 56 Posts
prettied up editor shots for the lose.
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pcgamingisgod

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#5 pcgamingisgod
Member since 2009 • 56 Posts
lol, ps3 version having better textures is like saying a 128 8800 ultra lol if they made one mb video ram will run crysis better than 768 mb version, the 128 version would start chopping because would run out of memory trying to load high res textures, so you'd have to lower texture res so it fits in memory runs at a good speed. maybe i didnt explain it good, but clearly this is sloppy xbox360 programming.
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#6 pcgamingisgod
Member since 2009 • 56 Posts
crytek probley just lazy as hell using ps3 harddrive for virutal memory, but it's **** slow as hell compared to actual ram/memory clearly 360 version shows it's lazily programmed.
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#7 pcgamingisgod
Member since 2009 • 56 Posts

[QUOTE="pcgamingisgod"][QUOTE="NickJDon"]PS3 version looks a lot better. PS3 http://img.photobucket.com/albums/v673/iceatcs/Cryengine3_PS3_3.jpg Xbox 360 http://img.photobucket.com/albums/v673/iceatcs/Cryengine3_360_3.jpg Notice the 360 shot looks blurry and lacks detail in all areas. Oh and I remember hermits saying Crysis would never be possible on this gen of consoles, and it would never come to PS3 or 360, they are eating huge amounts of crow now.nyctota

the moutain clearly as more detail on ps3 version, but this proves crytek is a crap dev, no way in hell 256 mb/256 mb should better textures than 512 mb unified. clearly crytek suck at 360.

WoW

damage control at its finest

:cry:

no, it clearly shows crytek holds a ps3 bias. because 360 has more megabytes of memory avalible to dev's to add more physical polygonal meshs and higher res textures. it's just blatant sabatoged.
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#8 pcgamingisgod
Member since 2009 • 56 Posts
[QUOTE="Nonstop-Madness"][QUOTE="pcgamingisgod"][QUOTE="NickJDon"]PS3 version looks a lot better. PS3 http://img.photobucket.com/albums/v673/iceatcs/Cryengine3_PS3_3.jpg Xbox 360 http://img.photobucket.com/albums/v673/iceatcs/Cryengine3_360_3.jpg Notice the 360 shot looks blurry and lacks detail in all areas. Oh and I remember hermits saying Crysis would never be possible on this gen of consoles, and it would never come to PS3 or 360, they are eating huge amounts of crow now.

the moutain clearly as more detail on ps3 version, but this proves crytek is a crap dev, no way in hell 256 mb/256 mb should better textures than 512 mb unified. clearly crytek suck at 360.

The Cell is more powerful than the Xenon. There seems to be trees at the distance but its just a layer of textures. The PS3 has better draw distance because of the Cell and Blu Ray.

false.
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#9 pcgamingisgod
Member since 2009 • 56 Posts

[QUOTE="pcgamingisgod"][QUOTE="NickJDon"]PS3 version looks a lot better. PS3 http://img.photobucket.com/albums/v673/iceatcs/Cryengine3_PS3_3.jpg Xbox 360 http://img.photobucket.com/albums/v673/iceatcs/Cryengine3_360_3.jpg Notice the 360 shot looks blurry and lacks detail in all areas. Oh and I remember hermits saying Crysis would never be possible on this gen of consoles, and it would never come to PS3 or 360, they are eating huge amounts of crow now.DeckardLee

the moutain clearly as more detail on ps3 version, but this proves crytek is a crap dev, no way in hell 256 mb/256 mb should better textures than 512 mb unified. clearly crytek suck at 360.

Haha! This is such a facepalm that I don't even need to comment on it :D

512 mb ram unified shared between cpu/gpu gives dev's more freedom over how much the cpu or gpu uses in megabytes. plus it has 10 mb edram, and the operating system only uses 30 megabyes while ps3 uses atleast 60 mb of ram for it's xmb crossbar. 30 megabytes is alot in consoles, but ps3 doesnt allow dev's to use any amount of ram they want on gpu/cpu. clearly crytek suck at 360's hardware because if dev's pushed both consoles to limit it's a fact the 360 version should be the better looking one.
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#10 pcgamingisgod
Member since 2009 • 56 Posts
[QUOTE="dnuggs40"]"but this proves crytek is a crap dev" They created a game in 2007 that is *still* the best looking game on the market, and they are a "crap dev"? Haha...

nah call of duty 4 looks better looks alot more cleaner i have both games run them on max, when anti aliasing is applied and anisotropic filtering cod4 just looks alot more crisp, crysis seems to have a grainy look to it, like a grain filter, still looks like my anti aliasing isnt even applied in crysis really especially on the trees. plus john carmack said xbox360 has more ram than ps3, clearly crytek suck at 360 hardware. crytek wouldnt be around if it wasnt for people like john.