@musicalmac: Combat is actually much worse due to a almost complete lack of variety in how you can actually approach combat, due to the ludicrously low amount of weapons. Bloodborne is the worst Souls game yet. What really hurts it for me is the healing system and the mandatory farming it forces. It really does feel, in retrospect, like they were blatantly padding the game with forced farming to artificially lengthen the game length, (the dull chalice dungeons really drive that home too) because the game is actually SHOCKINGLY light on content. Take out the forced farming and the loading times, and I'd be surprised if the game has more than twenty hours of content. If that.
Not helped by an almost total lack of environmental variety. Everything just looks the same, it takes away the exploration aspect, the desire to see what new amazing vista or grand construct awaits you. Lack of variety in weapons and armor also destroyed Fashion Souls, which really was important.
Someone brought up the fact that summoning in the previous two games wad tied to a resource as well, Humanity. But when you did summon, it well… WORKED. In Bloodborne summoning co-op partners can take upwards of a half hour. A full hour if you want two. (and good luck convincing the first summon to stick around that long doing nothing when they've already been farming and staring at load screens for a few hours themselves) In Dark Souls 2 when I was stuck on a tough boss, I used a Humanity, went to the boss area, and took my pick of several summons. Had two partners to help me advance in thirty seconds, not thirty minutes.
PVP also worked a million times better in the two previous games, here, it may as well not even exist. Bloodborne has some very serious fundamental design problems that were glossed over or ignored by the professional critics. It's dividing the Souls community, as some of us feel passionate enough to tell the truth, while others see this as an opportunity to prove they are more "hardcore" than the rest of their already hardcore community.
The harsh truth is that Dark Souls 2, warts and all, was a better game in all the ways that actually count… and Miyazaki had nothing to do with that game. I wouldn't be shocked if DS2: Scholar of the first Sin has more people playing it online than Bloodborne in the near future. A unique advantage to a game whose online feature ACTUALLY WORKS. Not to mention the appeal of building and showing off your own unique build. (good luck doing that in Bloodborne)
Keep in mind I was hype as **** for this game, I voted it AAAA in the hype thread, it simply doesn't deliver the goods at all. It has devastated me that not even a Souls game (in all but name) can't deliver the goods on this system.
This generation of consoles really does just flat out fucking suck. The best games are a bunch of 2-D indie titles that can easily run on last gen consoles. Ugh.
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