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#1 ps3gameplayer
Member since 2011 • 225 Posts

The reviews themselves hold the answers to your questions. For instance, if you read the Duke Nukem Forever review, you will discover that not only is there more platforming than shooting, but that the platforming isn't good, or fun. In Metal Gear Solid 4, there is text that goes into great detail about how the story come together to form an incredible melding of narrative and gameplay. This is why we write all those words. They hold the answer to every single question you asked. We further explore those kinds of questions in our podcast, and in countless features in which our editors go into great detail about these subjects. We are up front and transparent in all these respects. I invite you to read reviews of these games, and to read and watch associated features.

Case by case, we evaluate games based on how well they do what they do--and whether what they do is, in and of itself, worthwhile. Games are not collections of features; they are entire experiences in which one particular aspect in one game might work well, while the same in another game may not. This is how game criticism works. We approach each game as its own experience, an experience that is informed by the games we have played before. And we then communicate to you what that experience was like, and what individual elements stood out to us as positive, and which ones detracted and distracted. At that point, it is up to you, the consumer, to take in that information and evaluation, and decide how relevant it is to you.

I invite you take this moment to consider your own thoughts on particular games. Do they always match up with your friends? If not, do you believe your friends are "biased?"

In addition, I invite you to consider that word: "biased." Do you truly understand what you are accusing someone of when you use the term? Or is it your way of discrediting someone with who you simply disagree?

Our jobs isn't to hold a mirror to you and parrot your own ideas and opinions. It is impossible, because each individual has his or her own ideas on the games he plays. What we can do is to evaluate games thoroughly, and then communicate to you in our reviews the sum of that experience. We will inform you of features, dissect them, evaluate them, and express what did and didn't work for us, and why. Some formulas stay fresher for longer, while others grow stale quickly. Some types of games can be reinvigorated by small elements, while others cannot. Each game is different. Again, your answers lie in the reviews themselves. Sometimes, we may say something with which you don't agree. And for that I am glad, for if we did always agree with "Internet person #34,112," we would not be critics: we would be talking heads, just parroting back what you wanted to hear, rather than expressing our own sincere thoughts. And if we agree with person #34,112, there's a good chance that person #900,567 might not agree. This is what I like to call "life." And in "life," people may not always hold the same opinions, yet in most cases, people don't tell others that they need to "get their act together."

Accusing critics of bias is a common tool used to discredit--so common it has no meaning. I can promise, however, that every GameSpot reviewer approaches each game with cautious optimism; we always have, and we always will. It is a promise I can always make, and I will always keep.

Kevin-V

First of all most of the time i like to watch the reviews, and i stated that i haven't played every game but Metal Gear Solid 4 shouldn't get getting a 10 (not saying it should get a bad score like Duke Nukem did) but 'the bad' should say about the game having more movie length cutscenes than gameplay, and i can't really compare my friends to critics because they don't give a score and the list of the good and the bad things about a game.

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#2 ps3gameplayer
Member since 2011 • 225 Posts

@ps3gameplayer: Firstly, I appreciate your honesty in letting folks know that you haven't played all of the games for which you believe our reviews are biased in some way. Before I address your individual concerns, I'll just quickly point out that what you're talking about isn't any kind of bias, but rather what you perceive to be inconsistency in our reviewing.

Your comparing of the Duke Nukem Forever and MGS4 (I assume) reviews isn't really an apples to apples deal; the games are very different, both in terms of their quality and their content. Why did we complain about the platforming and lack of shooting in Duke Nukem? I didn't review the game myself, but I suspect that it had something to do with the fact that platforming in first-person games rarely works well, and that in a game with as inventive an arsenal as Duke Nukem has at his disposal, it's disappointing if you don't get to spend a lot of your time using it.

As for Metal Gear Solid 4, story has always been a big part of those games and so, while you might personally find it frustrating to be watching rather than playing for extended periods, that's not true for everyone. Personally I've always enjoyed the cutscenes in MGS games, just as I'm enjoying conversation sequences in Star Wars: The Old Republic currently. I might even go so far as to say that I enjoy that game's conversations more than I enjoy its combat, though I highly doubt that most folks would agree.

Reading our review for Tomb Raider Underworld, I think it's clear that the reason we complained about the game doing little to change its formula (or at least improve upon it) was that the previous game in the series had noticeable issues that should have been addressed. With the possible exception of MW3, I think CoD games have always added significant features to the formula established sometime ago, which is why they continue to garner praise. Mario games are far from formulaic if you look past the kidnapped princess premise, so I'm not really sure why you mentioned them. And FIFA, really? It's not like EA can reinvent the sport or change its rules every year. What choice does EA have but to iterate on previous games in the hope that the game improves every year?

I didn't play a great deal of Mafia II, but I believe the "mundane tasks" in question (such as cleaning a toilet or loading crates) were mandatory, whereas the dates in GTA IV were, for the most part, completely optional. Having the option to ignore a feature that you don't enjoy, I think you'll agree, makes it less annoying.

Also, we always try to have folks who are interested in a series or genre review those games. How else would we do it?

@topsemag55: GameSpot editors are required to finish games before writing reviews. That's all of us, not just one of us.

JusticeCovert

I'm not saying that metal gear solid 4 and Duke Nukem Forever are similar games and i'm not saying give Metal Gear Solid 4 a 3/10, i'm saying that it shouldn't get a perfect 10 (actually no game should, they all they have their flaws), but it should be stated in 'The Bad' section of the written review about the cutscene/gameplay ratio, i haven't played it (actually i was going to buy it until i herd about the cutscene thing and give the game a lower score (and every other game with a 10 score for that matter, nothing is perfect).

As for Tomb Raider Underworld, the only real problem i have is the camera at times but i guess that is to stop from seeing outside the game world and the gunplay, sure it is no uncharted but isn't that bad (best on medium difficulty, with no cover i can admit it can get a little frustrating on hard difficulty) just not as good as other adventure games. As for Cod, just google 'Call of Duty is the same every year' or something similar and you will see how many others agree, Mario games have always been the same with updated graphics and yes i have played them and for FIFA, i should have said most sports games in general.

And for the Mafia II and GTA IV, while the dates were not mandatory, they were for 100% percent completion, and most of the time the Mafia II mundane tasks were a simple tap of the triangle/Y button while in GTA IV (i'm not saying it is a bad game by the way, i have completed it 4 times, but a little disappointing when compared to San Andreas and instead of starting huge forums like others i have seen on the internet i just play San Andreas as well as GTA IV) you had to drive half way across town, pick up your date, drive them somewhere and drive back to where you had to pick them up from.

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#3 ps3gameplayer
Member since 2011 • 225 Posts
[QUOTE="ps3gameplayer"]

This isn't a thread for the worst game of all time but for the game you were hyped up the most for and it didn't deliver what you wanted.

For me the most dissapoiting game is Grand Theft Auto IV, don't get me wrong i still liked it and have beaten it like 4 times but it didn't feel like a GTA game with all the crazy sh*t, however Saints Row 2 took care of that dissapointment for me.

Mo-licious
I'm with you. I loved the other GTA's and just couldn't wait until IV came out. Got it day one ... and played it through to the end. Just didn't enjoy it in the least. Terribly disappointing but hoping V redeems the series for me. ;)

the trailer for GTA V looks very promising about bring gta back to what made the series great, it shows planes (which is what i missed the most in GTA IV) and other fun stuff
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#4 ps3gameplayer
Member since 2011 • 225 Posts

This isn't a thread for the worst game of all time but for the game you were hyped up the most for and it didn't deliver what you wanted.

For me the most dissapoiting game is Grand Theft Auto IV, don't get me wrong i still liked it and have beaten it like 4 times but it didn't feel like a GTA game with all the crazy sh*t, however Saints Row 2 took care of that dissapointment for me.

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#5 ps3gameplayer
Member since 2011 • 225 Posts

Uncharted 3: Drakes Deception

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#6 ps3gameplayer
Member since 2011 • 225 Posts

[QUOTE="ps3gameplayer"]Metal Gear Solid 4 (I haven't actually played it, but if the 70% Cutscene-30% Gameplay thing is true, how can it get a 10?)Orpheus_Evo

Maybe because it has an Outstanding engine...and a really cool gameplay...and it runs flawlessly, with excellent graphics...and is the "end" of one of the most important franchises of Gaming History...and maybe because, if you like Anime, that 70% of Cinematics is...SUPERB! :cool:

Even if the 70% cutscenes are superb, people who go into the store to buy a GAME would be dissapointed, considering the fact they went into the store to buy a GAME, don't take my opinion too seriously as i have only herd about it not played/watched it, but no game deserves a 10 especially with a big flaw like that.
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#7 ps3gameplayer
Member since 2011 • 225 Posts

i have the same sixaxis controller from when i first got my ps3 in 2008 but the triggers are extreamley senstative now so i have a feeling they are on their way out.

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#8 ps3gameplayer
Member since 2011 • 225 Posts

It's an established fact that reviews = opinions. Just because you don't agree with one doesn't mean Gamespot is biased.

Vari3ty
if they said 'this is a bad game', that's opinion, if they complain about a problem in one review, and the same problem is in another game and they don't even mention it, then it is biased
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#9 ps3gameplayer
Member since 2011 • 225 Posts
[QUOTE="Bioshockraptor"]I think the reality is a lot of the reviews are reviewed by different critics with different opinions.topsemag55
This. I know of one reviewer here who writes only after he has finished a game, and he considers the game's appeal to gamers writ large, not just to fans of a particular genre. He also backs up his rating within the text of the review. Aside from that TC, don't place so much stress on the rating, as the text of the review holds more importance.

Good point, they should get people who like the genre/series to review the game, it would make the site alot better, and less biased and IGNorant.