[QUOTE="CarnageHeart"][QUOTE="RR360DD"]
Hardly. Blind fanboys may have followed the PSP, but it was too expensive and had horrible support. I think the Vita is in a much better postion in terms or price and support, than the PSP was at launch.
And really that depends on how you judge success. If youre going to say ohhhh it made a profit, its a success then fine. But to me, if it fails to live up to the DS success then its a failure, just like how the PS3 is a failure in comparison to the PS2.
Shinobishyguy
*Shakes head* Either you speak from ignorance or are one of those blind fanboys you are complaining about. The PSP was not only good hardware, but had strong software support out of the gate (whereas the DS launched with a rehash of Mario 64, the PSP's large launch line-up included Luminees, Wipeout Pure, Twisted Metal: Head On and Ridge Racer). The PSP outsold the DS up until Brain Training and Nintendogs hit (on a related note, Nintendo openly acknowledges that the DS was its first Blue Ocean system though its worth noting that in line with past Nintendo handhelds, the DS attracted a wide range of gamers and developers). Generally speaking, worldwide developer support for the PSP was strong (many major franchises including GTA, Tekken andBurnoutreleased games developed specifically for the PSP) up until piracy really bit (roughly two years in). At that point in time Western and Japanese support melted away to nothing.
The PSP never really revived in the West (which is why to this day no one not named Sony develops PSP games for the Western market) but due to Monster Hunter, it did revive in Japan (which is why Japanese developer support for the PSP is at least at least as strong as developer support the DS and stronger than developer support for consoles).
I doubt the 3DS will be the DS because the competition is much stronger this time around. Nintendo fans tend to focus with laser like intensity on the PSP Vita, but they should be more worried about cell phones (which sell hundreds of thousands of units per day). Cell phones (some of which are in 3D) have gotten casuals used to paying a couple bucks for casual games (and there and thousands and thousands of people making such games). I question whether Nintendo can release a minigame collection on the 3DS for $40 and expect it to put up the sorts of huge numbers Brain Training did. Its also odd that Nintendo (as they have done on the Wii in the past two years) has neglected the casual market on the 3DS (there was Nintendogs+Cats at launch, but that's about it).
IMHO while chasing casuals is worthwhile because the market is massive, the 3DS and the PSP Vita probably will live or die based on the strength of their core games. Sony's idea is to offer every possible interface (dual analog sticks, touchscreens, motion sensing) and give it a generous amount of processing power whereas Nintendo's idea is glasses free 3D, which is a neat visual effect, but doesn't impact game design. Of course, fans of Mario, Zelda and Metroid will pick up the 3DS to play their favorite franchises, but will fans of CoD (which is a garbage series, but a popular one) and other multiplatform games prefer to play in 3D with one analog stick on in '2D' with two?
better question is why would they bother getting CoD on a handheld when the console versions already have a well established user-base?because it might work, it might sell, and who doesn't like more money? If they actually succeed in creating a proper COD on VITA, I'll buy it day 1, and I never played these kind of games on a handheld before, so who knows, there might be more people like myself.
Log in to comment