I have Bluray and HD DVD players. I've got about 50 HD DVDs because there were dirt cheap. I just rent blurays because 35 bucks is too much.mtron32
Again, where are you people shopping that Blurays cost this much?
I have Bluray and HD DVD players. I've got about 50 HD DVDs because there were dirt cheap. I just rent blurays because 35 bucks is too much.mtron32
Again, where are you people shopping that Blurays cost this much?
[QUOTE="Teufelhuhn"][QUOTE="mjarantilla"]...and have performance issues. :)
mjarantilla
The vast majority of high profile games. Notice that in my original post. Barring sports, fighting, and racing games, which require the fewest resources to run, how many games can you name that don't have at least one of the following issues:
* Screen-tearing (e.g. Saints Row)
* Unsteady framerate (e.g. Bioshock, Mass Effect, Oblivion)
* Memory leak (e.g. Oblivion)
* Low/sub-HD resolution (e.g. Halo 3, COD4, MGS4)
* Texture/object pop-in (e.g. GTAIV, Gears of War, Mass Effect)
* Unreasonably long/frequent load times (e.g. Mass Effect, Oblivion)
Why would you so freely toss out sports games as those are some of the best selling and most popular games around? (much to the dismay of many of the posters here)
The Wii already is the best console for FPS. Nintendo just needs to give devs a hand making games for their system because some of the devs are more interested in making money on familiar architecture than making a truly awesome game with new hardware.
And devs need to quit being scared and put some truly awesome FPS on the Wii because it has the best control hardware, and the largest user base. However, as long as they keep pumping generic FPS to the 360 and PS3 users they're guaranteed to make decent money on a mediocre product rather than losing money on a great one.
TimeToPartyHard
It doesn't have the largest user base for FPS. The reason you see so many FPS games on the PS3/360 and 360 in particular is because many FPS games are also developed on the PC where they were and still are king. So an FPS game will have much more market exposure on PC/360/PS3 than it would on the Wii. It's much easier to cross develop a FPS game for the PC/360/PS3 than it is to develop for the PC/Wii. You are also forgetting online player which is very ingrained in the current makeup of the FPS genre. N64 didn't have to worry about that aspect so it didn't matter. The 360 and PS3 (again the 360 in particular) have much more user friendly environments for online gaming in regards to FPS games than the Wii does. Especially if Live anywhere takes off further cementing the PC/360 cross developing strategy.
[QUOTE="iamshivy"]tell use something we don't already know. only nintendo die hard fans wil; dissagree
lordlors
tell me something to counter the article with fact and valid proof.
Why would you demand people respond with fact and proof in countering an op-ed piece?
[QUOTE="ramey70"][QUOTE="Gaara79"]If you stick to new movies you'll mostly be alright. But catalogue titles vary a in quality alot. You really have to do your research before buying a blu ray movie. The chance of buying a dud with a crappy MPEG2 encode from a bad quality print is really high.
Gaara79
Some of the best Bluray films are MPEG2 encodes. In fact, MPEG2 can look better than the same material encoded in VC-1 or h.264 depending on various factors.
Yeah It can look great, just like any other encode can look like crap. I didnt mean to bash on all MPEG2 encodes it was just an example:P But I took it out now. Dont want to seem like i'm bashing anything except crappy encodes period;)
No problem. The key is the bitrate each encode recives. h.264 (MPEG4, Part 10) will look as good as MPEG with half the bitrate. That is, a 13mbps h.265 encode should like exactly like a 25mbps MPEG2 encode. The problem with early Bluray films were the single layer 25GB BD discs only allowed low bitrate MPEG2 encodes. The dual layer 50GB discs alleviated this problem for the most part.
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