Interactive entertainment can do so much for education and therapy. There is so much potential. Keeping people active, e-learning, vr history lessons, physics, driving theory tests, rocket science, war zone preparation, flight training.
I don't understand why he would release these statements. He is just doing more damage to the company.
SquareEnix and Final Fantasy is massive. They can afford to make a few mistakes. Especially when the mistake is trying to make a game so impressive it moved from PS3 to PS4. They could have just cut corners but they chose not too.
''My score doesn't use specific melodic themes for characters, but instead has a distinctive sound palette that reflects, and enhances, the mood of the story.''
I always think that a movie the voices take priority over the audio. So you get minimal strings and no melody. But in a game the music often takes centre stage so you can get away with something like Zelda music, One Winged Angel or Opera Maria & Draco.
It's interesting the differences of classical training, TV score training and Japanese VGM.
Metal Gear Solid 2 Sons of Liberty is an interesting blend. Harry Gregson Williams must have been instructed to make melody for the characters as I doubt it would have come naturally.
Taro Iwashiro is also good at this. He blends film and VGM very well.
Uematsu's score for Blue Dragon was kind of weird. He seemed to use less melody and in interviews said it will be 'more western'. Than with Lost Odyssey he said he will make a return to his usual self almost showing a negative take on the Blue Dragon score.
The contrast between Final Fantasy 10 and Final Fantasy 12. Uematsu's score is vivid and melodic. Where as Sakimoto's music in 12 is minimal and dissonant. So much so for the first time there was no piano collection. And in a desperate display Uematsu was brought back to write the theme song which is poetic and has a ballad style with melody. The two composers are so different.
RandyBumGardner's comments