A 2nd party is a smaller company owned by a bigger one and only makes games for that bigger company. For example, Rareware is a 2nd party and it used to only make Nintendo games (but Microsoft bought it, grrr). I really like these items. I think you meant the Leaf from SMB3, though; the Raccoon Tail wasn't actually an item. Also, I don't see how the warp pipe would work besides how it was used in the original SSB, where it was a part of the Mushroom Kingdom stage. Would it send you to another random place on the stage temporarily? That wouldn't work at all on the smaller stages and would only somewhat shine on the RIDICULOUSLY HUGE levels like Hyrule Temple. What exactly did you have in mind, though? If you have an idea on how it would work, I'd love to hear it. Customizing the Poke Balls kinda takes the gamble out of using them and makes them too cheap. Making only legendary Pokemon appear would make Poke Ball-only battles chaotic and a lot of fun, but otherwise, it makes the item too powerful and throws off the balance it has in the game. As for having Mii's as characters... actually, that's VERY interesting.:) I never would have thought of that! Thank you for the fresh ideas; I was getting tired of EVERYBODY saying EXACTLY the same thing (especially about Sonic and Cloud).
Sorry my post is so long, if you choose to only read part of it, read the last paragraph.
Well, first off, I have a question: what are second-party characters? and if you're kind enough to answer, can you give me examples?
Secondly: I have seen a lot about characters, a little about stages, but very little about items so, without further ado, here's list of items I want in SSBB:
1) Net and/or Shovel from Animal Crossing (remember how fun it was to chase people with nets and hit them?)
2) Sports items: there has always been the bat, but other items (such as Peach's smash attacks) would be cool.
3) The Pokeballs should be different:
a) pokeballs holding common pokemon
b) greatballs holding uncommon pokemon
c) ultraballs holding rare pokemon
(they would all look similar, like the super/poison mushrooms, so as not to eliminate the element of suprise!)
4) The pokemon-catching device from pokemon ranger (to shield yourself from pokemon, or to block off oponents)
5) Raccoon Tail (Super Mario 3) or Flying Hat (Super Mario 64), both with the same effect (multiple jumps)
6) A warp pipe (if there is a teleportation device from any other games, this would probably work better.)
cant think of any more...
Thirdly: a menu suggestion: in SSBM you could customize the items. A screen similar to this customizing the pokemon in the pokeballs would be helpful (it would probably be unlockable, like the sound test). I can't count how many times I've tried to have an insane only-pokeballs battle, just to have it ruined by a goldeen or a chansey.
Fourthly: I have but one character suggestion. (for the record, I thought of this myself, although there may have been others who have had similar ideas, i just didn't see them) Your Mii as a playable character!!!!!!!!!!!!!!! How frickin' sweet would that be?!?!?!? You could customize his/her moves from a series of different categories, like guns, fire, assorted weapons, electricity, psychic, explosive, etc. Or...the only item he/she held would be the wii-mote, which he/she could use as a sword, bat, gun, or other things with different B moves. (i personally would like a combination of the two, choosing which moves/attacks go with which B + directional button)
Z_unit818
ranma_of_chs' forum posts
And what about all the hunters from metroid prime hunters or dark samus? Or what about a special version of samus that is just morph ball mode? They NEED to make the pokemon "Ditto" a playable character!!! That would be awesome. What about Samurai Goro from F-Zero? Or what about toad from super mario? Or Peppy from Starfox?gam3r3OOOThe hunters would be cool, but I can sort of see a slight problem with overcloning one character. I'm sure they could come up with very different movesets, though, so that's not really an issue. So why did I bring it up? No idea...:? As for Morph Ball Samus, there really isn't that much to work with: lay bombs and dash into opponents. There would also be no way to jump in midair, so once you're off the stage, you're dead. Why Ditto? All it could do was Transform. Basically, you're suggesting they put in a character that can only do one move that takes time to turn into your opponent's character. It makes much more sense to just pick that character from the start. Samurai Goro- yes Toad- I like his role in SSBM: Peach's meatshield (for lack of a better word). I think he should just stay that way in SSBB. Peppy- He's not really the type to be brawing. After all, he is a bit old and relatively laidback. I suppose they could make it work, though.
[QUOTE="costi"]Although the prospect of a brand new super smash on the Wii is enticing, all the hype and excitement has blinded us all from an important question:With previous controllers people could make games that were extremely violent and flashy to make them better. Now with the wii controller many things become possible that weren't before. Now a game isn't good just because it is a fighting game or a first person shooter. Wii sports makes for a supprisingly good game despite its simplicity. I could only imagine what they could do with say a Armored core game. Just think: 3D motion sensing in a 3D game. Conserning SSMB Brawl they will probably use the wiimote to do the crazy combos. I couldn't imagine them forcing you to use the wiimote to move around. Maybe in the homerun derby you'll be able to hit home runs by swining the wiimote. Considering how frantic SSMB Brawl is I don't foresee them using the wiimote too much in this game. I do like the idea of the super attacks but as with everything in games when you give someone a flashy over powering attack everyone gets one. So I kind of wish they didn't have this new "super attack" system. Maybe its supposed to be like a fatality (like in mortal kombat). I forsee them making the trophey part of the game again (eventhough I think their time would be better spent making more characters instead). They could maybe make the game more interesting: give you the option to move your arms while holding down a button to do the different moves. That sounds crazy enough that it might work. What if all the attacks were done via motions of the wiimote and the special ones done with just the press of the right button? What if when you point the wiimote up your shield turns on? Tne nunchuck would be used for movement, wiimote for attacks and buttons (with nunchuck motions for up B, down B, and over B attacks). That would be awesome. Q: How will the Wii-mote be used? A: It won't. While all the features of the Wii-mote are cool, it would just be tiring and cumbersome if they tried implementing them into the game. The GC controller will be used. Q: Wouldn't it suck to have to buy four controllers? A: Yeah, wouldn't it suck to have to pay for accessories that cost Nintendo money to make? Sarcasm aside, I guess it could be a tad annoying, but isn't being able to play with four people is worth the extra cash for the controllers? I do. Besides, if you have four GC controllers to play SSBM, then you already have the controllers for SSBB and won't need to pay the extra money. (Somehow, I ended up with 6 GC controllers, so if one breaks, I have replacements.:D) Point: The Trophy system takes up time that would be better spent on character development. Counter-pont: I'm sure there's different people working on those two different aspects of the game, so one's not really detrimental to the other. While Nintendo would have more money to pay the character designers if they cut the trophy system, I don't think Nintendo has the financial issues to prevent them from paying them more, anyway. (I personally like the trophies; they provide a little of Nintendo's history that you might not have thought to investigate on your own.)
How will Nintendo integrate the Wii-mote into an effective control mechanism?
What if SSBB can only be played using the classic controller? Would this not suck balls if you wanted to accommodate four players with your Wii and had to buy four classic controllers?
These questions trouble me.
gam3r3OOO
Dante from DMC would be cool.While Dante is indeed one of the most awesome video game characters around, he'll never appear in any SSB game. After all, the DMC series has been a Sony system exclusive, and I don't see that changing. I might be a bit of a hypocrite here, but while Cloud would be awesome, neither he nor any other FF character will appear in SSB, either. Just a little trivia fact: there was a fighting game in which about half of the total playable characters came from FFVII. Cloud, Tifa, Yuffie, Vincent, Sephiroth, and Zack all appeared in a PSX game called Ehrgeiz.
Also The god of war guy i forgot his name but i think hes alittle too vulger for nintendo. lol
TAzZ305mia
I wish they'd put more First Party characters instead of the 4 or 5 they announced at E3. More specifically, Red and Blue from Pokemon Red & Blue. I know they could give them decent move sets.THANK YOU! Someone else who knows what Golden Sun is! It was made by Camelot, and I'm pretty sure they're third party...
Maybe even some Golden Sun characters? Not sure if that was made by a Third-party though.kiruyama
Anyone remember a certain mask for link in MM? Thats was uber cool and awesome? It was unfair to the point the game was too easy? Link looked like....SWEET? Thats what i want. can anyone guess the mask?Lord_KalrodYou probably mean the Fierce Diety Mask. Yes, Link did look uber cool, and you're not alone there. Fierce Diety would make an awesome addition to SSBM cast, even though there are quite a few Zelda characters already...
SONIC MUST BE A CHARACTER!!!!!!!!TheGreatGoombaAnyone else getting tired of people saying Sonic should be in SSBB? It's been said quite a lot, and has had almost no elaboration whatsoever. I totally agree, but I wish people would actually read the thread and post something a bit more meaningful. Sorry if I seem too much like a jerk here; been depressed for the last few weeks...
[QUOTE="ranma_of_chs"][QUOTE="messel11"]True, Sonic does generally need to gain momentum. However, in the later games, that's fixed by doing a Homing Attack. If he were to show up, you could probably do the same thing.Omg I just spent 2 hours reading this entire thing from scratch and have reached a very important conclusion... I have no life.
Anyways, I think sonic should be very momentum related because in his games, you need to be running for a little while before you can pick up some speed. The problems with this might be that there is not much space to gain speed in normal SSB levels, and that it might be hard to get out of your opponent's combo. Although sonic is generally thought of as very fast, when playing sonic games , his movement feels very slow and delayed. Just my thoughts.
Battleguild
Hmmm....because sonic is going "fast" that homing attack would hae a limited following ability if you would think of it...
Yeah, but they'd probably have to limit its homing ability anyway. Otherwise, it'd be an overly uber-cheap move...
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