@El_Zo1212o: To be fair, there is a certain truth that McDonald's didn't thrive by simply sticking grade-D beef product on a strangely invincible bun (I'm referencing how McDonald's doesn't mold or spoil, for those who might be confused), they also put grade-D chicken product on a bun, and have implemented a strangely limited edition, but still often-reoccurring, pork rib-shaped product on a bun. They also deep fry sliced potatoes and ground up whole chickens.
RealJaysonguy's forum posts
@realjaysonguy: Anybody ever remark on how much cooler you are than that *other* Jaysonguy?
But, why should it be such a problem? SWC had something like 40 characters each with their own weapons and combos and power moves. making a single player character with different skins and stats and light tweaks(hair color, tunic details, bare arms&legs vs white tights, height and reach, weapon skins, etcetc) shouldn't be a problem.
At least it doesn't seem like it ought to be a problem compared to making all those playable characters with their outfits and their moves and weapons.
But PLEASE let there be a 3DS version that just hasn't been completely decided on yet or something. I'm still reeling over the fact that SWC2 isn't coming stateside.
First of all, hahaha.
And I definitely see where you're coming from, it's certainly possible that they could be creating different versions of Link. I think I'm just battling back and forth about how much context I want this game to have. On one side, I don't think it belongs in the Zelda timeline, but I certainly want this to be more than just Dynasty Warriors with a Zelda skin. I want it to feel like a Zelda game, to a certain extent.
I want some kind of story. I'm not expecting anything extravagant, but at least something substantial. My biggest wish for this game is to have all the basic elements of a Zelda game. I want some basic exploration, possibly even hidden heart pieces and the like. Having a heart container dropped after major boss fights would be a welcome inclusion, as well. I think that's a pretty safe bet considering Link's heart containers differ between shots in the trailer. Some light puzzle elements would be an interesting way to break up all the fighting. I haven't played a Dynasty Warriors game before, though, so I have no idea if these kinds of elements are a part of the series.
Overall, I'm just excited, and I want this game to come out. Anything Zelda is alright with me.
I'm not quite understanding all the hate on the $14.99 price tag. All of these NES games are selling for (I believe) five dollars a piece. The price per game in this bundle comes out to something like $0.93 a game. That seems like a pretty good deal in my book.
And NES Remix is $15... ummm it better have a shit ton of content for that.
It comes with 16 games, which sell individually for $4.99. Paying less than a dollar a game for NES era stuff is a steal in my book.
I think, if executed correctly, you may be right about that. The problem I see with that angle, though, is that Temco isn't known for their high budgets, or even for making outstanding games. I say that because if they were to travel through the timeline, we'd also need to see several different versions of Link (assuming the Ocarina of Time doesn't come into play). For people who understand game design, crafting the lead character takes a ton of time and effort, and most developers, even the ones with exorbitant budgets wouldn't be inclined to create several different versions of Link.
With that said, I think playing as the same Link throughout several different points in the timeline would be a little jarring.
It looks to me like it needs much more polish before becoming a product I would buy.
A few things I'd like to see:
* MUCH polished visuals. Link doesn't look enough like Link, while the Bobokins look ripped right out of Skyward Sword. A different poster here mentioned how it looks like a gamecube game. Yeah, pretty much.
* Incorporate series lore. While not in line with traditional Zelda, this sort of game creates the potential to explore the world of Hyrule in a new way. If this game contains lore and situations that create insight into the series, that would be great.
As far as the visuals go, I've found Nintendo isn't the best at posting high-resolution footage in their Nintendo Direct's. I'm pretty sure this isn't running in 1080p. I've found that once I get new Wii U games on my shiny 60" LED, they all look a lot better than the footage shown. That being said, the visual quality on hack 'n slash games always suffers in favor of filling the screen with tons of enemies, so I doubt the visuals will be all that enhanced. Either way, I'll love it all the same. I'm not a big fan of hack 'n slash types, but anything Zelda is right up my alley.
And I agree that it should incorporate the timeline in some way. I don't think that it should necessarily be a part of the actual timeline, but I do hope that the developers don't just make a bunch of random stages from all kinds of Zelda games; I hope it sticks to a certain version of Hyrule and the like.
Hyrule Warriors Announcement Trailer
Sorry for the blurry image, but here is a brand new franchise from Nintendo, and I couldn't be more excited.
I want to make mention that this is confirmed to not be the next major entry in the Zelda franchise from Aunoma and co, but rather a side series collaboration with Temco of the Dynasty Warriors series. I thought it would be good to point that out before my alter ego comes here ranting and raving about how Zelda's failed and this is the big, new Zelda game Aunoma's been talking about all year (looking at you evil Jayson). Here's the best part yet --
Hyrule Warriors is coming in 2014. Yes, we're getting a new Zelda game for the Wii U in 2014, and considering this Nintendo Direct was said to be focusing on spring releases, here's to hoping Hyrule Warriors is included in that.
![](https://www.gamespot.com/a/uploads/original/1536/15360895/2404982-www.zeldainformer.com.png)
No no no. The problem with Nintendo is that they try to be too different than the competition. Gamers don't want different. Gamers want hardware equal to or better than the competition, and they want the exclusives for their favorite platform.
While you're definitely right about the demographic you're talking about, that demographic won't ever buy a Nintendo console on namesake alone. So, trying to make a console that would appease these gamers would be a poor move on Nintendo's part. Being different is the only thing that's keeping them in business (that, and their insane amount of money).
Because there aren't enough of them. Look at the sales figures for those weird, quirky games on the Wii, and there's your answer.
Also, I don't think Nintendo has any real resources devoted to third parties to begin with. Those companies can choose whether or not to publish on Nintendo's console. All Nintendo can do is curate a first party lineup that fits your description of what they should do. If they go deep into unique games, then third parties can choose whether or not to follow suit depending on the console's success in that area. That's why the Wii got so many mini-game collections.
I'm not talking about games on Wii like Zack and Wiki. I played that game for ten minutes and understood exactly why people didn't show up in droves to play it. What I'm talking about is taking after lower-tier, but still big-budget developers; the likes of Level-5, Atlus, etc. These are studios that Nintendo already has a great relationship with, and who don't have a need for a monstrously powered system like Xbox One or Ps4. You're correct in saying that there aren't enough gamers with these games to bring the Wii U to success, which is why I said it's important that, for this plan to work correctly, Nintendo would have to go after all of these titles. Building up a niche reservoir of awesome titles would do wonders for bringing in fans of all types, which would, in turn, bring more sales for Nintendo's first parties.
Talking to plenty of niche gamer types, most of them have told me they have an interest in Wii U, but aren't willing to shell out 300 dollars for the likes of new Donkey Kong, Mario, and Zelda. But what they have told me is that if Nintendo were to release enough titles around their key releases, they would most certainly end up purchasing their first party content.
Imagine a Nintendo console that has all of Nintendo's iconic franchises, as well as all of the Bayonetta 2's of the world; the types of games that don't really have a home on another console. Nintendo could give those games a home, and they would be more well off because of it.
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