It's been a while since my last post because my program has been hectic these last few weeks. In my limited free time I played Super Street Fighter 4 and Tekken 6. After a few days of random matches of each game I had a revellation: THEY LIE!. SSF 4 is rated 9 and is editor's choice while Tekken 6 is rated 8.5.
So I will make a comparison between the two and and prove that they lied...
1. Playable characters: SSF 4 has 35 characters while T6 has 43. While the numbers are not enough to make a difference, it is the original design of each character that puts T6 over the top. Just to name a few Jack, Panda, Mokujin and Yoshimitsu. (Winner: T6)
2. Fighting stiles: simply refering to what fighting stiles the characters use we see that SSF 4 has some made up, super power using, energy ball shotting fighting which in essence is the same for each characters. In SSF 4 all characters have a limited number of special moves that hardly resemple any real fighting technique. On the other hand T6 has a great adaptation of some of the most famous fighting techniques that actually exist in real life: several stiles of kung-fu (Law, Lei and Ling), capoira ( Eddie, Christie), boxing (Steve), sumo (Ganryu), wrestling(King), combat sambo (Sergei), muay thai (Bruce), vale tudo(Craig), taekwondo (Hwoarang) and the list go on. Don't get me wrong it is not like this is a real life simulation, but the posible moves and the animation bare a striking resemple to the real thing. So considering that SSF4 has a made up stiles similar for all characters and T6 has a wide range of stiles that are different it is clear that the complexitity and posible combinations of fights and moves is greater in T6. (Winner: T6)
3. Actual fighting: there are several issues to cover here.
First, as presented above, all characters in SSF 4 have a limited number of moves that are similar and predictable. depending on the characters you use in SSF 4 you might have trouble doing a move that requires a lot of buttons while for other chars have move that are simple and very easy to repeat. While this is true for most games in SSF 4 you can abuse and spam a single move on some chars and win most of the time. In T6 spaming a single move like Kazuya spin kick does not guaranty victory since you have a wide variety of conuters and acctacks to make any spammin inneficient. (Winner: T6)
This brings us to the second issue regading actual fights. In SSF 4 fighting is 2D so block, jumps or moving back are the only way to dodge an attack. In T6, in adition to these, you can step aside, roll to the side when grounded, roll to the front and back, hit while grounded, jump on your feet while grounded hitting the enemy. The counter system is also impressive in T6. You can counter throws, counter special moves, counter counters and like that was not enough they all depend your position to the adversary. You can side step and the throws change, dodge and get to the back of your oponent and they change again. Do a jump while they crouch, press the approriate buttons and land on them etc.... Also there are juggling combos... (Winner: T6)
The controls are easy to master in both games. While SSF 4 has a small bumber of moves and combos available, for some characters doing certain moves requires a lot of dexterity. It is true that for T6 some moves are very had to do, but because there are so many moves available and most of them are so easy to use you don't feel the frustration of an innacesible move like in SSF4. (Winner: T6)
4.Character customisation: in SSF 4 there are two presets and you can buy several packs of costumes. it is true that they are cheap but you still have to pay for them. In T6 you can play, earn money(in game) and buy a wide variety of items for you characters to use. You can change the hair type, color, lenght, ****and aura. you can add scars, glasses, hats, masks and other items depending on the characters. In fact you can do some cosplay with the characrters and re-create a ton of memorable characters from other games, including SSF4. In SSF 4 the characters look the same but might have some other costumes if you pay for it. (Winner: T6)
5. Game modes: all is standard in SSF4: fighting other characters, destroy car, destry barrels, fight the stupid boss, fight other players. IN T6 you can play an entire campaign of 3rd person action using any character. There actually is a story to it, you unlock stages, earn items, find secrets stages and earn money. It's like a game within a game. Aside from campaign which you can also play online with a friend, there are the usual fighting game modes like: arcade, survival practice etc. and ghost fight (which means you fight the AI of ther players you meet online). In conclusion SSF 4 offers a minumum of game modes while T6 provides at least 2 games in one. (Winner: T6)
6 Other stuff: it is true that SSF4 loads faster and lags less in online mode. So this point goes to SSF4 (Winner: SFF4)
In conclusion SFF4 rides the hype of melancholy for the old days when Street Fighter was the boss of all fighting games, but considering all aspects, it is a mediocre game with limited replayability and fun. It is hard to master (including the thropies) and it has multiple weeaknesses in balancing the characters. It provides limited customisation and very few game modes. On the other hand Tekken 6 is still not recognised even if it is the 6th installment in the series. IT provides a action campaign and all standard fghting game modes. Most charcters are easy to master and can be highly customised. Fighting is more dinamic and even if it is more complex it is still easy and fun to play.
Yet SSF4 is editor's choice and is scored higher that T6.... THEY LIE!
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