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redfordo

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#2 redfordo
Member since 2009 • 262 Posts

[QUOTE="redfordo"]Gamespot owes it to their Wii readership to publicly comment on this on issue. Something you certainly didn't mind doing in your post to Charizard when commenting on suspension dodging. Attempting to diminish the credibility of members in this thread will do little to change the facts presented here. Caddy06_88
And again, he isn't speaking for GameSpot.

Where did I say he was? The point is that Gamespot is not speaking at all, and given the reasons I listed I feel that would be appropriate.

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#3 redfordo
Member since 2009 • 262 Posts

Giant Bomb: The definitive News Source.

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#4 redfordo
Member since 2009 • 262 Posts

That's why I don't turn to GameSpot for my Wii news or reviews, and do 99.999% of my Nintendo-related forum activity on another forum.

sremick

I'm seeing this often posted in this thread. It seems this place has been reduced solely as 'good forums to go on' for most Wii owners here, while the reviewsare only an afterthought. I can see why. Gamespot treats their Wii reviews as an afterthought so they get back exactly what they put in.

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#5 redfordo
Member since 2009 • 262 Posts

[QUOTE="charizard1605"]

Great, so that's even better. Still no reply from the GS staff.

Dracula68

Which is why I stated to contact Customer Support....

Edit: Not good to suspension dodge.

I think that by now, after blatantly making their Wii reviews less of a priority, Gamespot owes it to their Wii readership to publicly comment on this on issue. Something you certainly didn't mind doing in your post to Charizard when commenting on suspension dodging. Attempting to diminish the credibility of members in this thread will do little to change the facts presented here. Sorry

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#7 redfordo
Member since 2009 • 262 Posts

[QUOTE="redfordo"]

[QUOTE="PoppaGamer"]OMG..... I wonder how long we're gonna hear this crap until gamers here start to wake up. Do PC game makers need to announce their game can use a 3rd party controllers for people to know you can map the controls???? No! How does PS3 motion controllers vary from that idea? They don't. As I explained in another thread yesterday, the PS3 motion controllers will have buttons and triggers on them. A lot like the Wii controllers do. Why you would think Sony wouldn't place buttons on there when they have talked about having a controller in hand as being very important, I don't know. I guess some like to ignore reality. Anyway, if there's buttons, mosty of the controls can be mapped to those buttons. And the motion is left for controls that lend themselves to motion, like aiming, swinging a sword, using a sheld, throwing a ball, etc., etc., etc. With that being the case, you don't need game makers to "announce" support. ALl they will have to do is patch already released games or put in the motion controller scheme in their current project. This isn't Natal where you have to figure out how to get all of the controls figured out and tied to body motion. BIG difference. Lastly, this is Play Station, folks. Fanboys loved to talk trash in 2007 how Sony lost all of its software power. Yet, here we are with soem killer PS3 titles. Just the same, we will see plenty of action on the PS3 motion controllers when they are released next year. /lesson.PoppaGamer

Lets face it. Games that are not built around motion controls but implement anyway are pointless garbage. That is the very definition of tacked on. I doubt developers would have much incentive to do this.

Would a game built with a system's motion controls in mind fair better than a game that had the motion controls tacked on, yes. But as I explained, it isn't all that hard to implement. Devs wouldn't need much "incentive" other than giving their game a fresh take (speaking on already released titles) But for new games, devs will want to use it so they can say their game uses the tech. You doubt is much like those who doubted Wii would get support. Now look at a game like Tiger Woods.........

Motion Control is standard on the Wii and will be a periipheral on the PS3, meaning devs have the choice not to support it (which is exactly why it will never fly), and they would be wise to make that choice from a financial perspective.

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#8 redfordo
Member since 2009 • 262 Posts

[QUOTE="redfordo"]

[QUOTE="shadowfox55"]

can you show me the sales figures.

shadowfox55

Bottom of the 'Reception' pararagraph

http://en.wikipedia.org/wiki/Wii_Music

"As of January 2009, Wii Music has sold 2.5 million copies worldwide."

I acknowledge I was wrong in posting "the actually sold part". but where does it say it sold more than killzone 2 and etc.

Well Killzone 2 hasnt sold close to 2.5 million copies this gen which is pretty common knowledge. The only first party PS3 title that has surpassed that mark is GT5: P

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#9 redfordo
Member since 2009 • 262 Posts

[QUOTE="redfordo"]

[QUOTE="shadowfox55"]

can you show me the sales figures.

reiv

Bottom of the 'Reception' pararagraph

http://en.wikipedia.org/wiki/Wii_Music

"As of January 2009, Wii Music has sold 2.5 million copies worldwide."

GT5P has sold way more than that.

Okay. It sold more than all but one Sony first party tilte this gen. Feel better?

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#10 redfordo
Member since 2009 • 262 Posts

OMG..... I wonder how long we're gonna hear this crap until gamers here start to wake up. Do PC game makers need to announce their game can use a 3rd party controllers for people to know you can map the controls???? No! How does PS3 motion controllers vary from that idea? They don't. As I explained in another thread yesterday, the PS3 motion controllers will have buttons and triggers on them. A lot like the Wii controllers do. Why you would think Sony wouldn't place buttons on there when they have talked about having a controller in hand as being very important, I don't know. I guess some like to ignore reality. Anyway, if there's buttons, mosty of the controls can be mapped to those buttons. And the motion is left for controls that lend themselves to motion, like aiming, swinging a sword, using a sheld, throwing a ball, etc., etc., etc. With that being the case, you don't need game makers to "announce" support. ALl they will have to do is patch already released games or put in the motion controller scheme in their current project. This isn't Natal where you have to figure out how to get all of the controls figured out and tied to body motion. BIG difference. Lastly, this is Play Station, folks. Fanboys loved to talk trash in 2007 how Sony lost all of its software power. Yet, here we are with soem killer PS3 titles. Just the same, we will see plenty of action on the PS3 motion controllers when they are released next year. /lesson.PoppaGamer
Lets face it. Games that are not built around motion controls but implement anyway are pointless garbage. That is the very definition of tacked on. I doubt developers would have much incentive to do this.