"They said that it could damage perceptions of a cross platform title, not to mention Xbox One, if the PS4 version shipped with an obviously superior resolution and framerate; better to “castrate” the PS4 version and release near-identical games to avoid ruffling any feathers."
But isn't this what happened with X360 and PS3 in the beginning, with 360 games launching with better optimized version of the games?
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