I bought Crackdown around this time last month, in that crazy time where Halo 3 beta's were being handed out, and nobody knew exactly when you would get to play or how. When people claimed that Crackdown was not going to be any good, and people would throw down $50 just to get in to the Halo 3 beta. Crackdown was on the ground, being kicked from all angles, and with no mercy. I for one, thought Crackdown was one of the best games of last year. I never finished it though.
With Microsoft retail points in hand, and an oppurtunity to get Crackdown for only 9 dollars, I figured I would buy it to finally finish the game. My roommate watched as I loaded the disc, and within moments, we were going through the same OH SNAP moments that it produced last Febuary. We laughed as we sent cars flying end over end through the air, climbed buildings, and round housed kicked enemies the lengths of football fields. It's been over a year, and Crackdown has not lost it's OH SNAP factor.
I advise you to play Crackdown, or finish it if you still have it. I understand it is a bit derevitive. I know it's controls aren't the greatest, and driving sucks at first. I know that the game is also easily beaten, but it's from these complaints that games get better. Thats' why I believe of any new IP from last year, Crackdown is most deserving of a sequel. It was a fresh offering in the sandbox genre, so polluted with crap, and it's more likely that other crap games will get sequels, like "25 to LYFE: Real Real Real Gangsta Addition," or "NARC 2."
So in hope that maybe a gamespot editor who is passing by, or anyone who cares enough about this great, but forgotten game, may one day run into the dev's of Crackdown, here is my list of things I want in a Crackdown sequel.
- Larger Map, with vastly different zones: All three zones are city space. One is more futuristic, one is more "ghetto," one is industrial. It's obvious you were going with the whole city of corruption theme, but I think that if there was ever a sequel, steal a page from San Andreas. It balanced spaces out, and in turn created a whole "state," to play in. Crackdown would be perfect for this, especially with the driving upgrades, which might allow for some great high speed chases.
- Event based missions, I enjoyed the free form approach to taking down targets only so much. It was a nice change of pace, and allowed you to attack based on your strengths, but at the end of it all, I didn't feel like I accomplished much. You killed your target, and it was back to work. Sure you got a message telling you how you changed the city, but that's just not enough. I want to chase these guys down in cars, I want to climb up buildings as thier helicopter tries to get away. I want to pick up and throw thier bodies off a high rise in a dramatic Die Hard moment. I want the villians of this city to come alive, and you can do that by making event based missions with some story to them.
- Fix the driving, especially early on. It's just so frustrating. Your a super agent, who can't preform a proper u turn? What school did you graduate from that didn't teach proper driving skills. I like how leveling up driving got you a cooler agent-mobile, and weapons on them. I say leave the driving skill to the player, and let the vehicles upgrade into massive killing machines instead.
- Local Co-Op. Online co-op was great, and it's a blast shooting a friend off the Agency tower and laughing at his demise. It would be even better if I could do that, and take down bosses with him next to me.
- Fix the aiming, it's rather jumpy, and the limb targeting just isn't all that great. Once you get the rocket launcher, it just fire away and watch the bodies fly. Weapons are great, but I find myself melee fighting instead, not because shooting is terrible, but because it simply isn't as fun as kicking people. Perhaps weapons should have the same rag doll effect, with well placed shots sending enemies in to the air. But for the most part, I just want a better aiming system.
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