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ropumar

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#1 ropumar
Member since 2005 • 1135 Posts

The 360 has NO 3D games that that run native on 1080p, all run at 720p-less. The 1080p on the back of 360 is false advertising, only means it works with 1080p TV upscaling, which the ps3 also.

The ony 3D CORE console games that are native 1080p are:

Wipeout HD, Grand turismo 5 (1280x1080 60fps) and Grand Turismo5 :prologue(1280x1080 60fps).

All Ps3 games, there is no 360 1080p game. So this thread fail.

The back of the case doesn't mean nothing. All mutiplats also run on below 720p equally on the consoles.

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#2 ropumar
Member since 2005 • 1135 Posts

It is an 1 year old game, that almost wasn't released in the west because wouldn't appeal here. It is not true open world game and is more like a beat-emup game.

Of course won't be AAA, no one though it would be.

In fact I think will be an A game. My prediction is a 7-7.5 score.

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#3 ropumar
Member since 2005 • 1135 Posts

360 only because Reach will probably get one and I don't think GoW will. AAAE = 10 right?Ugalde-

No AAAE=9+

AAAAE=10 (msg4)

Is very unlikely that reach will get a 10, even Gow 3 and Alan wake has more chance at it, altough I doubt it will. Only exclusives I could see getting are Last Guardian and Agent.

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#4 ropumar
Member since 2005 • 1135 Posts

Ps3

God of War 3

Twisted Metal (yes, will be AAAE)

Grand Turismo 5

Last guardian

Best selling Arc game

360

Alan wake

Halo reach

Best selling Natal game

these are the AAAE games that are coming for Ps3 and 360, the console fight that SW cares this gen.

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#5 ropumar
Member since 2005 • 1135 Posts

Naught dog hasn't made one bad, Bioware has lots of failures in their resume.

And all naughty dog game were technically impressive, unlike Blizzard that goes the technically easy route even if make good gameplay.

Crash Bandiccot 1,2,3 on the hands of Naughty Dog was better than Mario.

Crash team racing, is still at this time the best kart racing game ever, better than any mario kart ever.

The jak and daxter series were perfect, were only not as expetacular because of Rachet and Clank so they fighted for spotlight.

Uncharted 1 and 2 are masterpieces

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#6 ropumar
Member since 2005 • 1135 Posts

The question will this stop piracy or will just make the Assassin Creed 2 scene torrent be delayed a week?

Because if doesn't complete stop piracy on the game, Ubisoft is shooting themselves on the foot. They might even lose real customers with this stunt.

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#7 ropumar
Member since 2005 • 1135 Posts

The reason is because the 360 would have to be 2 Dvd if had CG.

Having no CG is not a plus.

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#8 ropumar
Member since 2005 • 1135 Posts

Prince of Persia had no DRM, you could simply copy the retail CD and make as many copies and play as if were the real version.

Now Ubisoft has a new policy, major DRM to make life hell for everyone...

Can't blame them as Prince of Persia was heavily pirated...

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#9 ropumar
Member since 2005 • 1135 Posts

Since when xbox live gold has been free?

Modnation is cheaper.

joyride costs: 10 (years MS said 360 will last)x$50(subscription charge)=$500

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#10 ropumar
Member since 2005 • 1135 Posts

Short version:

De blob2 going multiplat because wii doesn't have core audience.

THQ doesn't take Wii online serious.

-----------------------------

http://gonintendo.com/viewstory.php?id=114607

A portion of an IGN interview with Brian Farrell, CEO of THQ...

IGN
: All right, let's switch focus a bit. THQ was one of the first and biggest third-party backers of Wii and you guys gambled with original licenses like de Blob and Deadly Creatures. The latter was a T-rated game that flopped. Why do you think T and M-rated titles like these haven't found an audience on Nintendo's platform?

Brian Farrell
: Yeah, it's the audience. I'm glad we made the experience. Deadly Creatures was a fun experience. Critically well-reviewed. Didn't find much of an audience and I think more of the core-gaming audience is on 360 and PS3. I know Nintendo doesn't like that message. I'm a huge fan of Nintendo personally, but that's just not where the audience is or the audience there is fairly limited. The old guys like me and maybe you will still play the core stuff -- all the stuff we love about Nintendo on the Wii. But we don't branch out and play some of the core experiences on the Wii. If we do, we go HD and play on PS3 or 360.

I think that's the dynamic that's going on. There's nothing wrong with that. There's plenty of audience on the Wii. We've been concentrating more on our kids, family and casual stuff there and there is a viable business on the Wii for that stuff. It's just not the core experiences.

IGN: So it's safe to assume we won't ever be seeing a version of Darksiders or anything like that on Wii?

Brian Farrell: Yeah, I won't rule anything out. There are things that we can do. At E3, we'll be unveiling a few things around Wii that are some brand extensions and you go, "Okay, that makes sense on Wii." I can get that audience on the Wii. I don't want to front-run our PR department on some things. I don't want to rule out those things. You have to be smart about what you put on Wii from a core gamer's standpoint. But if you look at what's selling on Wii, it's Nintendo's stuff and it's kids, family and casual. Our kids, family and casual gained a lot of share this year on the Wii with things like The Biggest Loser and Marvel Super Hero Squad, and those type of products. And that's where the Wii consumer is.

IGN: You did announce a de Blob sequel, though. Is that coming to Wii?

Brian Farrell: Well, de Blob started its life on Wii. We've not announced anything yet, but obviously with a great brand like that -- people love that character -- taking it to other platforms, the game mechanic can be done. Actually, I prefer it on a normal controller. We'll be branching it out to other platforms -- that's a great brand to build.

IGN: Great. So we will see it across the board then.

Brian Farrell: Absolutely.

...

IGN: You mention every major online platform except Wii. Why is that?

Brian Farrell: Well, we just need to have a better understanding of Nintendo's digital strategy. If they have a robust environment for connecting for consumers, we'd be all over it, because eventually everybody is going to be connected that way. We're not trying to ignore our partners at Nintendo -- as you know, we've been very Nintendo friendly for years. But it's just a matter of understanding how we can fit into their online ecosystem.