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sailing3

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#1 sailing3
Member since 2004 • 44 Posts

[QUOTE="mattisgod01"]

[QUOTE="sirkibble2"]That's because DVD's are using all the resources at maximum. You can't compare DVD to video games in the argument.sirkibble2

i wasn't comparing the two, I was using DVD's to prove that SD is capable of showing alot of detail.

They are capable of showing a lot of detail when everything is maxed out for it. The camera's used, the output, all that is optimized at max to give out the most detail on DVD's. There's no processor limitation, no RAM issues, etc. SD is very capable but only when everything is lined up correctly.

That is the point. By lowering rendering resolution you reduce ram and processor issues allowing better lighting, textures, fps, etc. Watch a DVD movie such as Dark Knight or even Die Hard in 480P and look at the lighting, backround detail, facial expressions, etc. The video quality is BETTER than any PS3 or 360 video game. Not fair comparisoin you say? Yes it is, for the purpose of proving 480P can output a quality better than PS3 and 360 is capable of rendering. For a game to recreate the qualtity of those movies in-game would require a the power of about 100 PS3's or more. But they can get relatively closer to that goal rendering in 480P then they could by rendering in 720P. The point is not that the 360 could achieve movie-like special effects and real-actor like detail. Its is that by inisiting on redering in higher resolution you set your self back further from that goal. Having said that, half the people on this thread seem not capable of grasping the concepts being discussed.

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#2 sailing3
Member since 2004 • 44 Posts

[QUOTE="sirkibble2"]I don't think you thought this out very well, TC...Squeets

And why is that?

Because you did not consider how many people who don't understand the concept of "tradeoffs" post here.

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#3 sailing3
Member since 2004 • 44 Posts

Please add me to the list:

jp - 5284-9175-8157 - Yes

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#4 sailing3
Member since 2004 • 44 Posts

Regarding the Gamepro review: The default control is for the grenade to land where you are pointing. The trowing motion just triggers the toss (an this can be remapped to a button). Intensity of the throw does not affect distance. If you point off in the distance it goes far. If you point a few feet infront of you it goes there, no matter how hard you waggle. Now lets see the problem he had withthe controls:

"...grenade throwing and melee-to motion controls but even my grandmother knows that that was a dumb move. You make a throwing motion to toss a grenade and how hard you swing dictates how far it flies. But it's not an exact science, meaning your explosive either flies over your enemy's head or lands five feet in front of them."

So he played the entire game and every time he tossed a grenade it was landing where he was (randomly) pointing but he did not realize that is how the control works, and thought wrongly that distance was mapped to waggle intensity. Then he got frustrated at the inaccurate waggle.

This is not a matter of opinion, or different preferences. His review is factually incorrect.

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#5 sailing3
Member since 2004 • 44 Posts

Fact: The default control is for the grenade to land where you are pointing. The trowing motion just triggers the toss (an this can be remapped to a button). Intensity of the throw does not affect distance. If you point off in the distance it goes far. If you point a few feet infront of you it goes there, no matter how hard you waggle. Now lets see the problem he had withthe controls:

"...grenade throwing and melee-to motion controls but even my grandmother knows that that was a dumb move. You make a throwing motion to toss a grenade and how hard you swing dictates how far it flies. But it's not an exact science, meaning your explosive either flies over your enemy's head or lands five feet in front of them."

So he played the entire game and every time he tossed a grenade it was landing where he was (randomly) pointing but he did not realize that is how the control works, and thought wrongly that distance was mapped to waggle intensity.Then he got frustrated at the incaccurate waggle.

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#6 sailing3
Member since 2004 • 44 Posts

SOLVED! My friend and I both had the same problem. So I tried launching the game directly from the game folder (c:\program files\steam\steamapps\common\farcry\bin32\) instead of Steam, and got an error that shed some light on the issue: "Unable To Locate Component : This application has failed to start because MSVCP71.dll was not found. Re-installing the application may fix this problem." The problem is that Microsoft's C++ runtime library isn't where it should be. Solution: Find "msvcp71.dll" & "msvcr71.dll" elsewhere on your computer and copy those files into c:\windows\system32\ I'm not sure if you need both of them, but it doesn't hurt. At least get msvcp71.dll. Tip: I found these by searching using Windows Search (Start Menu, Search...) and including system files. Turns out several other steam games have these in their folders... like IL 2 Sturmovik 1946... and Assassin's Creed... and Red Orchestra... and Titan Quest. Any copy should do it. Then try launching the game again.AnakiMana

Thank you! You solved my problem. I tried a lot of other advice that did not work but this makes it work.

My problem wasFarCry was notbooting, no error message, just nothing after hitting launch. One of the files was in the c:\windows\system32\ directory but the other was not. After copying missing one it works perfectly. (Steam version of FarCry, Windows XP 32 bit, AMD Athalon 64, Nvidia 9500GT).

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#7 sailing3
Member since 2004 • 44 Posts
I own both GC and Wii versions. Beat the GC version, am half way through Wii version. Get the Wii version. If you want to play the Gamecube version just plug your GC controller into the Wii and the Wii version will let you play the GC way. I play with the Wii controller and I have no desire to go back to the GC controler.
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#8 sailing3
Member since 2004 • 44 Posts

By "this time in its life cycle" they mean the Xth month. So with the MGS4 boost, $100 gift cards, 80GB bundle avaialility, this put them over a noneventful PS2 month for one month. Liftime to date PS3 is WAY behind PS2, in fact it battling neck to neck with Gamecube sales.

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#9 sailing3
Member since 2004 • 44 Posts

You can GET RE4 for $8 now at Toys R Us. Make sure you check the price at the register even if it is not labled as $8. If They don' t have it in stock go to customer service and have them check inventory in other stores in your area. I picked up 2 copies yesterday for my friends since I already have a copy that cost me $30.

Edit: It is the Wii version by the way, don't buy a gamecube version. The Wii version has exra content over Gamecube and has the optoin to play with gamecube controlls if for some reason you want to. Don't buy the PS2 version it has a significant graphical downgrade.

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#10 sailing3
Member since 2004 • 44 Posts
Honestly, I'm surprised. I thought for sure 360 would win this month and read an article about a week ago saying it was on pace to do so....huh go figureshadow8585
Don't fall for the misleading thread title. The thread is about a prediction. Patcher predicted the 360 would beat the PS3. He predicted the same thing last month (and was wrong). He also predicted the Wii would be in third place having about 10% market share this generation(Do I have to say it?).