@Sefrix: it's not even about level design difficulty for a dev, but sometimes a dev wants things to be random or fluid for the sake of the players' experience, difficulty, etc.
@lostn: Dude, this is such an old topic... I mean, you just said it yourself - you do plenty of things, basically the same things you do in ANY game. Is it suddenly a "game" if you start shooting things?
#2 was actually really helpful. I never knew there was an indicator, but did know I missed some chests in some trial shrines. Now I know how to track which ones. =) Thanks, GS
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