How is the combat empowering when you're forced to use certain skills just to unlock aspects of the story? And the balance of recovery and certain enemy attacks isn't balanced? The skill system overall is great, but the force of use, and w/ so many cheap enemies/fights (looking at you multi-Man fights) causing you to just lose skills temporarily, I can only say Bastion is superior, both in gameplay, philosophy/story, and miscellany/tertiary features.
my theory before this year's E3 was Nintendo should start development on the next console already, make it a standard gaming console - no gimmicky motion stuff, gamepads, etc - and buy out a major Western indie dev. THAT would be how they'd rise back to success, whether I or their fans would like that approach or not.
@GLOK1132 While I didn't see Cam's video, I agree w/ this 100%. Luckily I used to be able to have SOME good conversations w/ some gamer co-workers when I worked in the industry. But now I don't, so it's resorted to just FB commenting on occasion.
But yes, I've pretty much retired from internet gaming community/forums (as I'm posting here lol)
re: staying away from the comics - Kevin, I know you're smarter than to correlate an IP's quality in one medium to match that of its quality in another medium. The comic did not suck. Well, at least the first 10 or so issues didn't. I stopped reading after I met Mr. Kalvachev and he was an a-hole.
saint311's comments