Since Gamespot also is not participating in the worldwide Internet strike vs SOPA today, I can as well go online and write my impressions on the Rich-Gallup-but-not-anymore-Rich-Gallup video game demo which hit the web yesterday. My impressions are from the PC Version of the game. It runs fine, though there are some minor glitches you will maybe come across. Some sound files missing, some texture glitches (NVIDIA card), the flute the women in the tavern is playing is invisible (or, she is just playing AIR FLUTE - who knows, right?). In battles, there are moments when the game is freezing before you see the strike animation - might be a temporary driver thing - no biggie. Otherwise the technology is fine - up to modern standards, with nice effects. On a PC you always have to tell yourself, this is a cross-platform game, so it cannot compete with the likes of a Witcher 2. The art style is maybe not everyone's cup of ale. I like it a lot. It reminds me strikingly of the paintings of the legendary Brothers Hildebrandt, who are well known to the Fantasy fans of the 1970s and 80s. We marveled starring at the work they did for the early Lord of the Rings calenders, when there was no Peter Jackson, but only them - Greg & Tim - and some guy from Brooklyn, NY called Frank Frazetta. People back then have been reading books, like paperback-editions. They bought all the Fantasy and Science Fiction books that were released every single month (another Terry Brooks "Something" of Shannara, another Magazine of Fantasy & Science Fiction ...); we sniffed the aroma of the Ballantine books and others. We didn't have Internet - isn't that obvious? Ah, glorious times! The world is very, v e r y colorful - almost as if armies of dwarfs or gnomes ran around this Faelands and splashed their buckets of paint all over the place for the last six years of game development? But I love it, because it is well crafted and well composed. You can see, somebody with art knowledge made sure that the foreground and background layers always had the right color temperature and the colors you see are balanced. The world looks still like your grandfathers idea of a acid Fantasy Island - what, Ken Rolston? I didn't mention you, or did I? The game mechanics of Kingdoms of "Donuts" remind me early on of the Legacy of Kain: Soul Reaver PC versions, which was shocking for a second or two, because the game is 10 years old and the mechanics felt too familiar. But this neuro-flashback did not last long. The tutorial level gives you all the step-by-step input you need to learn the basic mechanics of the game. So far nothing spectacular or out of the ordinary. I was playing the first couple minutes while still waiting for the "amazing, revolutionary combat system" I felt to have been promised. But a couple minutes later, you are introduced to the extended fight mechanics and seeing the tutorial videos within your option interface, you can see how combos will play a role later on. The fighting is sophisticated as promised. Story: to me, it makes all the difference, if I want to keep playing a RPG game or not. Good RPG games give you an addictive dose of fight-loot-fight-loot rhythm. You don't necessarily need a good story or convincing world. Whoever played the monochrome ULTIMA, or Wizardry ... or any early video game for that matter, made all the stories up for him-/herself in their heads anyway? But this game is introducing it's lore in a convincing way, without overwhelming me or boring me by repeating the same things again and again - which the NPCs do, but in a tolerable way. I get to learn about the factions, about the overall conflict, bit by bit. And I meet again with some very familiar themes, I know from The Elder Scrolls games: Roman Legions and Catholic Monasteries. Again, Ken Rolston - what's up with that? Are YOU the sole mastermind behind this? Is this your revenge for having to learn Latin at school, like me? I do know, the story was written by R.A. Salvatore (just like I know, the art was not made by the Brothers Hildebrandt, but by Todd McFarlane, who btw, admits stealing from the great Frazetta ... and other sources - but that's how all artists work. Especially in video games and fantasy there is NO SINGLE concept artist who has not had his Frank Frazetta years behind him (or her). I know, I quote myself a lot. Sorry. Back to the story. The characters seem to be as colorful as the landscape. The voice acting in this game is excellent! It helps a lot to keep you immersed (katching! - I used a reviewer fail-word). From the very first characters you meet, you just have to obey their demands. These are clearly theatrically trained professional actors, who make a living by making you listen to them. The Victorian English and Scottish accents give the characters another layer of depth (take notes, indie game apprentice!). Also the excellent music, especially French Horns are very formidable for story exposition. On this one, you just have to trust me - an old opera & Richard Wagner fan. After all those decades of dealing with elves and dwarfs, I had a Fantasy fatigue until very recently. But if it is presented like this, I am on board again. After the cave you finished the first part of the tutorial and see the wonders of an unpolluted world - it's called FANTASY for a reason (oh, and - ok, forget the corpses), you are out in the open and you have 45 minutes to play and do quests. The game allows you extra time when you pause or speak to a NPC. I found myself enjoying the flow of exploring, conversations, combat. At times I was reminded of the charm that bewitched me, when I played the first Star Wars Knights of the Old Republic. [Small game play tip: the water nearby is not only looking good, it is quite refreshing - you might want to take a swim and look around]. If you are online and logged in to your EA account, you get to keep some unlocked items from your demo playthrough. If you accept to participate in some root-kit level packet-trafficking ("share your data with our nice folks at EA"), you get even more things, you can use later on in the full version of the game. Throughout the demo you are introduced further to game play elements like Alchemy, Crafting, (socket-items!!), etc, etc ... all promising elements of a fully fledged RPG. Not to stretch this blog post any further - the demo does everything to make you want to buy and play the full game. I don't know, why I had to write this down. I don't know neither, why I suddenly think of Bioware and Dragon Age 2. It is almost unfair. They made one sucky game after all those successful years, and yet, it is all I can think of. Forget it.
Log in to comment