Capcom has said that the 3DS makes it easy for them to port 360/PS3 stuff, and it's no surprise that Rev is a sequel to RE5.
Makes you wonder, everyone has been complaining about the 3DS costing too much, and "dated" hardware. The thing has like 128MB RAM. We don't know its CPU/GPU specs, but if they are porting this stuff over and it's looking fantastic, then really is it even that "dated"?
What do we need a $400 NGP for that isn't portable, with two sticks, and "PS3" level hardware when apparently Nintendo already put out a handheld that gets HD console ports with little compromises for $249
I'm also thinking people are really going to be surprised when NGP's official official specs, with final clock speeds, etc are released. From what I understand, all these multi-core CPU/GPU stuff only has "possible" clock speeds, etc. No, there will not be a 4 core 2Ghz CPU in that thing guys. Infact, doesn't the CPU in the NGP have a version with a 800Mhz clock speed?
Basically, I'm saying people are going to be surprised when they see how much smaller the gap between NGP and 3DS is when the NGP releases. Sure, the NGP is going to have a lot more RAM, and be better powered overall. But, is it going to make much of a difference? Here comes the generation of the multi-platform release to handhelds now!
darth-pyschosis
Capcom uses the MT framework and that seems to be able to work on the 3DS pretty well. Other 3rd party developers have been relying on the UE3 and that is not going to be ported over unless EPIC changes their mind. Only Capcom seems to be the ones making pretty decent looking games on the 3DS, the rest of the developers including Nintendo's are producing games that look like crap.
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