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sirchick

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@dlM0kn: or more likely they don't work on weekends like everyone else...

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sirchick

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Edited By sirchick

@7tizz: Any online combat FPS derives from Counter Strike which is a mod. Any MOBA derives from DOTA 2 which is a mod they were the first. Survival shooters dervied from DayZ which is a mod of ARMA - which we now have the likes of PU:Battlegrounds and many zombie inspired games.

Open world mmorpgs probably are not from modding how ever given the nature of those games are overly complex and expensive to network in the first place. But even WoW had modded private servers.

But my actual point was those kids that modded games in the 90ies learnt to make games from it and learnt programming too, those kids are now in their 30s,40s,50s years of age and many would be working in the game industry making the games you play today! That was my point!

Modding leads to you getting a job in the game industry. Have modding on your CV and prove it - you will get the job far more likely than just saying you can do programming because you learnt it at university. So try not to take it so literal but it also kinda is literally the case.

Heck i know a few people who modded a game and that same company hired the person who modded their game. Its a good path to working in this line of work if you want to do that. But if you want to just play games well i don't know why you would want to have any negative view on people improving and adding more fun game mechanics/visuals to the products you buy free of charge.

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sirchick

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@playstationzone: Yeh good luck sueing your own players that will be suicidal. And you also can't go after the creators since most of them are in Russia they don't care - can't stop it.

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sirchick

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Edited By sirchick

@dev-raid1: Who says you can't change it art changes all the time - old art doesnt because its historical and thus preserved. You're being small minded and you added nothing to this conversation.

And yes half the games wouldn't exist. Their birth place is from mods - get educated almost all of the games you play evovled from mod ideas that modders did in the late 90ies early 00s. The visuals you see going on are from techniques modders come up with also.

You probably don't even realise but if you do game development at a university/college, they will simply teach you to mod games so you learn how games are made and how they work.

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sirchick

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Edited By sirchick

@7tizz: This is the dumbest comment i have seen by a long way in the gaming community i am surprised at your ignorance. Half the games that exist today is due to mod creation, it is literally the birth place of a good majority of game developers that now make games that you probably play its how they learnt to make games at all. Its also where new ideas are born and some times entire new genres - companies don't risk it with new genres / ideas since they need profit. Some of the biggest genres exist because people made a mod of some other game. One being the MOBA genre.

Not only that it extends the enjoyment of a product you have for some times over a decade. Counter strike still going well, DOTA still top PC game. Team fortress came from a quake mod, BF 2 had project reality - those guys made the FPS game Squad which i don't think is out yet so you might not have heard of it. Black Mesa, Dayz, Garrys Mod, Stanely Parable, Killing Floor was modded from Unreal tournament, natural selection.

Then there is mods that are quite heavily pushing visual techniques. Which means future games will adopt them too. Modders have zero financial limitations or deadlines unlike companies so they can push games to the max visually. Go youtube battlefront graphics mods or GTA 5 graphics mods they can push them to almost photo realism - they well surpass the originals. Skyrim mods also push the game to practically top 2017 visuals too which makes it far more enjoyable to play than the original. Games are art - but art doesn't have to remain stagnant such as your Mona Lisa analogy.

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sirchick

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Edited By sirchick

@sellingthings: The DLC stuff exists solely because of people selling keys and removing the sales from the developers. Its only going to get worse before it gets better, with Denuvo getting better and better at preventing this stuff and forcing online checks. Most of us devs just factor in the losses from people like you to start with. DLC can't be traded so it makes sense to place things into DLC more and more, and this is a trend we are seeing, it's simply a reaction to the way people try to profit on other people's works.

If you buy the games legitimately and sell them on without ever using the key, not sure how you're making a profit to start with since you would have to sell it more than you paid for but then people can just buy it on Steam cheaper??

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sirchick

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@sellingthings:

I am a game developer, and this is stuff we lose out on financially a lot. People trade their keys but then force a refund since they don't have the key. They get the money back, but the key is still out there and valid.

Unless our games have mandatory online connectivity, which most gamers hate because DRM, there is nothing we can do to stop it, thus we just have to factor it into our potential saves. Its usually around 20% over all that have to factor into money lost.

You can read here if you wish,
https://www.reddit.com/r/gamedev/comments/65mgqx/is_there_any_solution_to_keeping_your_game_off_of/

Game devs try to avoid the reselling or keys except on the platforms they are selling them on to start with. But there is not a lot that can be done half the time.

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sirchick

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@edinko: I am a game developer, and G2A definitely doesn't pay a penny to the developers, almost no developer supports G2A it is literally theft what they do, we get $0.00. They are known as grey market websites and us game devs try to avoid it:

https://www.reddit.com/r/gamedev/comments/65mgqx/is_there_any_solution_to_keeping_your_game_off_of/

G2A buys the keys via stolen credit cards, then the banks force charge backs of which not even steam can stop, but you have no way to cancel the serial key unless of course your game requires online connectivity - in which case you can simply deny it via server checks, but most games like 95% of them are not online connectivity, since most are not mmorpgs. And also most gamers hate games with online checks because DRM is bad.

So yes i know what i am talking about - this is my job.

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sirchick

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@sellingthings: So what? Its not legally yours to sell. And you might not have used it but most people do before selling.

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@sellingthings: Because thats 100% of a sale not going to the developer. Two people get to play a game and the developer only gets one sale out of it. Thats whats wrong with it. And thats precisely why there was a huge drama storm about G2A just recently. Reselling of game keys is only permitted if the developer agrees to steam trades.