"Cutting edge" lol that's obviously marketing speak hyperbole. Since when has Ubisoft ever published cutting edge anything - can't think of a single game from ubisoft that has really shook the game industry in the last ten years.
@RedWave247: but if you have that then you got steam taking a %, fury taking a %, GoG taking a % by the time you get any money you will get sod all. It would just lead to developers making cheap ass games because its all they can afford.
$0 on PC, the monthly cost for gamers is just going up and over all they will end up having saved money if they just changed to PC platform - when will consoles learn -_-
@yukushi: not even top end PCs manage to play this game at exceptional frame rate. The developer's computers run it at 70 FPS average and thats a top top top PC like $5,000+.
A console is at least 2 or 3 years behind on power to a top end PC so if they get 70fps you will get like barely 30 fps. The consoles can do 4k, but not if the game is crazy high graphics like Star Citizen is.
4k is not the issue for why it won't be on console. Its more complicated than simply being able to run at a given resolution. My PC does not play in 4k and it does not 60 FPS for star citizen, and my PC is more powerful than the up coming 4k consoles.
Not to mention, all the optimisations needed to get the game to run on a console just ain't going to happen at this point, it would require a whole rework on ships due to their insane poly counts that consoles couldn't deal with.
@aross2004: it merely highlights incompetent developers who develop games on a PC but can't even get it to run on a PC. Clearly Hello Games focused heavily on console sales - and it'll hurt them for future games now. Benefit of PC market is we get refunds.
Yeah but they say in the article they WANT them to use the algorithm in NMS. They encourage it - as they want to see their algorithm put to use. What they are saying is they should get a % of the money since their algorithm is the entire basis of the game, without that algorithm, the game would not exist at all. So even if the law suit occurs, the game still happens.
Worst case scenario - NMS loses the case and has to give a % of profit to the creators of the algorithm. But they will settle out of court as the court case alone costs a lot of money, it be easy for NMS to offer like 25% of their profit or w.e they agree to and be done with it. They will steal earn millions just because theres huge number of gamers who want to play the game.
They of course waited to before launch because thats also when the sales figures showed NMS went gold - if they said it before then, it would hurt NMS sales (aswell as any cut you might win in court). So it was in both companies interests to keep it quiet until after pre-orders.
I suspect highly they contacted the NMS studio months ago though - but they both kept it quiet for their own interests.
@validifyed: the US law allows such abstract stuff to be patented and also allows such silly things to be lawsuits. Thankfully there is more common sense in the UK and EU in general as you pointed out ! Sadly if you make something in the UK or EU you are still subject to legal action from US companies some times it's a damn minefield.
@TheZeroPercent: you wouldn't want to sue some one with no money - you would win pretty much nothing and have spent more on the lawsuit than you would get back - pretty standard to wait until money is made before you take action. Although there is means to block use of it before hand which is cheaper, but it seems this is not about stopping the technology being used here. It is more about them getting their fair share for creating the algorithm in the first place that others profit on - essentially this is about royalties basically.
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