[QUOTE="Grodus5"]
[QUOTE="menes777"]
Yeah, streamlined is the the way to spin dumbed down to make it seem more palatable.
rhazzy
Let us compare the difference, shall we? Say I own a steel company (I don't, by the way), and to make my steel I had to get iron ore from a mine, send that ore to a refinement facility, then send the refined iron to a different facility to produce steel. Say I'm an incredible mineral engineer and I figured out a way to convert iron ore directly into steel without having to purify it first. Is that dumbing it down? No, thats called streamlining.
Now take stats in Elder Scrolls. The iron ore are my skill ups. When I level up, I can refine those skill ups into attributes. Those attributes, like the purified iron, are used to make something else, derived statistics. Endurance's only purpose was to govern health, intelligence's only purpose was to govern magicka, willpower governed magicka and stamina, and so on and so forth. But now I've come up with a way to cut out the middle man, aka the refinement process, and now instead of turning skill ups into attributes which then get turned into other statistics, I am now turning the raw level ups directly into the statistics that really matter: health, magicka, and stamina. What you see as dumbing down, I see as streamlining the process to make a more efficient system.
Ok lets analyze ur comparison:
•"I figured out a way to convert iron ore directly into steel without having to purify it first"
Now you see...you begin ur argument based on a assumption...What is the assumption that you make?Well in ur head,you imagine that every gamer out there wants the final product and wants to limit himself to that one final product,in ur case the "steel"...well thats not the case.
Have you ever thought about what would happen if after the process of purifying the iron ore...when you have the "refined iron"...you will not use that "refined iron" only to make "steel" out of it?You do know that u can make a lots of other things from that iron and not only steel?
Instead of having only stats like "health","magika","stamina" maybe i want more...Instead of creating new things,developers this days turn back to the beginning of RPG games when you would only have health and mana...
We were here already...instead of going forward and invent new things...we are going backwards,thats gaming nowadays...very sad!
I don't know man... Daggerfall may be one of the biggest, deepest games ever... But it also highlights a lack of mouse use, and an extreme abundance of cardboard cut outs. Now don't get me wrong, I'm not a graphics whore that thought halo was an improvement over pre-existing FPS games of much higher quality in every department but graphics, but there is an element of endurance when moving backwards graphically. I think we can rest assured that won't be the case here.
That being said, there is a fine line between dumbing down and streamlining. Morrowind was a streamlined Daggerfall. Oblivion was a dumbed-down Morrowind.
They are removing things here, including some of the more useless magick skills, as well ( I would assume) as things like athletics. Do I necessariliy agree with the removal of primary stats? No. But given how good the game looks, and how they have described combat and stealth, and the fact that I'm a pretty die hard Elder Scrolls fan, I'm willing to give them the benefit of the doubt until gameplay proves me wrong.
They are, let us remember, adding things as well. First of all stealth and ranged combat sound infinitely less retarded than they were in Oblivion. They are also adding real crafting, which is hardly ever a bad thing. Let's just wait and see how it turns out, instead of posting drama-queen threads. Hmm?
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