[QUOTE="lawlessx"]
[QUOTE="KHAndAnime"] They aren't trying at all. One thing that made Morrowind fun for me was the gratuitous amount of skills, so you could really fine tune your character to be whatever you want in the ES universe. In Skyrim, from what I understand, one character is pretty much going to cover everything the game has to offer. And quick travel? Lame. Bring pack transports.morrowindnic
They did..traveling carts
It still has Quick tavel and quest markers. So it doesn't count at all.
I think you're being very naive here.
I'm not sure anyone gained "fun" from searching all over hell and back for the random ass dungeons in Morrowind. I had tons of fun with that game, but not with that part of it. It was EXTRAORDINARILY annoying to find random locations on random tiny-spec islands off in the middle of nowhere. You might have had fun when you got there, but seeing as how you could basically circle all over an area multiple times and still have to go to your local map to find the entrance... I'd say that a little help in Oblivion wasn't a bad thing.
Next, you're acting like every mission in the game was available to instant travel to, and be done in less than two minutes. That's just not how Oblivion went at all. Only major cities and their important landmarks were available from the start, and that's pretty freaking much how Morrowind worked too. They just had the added step of having to memorize which caravans linked up where.
Next, Daggerfall's travel system was even less restricted than TES III and IV, seeing as how you could fast travel anywhere in the game as soon as you got out of the starter dungeon, no map point discovery necessary. So I'm not sure where you're basing your pseudo-hardcore guidelines on, because on this particular issue, you don't have a case.
You guys can, and have, and will whine about things just to whine. But in the end:
-I'd rather have a solid game with solid skill and character development than to spend time worrying about the nitty gritty crap that you have brought up so far.
-The game is going to be what it's going to be, so all this endless debate is pure speculation at this point. There are tons of games with awesome sounding features that come out that end up being total crap, and still more that don't sound all that exciting at first, and then end up great. How about we just wait?
Log in to comment