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snared04

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#1 snared04
Member since 2009 • 455 Posts

Eligible ladies can be found in most castles, they are either the daughter or sister of existing lords.

As far as gaining reputation with them to marry them, you can:

-Win a tournament in the town they're in then dedicate to her by talking to her.

-Asking how to win her favor, and if she gives you a quest, do it.

You'll also want to win her brother and/or father's favor by doing quests for them, etc. so you don't have to "run off and marry her" which will cause more complications reptuation-wise.

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snared04

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#2 snared04
Member since 2009 • 455 Posts

Diablo II:

-Older

-Deeper

-5 classes (7 with expac)

-More skills per class and in general

-Longer

-Harder

-Bigger item system

-Option of multiplayer, even if you're not using it immediately

-There are quite a few HUGE mods out there, so don't let them fool you by saying there aren't

Torchlight:

-Newer

-Good design

-Better graphics

-More cartoon-esque design

-Blatant clone of Diablo II/III

-No Multiplayer whatsoever

-Much more shallow and repetitive

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#3 snared04
Member since 2009 • 455 Posts

[QUOTE="KalDurenik"]

[QUOTE="Max_Payne2011"]Piracy is the main reason that killed PC gaming, Pirates are the main cause of developers avoiding releasing their games on PC. Us not playing Red dead redemption is because of guys like your friend. It's really painful how PC gamers are the ones who is killing PC gamers. DAMN!Macutchi

PC gaming is dead? Where? What? How? Considering PC gaming have a larger share of the market... And that is not including DLC while the console market include DLC. I wish PC gaming would just die... Why? I feel sorry for it. Its been dying for like 25 years or so

it could be considered ironic that an image meant to disprove pc gaming is dying doesnt feature a game released later than 2007?

Yup. Apparently Starcraft 2 was never released.

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#4 snared04
Member since 2009 • 455 Posts

[QUOTE="snared04"]

[QUOTE="PirateMaster666"] True..xLittlekillx

Actually I can think of a much better reason than that.

You buy a car, you expect it to work, yeah? Well what if you bought that car and it didn't work, and you tried to take it back to the retailer and they said "sorry, not our problem, take it up the road buddy". So you take it back to the manufacturer and they say "sorry, we sold it to the retailer and you bought it from them take it to them." So now you, with probably a normal amount of money, are being told by two separate rich companies that it's not their problem that you bought something from them that doesn't work.

Well this is pretty much the extent of gamers' right in relation to game companies and retailers.

Retailers will not take anything back once opened, and I challenge you to come up with a way to test whether or not that product works without opening the package... Also, a game might just blow, and with pretty much any other product in the world, you can take it back and get a refund if you're not satisfied. Game companies perceive themselves as being too lofty to accomodate this for whatever reason.

I bought Crysis on Steam and it flat out would not work. Emailed Steam, and they said that, while it wasn't their game they'd see if they could do something, but that I should email the dev. So I did. They first said that my processor wasn't on their 3-processor-long list of supported processors (Meaning they virtually hadn't tested the game), and then they said it was a Steam problem. Regardless, it's their game and their responsibility and the bottom line was they weren't gonna spend a single second solving the problem I had with their game that I paid them for.

So who is really stealing? The person that wants to try a game before throwing down 60 bucks for it? Since 95% of games don't have a demo anymore? Or the game company that gladly takes that 60 bucks, and then could care less when they sold you something that doesn't work?

This is terrible justification. If I stole a pizza, and then told them that I wanted to make sure it was delcious before I paid for it, they'd look at me like I was a downie. And a 50 dollar game isn't the same as a 20,000 dollar car. It's a video game. It's a hobby. It's a way to entertain yourself and pass time. You don't have to buy any video games at all. You're certainly not entitled to any video games. It's not a basic human right that you should be allowed to play every video game.

So if a video game is released and you're not sure about it, and you're somehow not able to find any feed back from other people on the internet to get an idea of how it is, then don't buy it. It's very simple. Life will go on and be none the worse for it. But it certainly doesn't help anybody if you just download the game without paying. If anything, it hurts the rest of us. Then it gives publishers justification for more DRM, or for skimping out on the PC version and focusing on consoles. And if you're hurting my gaming experience, then you are now my enemy.

Except you take the same utterly asinine stance that those awful "you wouldn't steal a XXXX, so don't steal movies" commercials take. When you purchase a game, you are not purchasing that game, you are purchasing a licensed copy of that game. Stealing a pizza or a car deprives someone else of those products. Downloading a copy of a piece of software deprives no one of anything.

But hey, way to willingly jump into that victim mentality that supports multi-million dollar companies, and continues to screw over gamers.

"Don't like what you see, don't buy it?" Now THAT'S an awful justification. What if I did like what I saw, but they didn't properly test it, so once I've paid them their money and take it home to play it, I'm left with nothing. Who gets stuck with the bill? Not the multi-million dollar retailer, nor the multi-million dollar game developer, but the consumer. And please don't bother coming back with something along the lines of "well they'll patch it, blah blah blah". That is blatant irresponsibility on the developer's part in the first place, not mine. If a car manufacturer sold cars that didn't run until they had a parts update, they would be at the losing end of a billion dollar lawsuit. On the other hand, game companies get away with it all the time.

And I'm all for DRM. Companies complaining of pirating are ignorant or lazy, as there are plenty of examples of companies totally making piracy a moot point. Blizzard is a pretty shining example

You can point fingers all you want, but when it comes down to it, when companies like Aspyr who put out broken trash like SW: The Force Unleashed which barely ran on PC's, they don't DESERVE your money.

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#5 snared04
Member since 2009 • 455 Posts

Played the hell out of Commandos 2 a long time ago, but it's pretty dry and tedious feeling nowadays.

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#6 snared04
Member since 2009 • 455 Posts

Man, it always cracks me up when a game is this super, over-promoted, and then flops hard core.

For the past six months you couldn't search for a game on gamespot without brink coming up in the "also try this!" list.

And now... it has been relegated to the "average" hall of fame on virtually every gaming site, and from all my friends that own it that I've talked to.

SW: ToR anyone? ;)

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#7 snared04
Member since 2009 • 455 Posts

I'm excited about it regardless... but I'm not sure where the snake comes in...

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#8 snared04
Member since 2009 • 455 Posts

[QUOTE="Gr0wl"]

[QUOTE="neatfeatguy"]

Here is the best reason why people pirate games:

they do it because they can and no other reason

PirateMaster666

True..

Actually I can think of a much better reason than that.

You buy a car, you expect it to work, yeah? Well what if you bought that car and it didn't work, and you tried to take it back to the retailer and they said "sorry, not our problem, take it up the road buddy". So you take it back to the manufacturer and they say "sorry, we sold it to the retailer and you bought it from them take it to them." So now you, with probably a normal amount of money, are being told by two separate rich companies that it's not their problem that you bought something from them that doesn't work.

Well this is pretty much the extent of gamers' right in relation to game companies and retailers.

Retailers will not take anything back once opened, and I challenge you to come up with a way to test whether or not that product works without opening the package... Also, a game might just blow, and with pretty much any other product in the world, you can take it back and get a refund if you're not satisfied. Game companies perceive themselves as being too lofty to accomodate this for whatever reason.

I bought Crysis on Steam and it flat out would not work. Emailed Steam, and they said that, while it wasn't their game they'd see if they could do something, but that I should email the dev. So I did. They first said that my processor wasn't on their 3-processor-long list of supported processors (Meaning they virtually hadn't tested the game), and then they said it was a Steam problem. Regardless, it's their game and their responsibility and the bottom line was they weren't gonna spend a single second solving the problem I had with their game that I paid them for.

So who is really stealing? The person that wants to try a game before throwing down 60 bucks for it? Since 95% of games don't have a demo anymore? Or the game company that gladly takes that 60 bucks, and then could care less when they sold you something that doesn't work?

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#9 snared04
Member since 2009 • 455 Posts

Based on the info so far, such as Jay Wilson saying "we're in the home stretch now, exciting things happening" and the Blizzard CEO saying "it's our goal to get this out before the end of the year", I'm fully hoping and expecting a summer/early fall beta announcement, which would mean Diablo III in December.

Let's link arms and hope guys, it's coming!

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#10 snared04
Member since 2009 • 455 Posts
They both look bad, and I'll be playing neither, so I suppose you forgot that poll option.