[QUOTE="snared04"]
[QUOTE="PirateMaster666"] True..xLittlekillx
Actually I can think of a much better reason than that.
You buy a car, you expect it to work, yeah? Well what if you bought that car and it didn't work, and you tried to take it back to the retailer and they said "sorry, not our problem, take it up the road buddy". So you take it back to the manufacturer and they say "sorry, we sold it to the retailer and you bought it from them take it to them." So now you, with probably a normal amount of money, are being told by two separate rich companies that it's not their problem that you bought something from them that doesn't work.
Well this is pretty much the extent of gamers' right in relation to game companies and retailers.
Retailers will not take anything back once opened, and I challenge you to come up with a way to test whether or not that product works without opening the package... Also, a game might just blow, and with pretty much any other product in the world, you can take it back and get a refund if you're not satisfied. Game companies perceive themselves as being too lofty to accomodate this for whatever reason.
I bought Crysis on Steam and it flat out would not work. Emailed Steam, and they said that, while it wasn't their game they'd see if they could do something, but that I should email the dev. So I did. They first said that my processor wasn't on their 3-processor-long list of supported processors (Meaning they virtually hadn't tested the game), and then they said it was a Steam problem. Regardless, it's their game and their responsibility and the bottom line was they weren't gonna spend a single second solving the problem I had with their game that I paid them for.
So who is really stealing? The person that wants to try a game before throwing down 60 bucks for it? Since 95% of games don't have a demo anymore? Or the game company that gladly takes that 60 bucks, and then could care less when they sold you something that doesn't work?
This is terrible justification. If I stole a pizza, and then told them that I wanted to make sure it was delcious before I paid for it, they'd look at me like I was a downie. And a 50 dollar game isn't the same as a 20,000 dollar car. It's a video game. It's a hobby. It's a way to entertain yourself and pass time. You don't have to buy any video games at all. You're certainly not entitled to any video games. It's not a basic human right that you should be allowed to play every video game.
So if a video game is released and you're not sure about it, and you're somehow not able to find any feed back from other people on the internet to get an idea of how it is, then don't buy it. It's very simple. Life will go on and be none the worse for it. But it certainly doesn't help anybody if you just download the game without paying. If anything, it hurts the rest of us. Then it gives publishers justification for more DRM, or for skimping out on the PC version and focusing on consoles. And if you're hurting my gaming experience, then you are now my enemy.
Except you take the same utterly asinine stance that those awful "you wouldn't steal a XXXX, so don't steal movies" commercials take. When you purchase a game, you are not purchasing that game, you are purchasing a licensed copy of that game. Stealing a pizza or a car deprives someone else of those products. Downloading a copy of a piece of software deprives no one of anything.
But hey, way to willingly jump into that victim mentality that supports multi-million dollar companies, and continues to screw over gamers.
"Don't like what you see, don't buy it?" Now THAT'S an awful justification. What if I did like what I saw, but they didn't properly test it, so once I've paid them their money and take it home to play it, I'm left with nothing. Who gets stuck with the bill? Not the multi-million dollar retailer, nor the multi-million dollar game developer, but the consumer. And please don't bother coming back with something along the lines of "well they'll patch it, blah blah blah". That is blatant irresponsibility on the developer's part in the first place, not mine. If a car manufacturer sold cars that didn't run until they had a parts update, they would be at the losing end of a billion dollar lawsuit. On the other hand, game companies get away with it all the time.
And I'm all for DRM. Companies complaining of pirating are ignorant or lazy, as there are plenty of examples of companies totally making piracy a moot point. Blizzard is a pretty shining example
You can point fingers all you want, but when it comes down to it, when companies like Aspyr who put out broken trash like SW: The Force Unleashed which barely ran on PC's, they don't DESERVE your money.
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