so_hai's forum posts

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so_hai

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#1 so_hai
Member since 2007 • 4385 Posts

@notakas said:

I'm blue everyday, but I specially dislike Sundays, even more than Mondays

Right there with you.

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so_hai

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#2 so_hai
Member since 2007 • 4385 Posts

They don't make expensive hardware, so your habits of forming comparisons to SEGA and Sony can't be meaningful. Also, Nintendo aren't short on money in the slightest.

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#3 so_hai
Member since 2007 • 4385 Posts

They really should - but they're probably way too committed to Steam to ever get an audience to migrate.

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#4 so_hai
Member since 2007 • 4385 Posts

All demos are usually free...

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#5 so_hai
Member since 2007 • 4385 Posts

If we only got what certain 'fans' asked for, we'd have no Wind-Waker, no Splatoon, no Earthbound, no Mario 64 etc. etc. etc.

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#6 so_hai
Member since 2007 • 4385 Posts

@loco145: I'd go along with that - the 4th entry in a game needs to work VERY hard.

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#7 so_hai
Member since 2007 • 4385 Posts

The shooting looks very modern, and the presentation and art style look almost fantasy-style. Strange game.

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#8 so_hai
Member since 2007 • 4385 Posts

I don't know anyone with a WiiU (or an Xbox1 or PS4) - but I am a social reject with a circle of friends as big as Phil Spencer's Playstation game library.

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#9 so_hai
Member since 2007 • 4385 Posts

@nintendoboy16 said:
@so_hai said:

I think it's ridiculous that you still can't select a vehicle - you can only select a character. Also I think the items need to be substantial.

True... even Sonic Riders, a game that wasn't as well received (I liked the first game though), did that.

It's got to have selectable karts/vehicles - it changes the game so much to have a drive and a kart and it doesn't require much more effort on behalf of the development.

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#10 so_hai
Member since 2007 • 4385 Posts

@MirkoS77 said:

@so_hai: VR doesn't need to "solve" anything. It is its own medium, and your post makes me suspect you've yet to try it, as many others in here do as well. VR literally changes the way you play. Your movements and play area you walk around in become the controller (at least in room scale with the Vive), and intuitiveness and immersion are the keys.

I feel sorry for people who write this tech off or desire its failure. Probably some because they cannot afford it, or lack the room or PC to run it. Others, because they're myopic fools. Really, it couldn't be more different from traditional gaming as we've known it.

Fine, if the technology doesn't answer any real-world demand then I don't expect you to complain if it isn't being adopted. Also, all you did was re-explain how it works, not why it's desirable.