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#1 soul_starter
Member since 2013 • 1377 Posts

Tekken 3

What they originally said

At the height of Sony's dominance in the late 90s, they could do no wrong. Tekken 3 was yet another addition to an already great console. Metacritic held a 96% positive rating and it earned near perfect reviews across the board. In an age when 2D fighting games were being looked down upon and polygonal characters was the way forward, Tekken would go on to define what it meant to be a 3D beat 'em up.

Does it hold up today?

I said it back when I was like 9 or 10 and I'll say it again, this is the greatest fighting game ever made. Period. Graphically it has aged poorly and the sound is a bit clunky but other than that, it still plays like a dream. Smooth is the word. Characters flow in and out of combinations as well as they did 20 years ago and the story/cut scenes are as fun now as they were back then.

The characters are still a weird mix of odd balls and that's just the way it should be. Each one has a back story and the design is still creative, especially when it comes to Yoshimitsu. There's a reason that it became one of the Playstations highest selling games, it was and is just that damn good.

Should I still play it?

Yes! If you have a copy, dust it off and plug it in.

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#2 soul_starter
Member since 2013 • 1377 Posts

@turtlethetaffer said:

@soul_starter: I mean, for me personally, I have played Twin Snakes, 2, 3, and Peace Walker. That's my experience with the series. I enjoyed the first a lot, although it was fairly linear and had cutscenes that went on for too long. 2 just became ridiculous by the end to the point where I can't really tell you what happened in relation to the overall story of the series, and a lot of the gameplay elements felt a bit too strict for the claustrophobic setting. Plus, the ending was simply ridiculous. It was like three and a half hours, three of which were cutscenes loaded with twists that were confusing as hell.

In contrast, 3 had more open environments, allowing a bit more freedom with how you approach things. The only really long cutscenes were in the beginning and end, whereas all the others felt just long enough without overstaying their welcome. The story was also a lot more straightforward, but still complex enough to give it that MGS feeling.

If I'm going based solely on gameplay, my personal favorite is probably Peacewalker. Nice variety and open environments, although the final boss was really hard compared to the rest of the game. I also thought the story was pretty half baked, with nothing that really grabbed me like in 3 and 1.

So I haven't played 4 and who knows? Maybe it would be my favorite one. But I haven't played it.

Man, play MGS4, the games been around for almost a decade.

Plus, when was the last time you played a PS2 era MGS game?

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#3 soul_starter
Member since 2013 • 1377 Posts

@poe13 said:

I love going back and playing old games. I've just finished a couple rounds of botzone in Killzone 3. Last night I finished some missions in Red Dead Redemption. I just started Doom 1 (1993) from the Doom 3 BFG on Steam and I'm loving the old-school feel. Basically, I was scared that getting into this current generation would have me completely forget the old games I still have and focus on the super graphics and gameplay in Dark Souls 3, The Witcher 3, Bloodborne, Fallout 4, etc, but thankfully I still play these old gems from PS3, Wii, Gamecube, and PC mid 2000s eras like when I first got them years ago. Take F.E.A.R. for example. That game is 10 years old now, but it is still one of my favorite games because of how intense the combat is and the A.I. still goes unmatched to this day.

Another thing I would like to point out is that those shooters in the mid-2000s had a similar feel. I find it hard to explain but I know it when I play it. Basically I'm talking about Doom 3, Quake 4, F.E.A.R. 1, Prey, Chronicles of Riddick: Escape from Butcher Bay, and Half-Life 2. Whenever I play one of these games, I get that same feeling. That dark, mature, brooding atmosphere, a feeling of nostalgia, and they all seem to feature things going on in the background that add to the game in some way such as radios just sitting there chatting on about some news story or voicemails on the answering machine (what's an answering machine, right?) or on a PDA which shed some light on characters and side stories going on before or during the game's events. I don't know if others get this same feeling that is kinda hard to pinpoint as to what it is, but I definitely get it playing anyone of the aforementioned games and it just feels...maybe realistic or like I'm there within it. I kind of sound crazy but I felt like I would share this unusual comment with you all.

PS3 games aren't really old, as they have graphics that still measure up today and controls that feel a lot better and more fluid. Obviously, the original Doom is an exception and still feels great.

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#4 soul_starter
Member since 2013 • 1377 Posts

Microtransactions are your fault, as gamers who are willing to shell out huge sums of money to pay for something which should be unlocked via skills and progression, not cash. You created this environment, deal with it.

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#5 soul_starter
Member since 2013 • 1377 Posts

@jun_aka_pekto said:
@thereal25 said:

Yeah, I thought that comment was a bit odd too. I mean Doom 3 had way more fluidity than crysis unless I'm remembering something wrong!

I can vouch for what that guy said about fluidity. Crysis was quite playable even if framerates were in the mid 20's while Doom 3 was far more laggy if its framerates were in the same range.

Comparing games I had at the time I first played Crysis, Crysis at 30 fps played much better than say, ES: Oblivion at 45 fps.

I wasn't talking about framerates (although you may be right about them) I was talking about gameplay experience and character movement/ability. I'm not a tech whore who is that bothered about framerates unless they severely block the playability of the game so 30fps or 60fps, I don't give a damn tbh.

@uninspiredcup said:

Doom levels simple by today's standards?

No mate.

Most definitely. They can be ab it maze like but they are nothing compared to the types of missions, multi layered paths, multiple objectives, environments and styles you'd get in the best of the best of modern games. Heck, compare it to some of the top FPS on recent times, those Doom levels do come across as a bit simplistic. I'm not saying that makes them bad but it's just a technical drawback of the early 90s.

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#6 soul_starter
Member since 2013 • 1377 Posts

With the recent release of Doom 4 (I know it's missing the "4" but let's be real) I thought back to when I played through the original last year and decided to write it up.

Doom

What they originally said

There was universal approval for the original Doom upon its release in 1993. If it wasn't the game play being praised, then it was the graphics and sound design. The praise only mounted in the years that followed and Doom is regarded as one of the most influential video games of all time. It pushed the idea of a fast paced shoot em up with key exploration. Gore was present and brought into the mainstream, following hot on the heels of the equally gory Mortal Kombat. Doom was not just loved by critics and fans, it was influential to pop culture and the gaming industry as a whole.

Does it hold up today?

Ok, let's get the "look" of the game out of the way. By modern standards it looks plain horrible. Flat corridors, flat characters, flat everything. But get past the exterior and you are in for an absolute treat. The controls are still smooth and fluid, with character movement holding as well or better than just about any other FPS out there. This isn't the slow paced, move from cover to cover shooting on offer from COD or Battlefield. This is all about clearing a room full of demons, with as few shots as possible, taking as little damage as possible. It's the ultimate in FPS design.

The levels however suffer. They feel a bit simple by modern standards and the backtracking, which was still evident in Doom 3, is here in full force. Having said that, the constant stream of enemies, a brutally satisfying shotgun and consistent movement and momentum, you barely notice. I will repeat, this is a game all about movement. If you think about it, it's ab it like Mirror's Edge before that was a thing. The horizontal aiming, the simplistic graphics, the kinda stupid enemies have all been surpassed by modern shooters, most of which got their ideas from this game but the importance of movement has rarely felt this good. And with that, it still manages to shine.

Should I still play it?

Yes. Experience something modern gaming can not provide.

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#7 soul_starter
Member since 2013 • 1377 Posts

@PETERAKO: Agreed, agreed, agreed!

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#8 soul_starter
Member since 2013 • 1377 Posts

The guy with no gf and way too much time on his end, probably due to no educational or professional obligations.

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#9 soul_starter
Member since 2013 • 1377 Posts

@dunoid: It's just getting YT dislikes but I guarantee will go on to be another best seller and shift millions of copies. Personally, I haven't played a COD game since Black Ops so I'm not really interested in this, especially since it looks like they have used the same graphics engine.

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#10 soul_starter
Member since 2013 • 1377 Posts

@GhostHawk196: Skyrim is a great game and Witcher 3 is a great game, personally I prefer Skyrim. Neither one spoils the other for me.