Zafina: Hey, they did a good job cleaning up from my last battle here. It was a mess. Jin: Yeah, I heard they used Mr. Clean. Zafina: Who...the wrestler? Jin: No, the cleaning product. Well, they said they wanted it clean. :P
Tekken 6: Jin: Hey, wait a minute, nobody said I'd have to fight a hot girl!Hot girl (what is her name?): What, you have something against fighting hot girls?Jin: No, it's just that your outfit is so...distracting, it gives you an unfair advantage!Hot girl: Yes, exactly why I wore it!She then to proceeds to beat up Jin, who can't fight back because he's to busy staring.
I can't decide who's my fav TMNT. It's a toss up between Leo and Raph. Leo dual wields Katanas, and that's cool. Raph has his sai's and his attitude. Actually, my fav character ever featured in TMNT was a guest star, Usagi Yojimbo, the samurai rabbit. I like his comic books, so it was nice to see him on TV. I wonder if he was in any games.
@meedak That's why I said "I wish". I know you have to have a lot of money, millions of dollars, to make a truly epic game. Publishers don't want to risk making a game that won't sell, and will try to control what goes into the game, so it will sell. Gamers do share some of the resposiblity, too. I can play a game and think it's great, but that doesn't a lot of people will buy it. However, if a lot of people buy Super Party Time (or whatever) then game pulishers will think that they should just make more games like it and won't publish ones that could actually be great.
Well, my last comment was a pretty bleak version of the future. So, now I'd like to comment on where I'd like the game industry to go. Where I'd like to see the industry go in five years: Sure, the games companies can make more "casual games", more Super Party Time games, and more sequels. However, I'd like to see more games with original stories, good plots, and with big "Whoa!" moments in them. The gameplay in fps's follow the same basic formula. But, playing Halo is a lot different from playing Red Faction, just because the stories and environments and enemies are vastly different. There should be more innovative games. Take Resident Evil. It might not have been the first "survival horror" game, but it defined it, made it a genre. Or the Final Fantasy series. Each one of those games were different enough that it didn't give me Deja Vu. Also, I'd like to see more new and innovative single player rpg's. I hope that if there is another Elder Scrolls, it won't be an mmo, like the next Kotor is going to be. Yes, the game industry could just keep on cranking out Super Party Time games and sequals. However, I hope, at least some, game companies realize that this could be a mistake and go back to making great games, with good stories, that are actually new and innovative. Maybe even create a new genre.
Where I see the industry in five years: More shallow games, with even fewer exceptions. The Super Party Time type games will dominate the industry and we will see great single player games become an endangerd species. Really innovative games will be squashed by the newest mario party and rock band type games. Sure, more people could be playing games, but will those games be really worth playing, compared to the games of the past? Will we ever see a good game like Kotor again? Will we ever see a good and innovative sequel like Oblivion again? I hope so. But probably not.
Whats right with the industry: What is right with the industry? In the past I could say games like Kotor and Oblivion (rpg's), Halo and Half-life (fps's), were great games and worth my money. But as times goes on and more and more games are being made, there seems to be a trend toward more shallow games. The characters have no personality that makes you care about them, so you actually want to play the game. The environments are more realistic in some games, but they still feel like more of the same. They look good, but all they are is good graphics. Very few games have what I call a "Whoa Moment" or a "Kotor Moment" or a "Halo Moment". When I played Halo for the first time, actually got out into the Halo, and looked up and saw it arcing above me I was like "whoa!" Also, in Kotor, when you find out something really big about your character (if you've played, you know what I'm talking about, if you haven't, go play it) it was a major moment and a surprise. However, more and more, when I play a new game I keep getting a sense of Deja Vu. I just played something just like this. I spent \$60 on whats basically the same game. There are a few exceptions to this, some new games that are innovative and different enough to be worth my money, but they are the exceptions, not the rule.
Whats wrong with the industry: Game companies make games to make lots of money. All they care about is selling x amount of games and making x amount of money. They crank out tons of sequels, without any creativity and innovation, because the first game in the series sold x amount of copies, so maybe the people who bought that game will purchase the sequel. I wish there were game companies that were less interested in making tons of money and more interested in making a good game. I wish they were more like some artists I know. They don't paint for money, they do it for fun, for the sake of just painting. Sure, making money is good, but charging $60 for a game that's more of the same, or worse, a game that stinks, is stupid. If game companies made games for the fun of it, for the sake of making a game, for the sake of making an enjoyable experience, then they wouldn't be just more of the same. They'd be inovative, masterworks, worthy of my $60. If they make a game like that, a game that they put their heart into, instead of just cranking it out to make money, then it would show, and people would buy it. I know I would.
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