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stevenscott14 Blog

Don't you just hate travel... but love getting to your destination?

 Plane flights aren't my thing.

 And there was two of them!

 But at the end of it all, after the Eau de Aeroplane Food, the unique scent only available on an airline, after high security customs, after all the hectic trouble I took to get here, I arrive at the destination.

 California d00d!!!

 Yeah! I'm here for a whole month, for Christmas, New Year, and even my birthday. w00t. I was getting seriously depressed back in Britain last week so it feels great to have jetlag and watch the California sunrise with the warming reassuring knowledge that I'm here, finally, after waiting all this time.

 I've seen most of the family by now, just a few of them haven't been round to see us yet. You have no idea how awesome it is to see 'em again.

 And there's sunshine! Teh 1337ness!

 It doesn't seem real yet. It hasn't really hit me that I'm here.

 But oh well, it feels like... it feels like home.

 Don't you just love Lays and 7Up?

Call it lack of commitment.

I haven't shown my face on GameSpot recently, really, have I? Nah, guess not. Call it lack of commitment.

So for this blog, I'm going to be completely random and talk about some assorted stuff - hopefully you'll find some entertainment in this blog of uncorrelated subjects.

First off, I reviewed Doom 3 on Xbox. I didn't have the heart to finish it. I really didn't. I got just past the first appearance of the Trite spiders, and that's about the time when I said to myself, "I am wasting my time with this game." So the result is, maybe, an unfairly judged review, as you're meant to write a review when you're done. But the game is so repetitive, I can't see how it could have possibly redeemed itself from the mediocrity I went through to write that review.

Oh, and GameSpot glitched it up. It isn't meant to be one huge paragraph of text. So I don't see how your eyes can struggle through that wall of writing.

I've almost finished Diablo II/Lord of Destruction. Nodham and I have got to Act IV and are getting headway, little by little. Izual has been slain, as have countless Doomcasters. Just two quests left until the grand finale, and then the bonus act offered with the expansion pack. Still a way to go before I can properly review this game, but rest assured, it is a very high score at the moment. I stand by my statement that its my favourite adventure/RPG game I have ever played. It's fantastic.

I've got some videos forthcoming, possibly - one of which is already finished and edited. It's a Garry's Mod rampage through the popular CounterStrike: Source map de_dust - quite entertaining, actually, and easier on the eyes than my psychedelic Citizen Erased video.

Also, maybe my video blogs will be restored. I badly screwed up my last one, in my eyes anyway, so I removed it. It was too long, it had mundane topics, and blah de blah. It just generally was a crap piece of work. Next time, I'll try harder.

I'm also going to attempt to run Elder Scrolls III: Morrowind on some sort of setting on my laptop. I've been itching to play Oblivion but my comp spat on the game, so I've got to settle for its predecessor. Neither of my computers like either games, it seems... but I've got to try. I'm in the mood for some adventuring other than Diablo II.

I've also got to take this opportunity to pay my respects to James Kim, the CNET senior editor. It's such a sad story when you read about it. He was a great man and I'm sure he will be missed by all who knew him - condolences to his family and friends.

That's it. For now.

Be constructive.

(oh yeah, anniversary on gamespot was four days ago.)

Hellspawn!

Doom 3 is starting to annoy me slightly. (slightly. It's not a bad game at all. It's just got its fair share of shortcomings and annoying bits.)

For one thing, this game is extremely short on ammunition and supplies. This also makes the game rather difficult. I read Gamespot's review of the game ( and was surprised that the Xbox version actually got higher than the PC version :? ) and they said that the game wasn't much of a challenge. Maybe after all these months I've spent ignoring the Xbox, I've become thumbstick illiterate, but I'm finding the game a bit difficult. I've died on numerous occasions because I've had to get my pistol out and start dealing out the damage to big f***ing fireball-shooting demons that are about eight feet tall and seem invulnerable to 9mm rounds. ( exaggeration. they DO die, after about seven or eight shots. note : a while. )

And what the hell is up with those evil parasitic salami dog things? They're a bit annoying and persistent. The game is claustrophobic enough without a sausage legging it down the corridor after you. And all you have is that damn pistol.

(ABOVE: this, my friends, is an evil parasitic salami dog thing. Be afraid.)

Maybe I'm not searching hard enough for ammo, but this game is really scarce on the ol' shells and bullets.

But, aside from a few difficulty spikes and a lack of substantial ammo, the game is impressive. I'm not going to deny that. The graphics are incredible, even on my 16" TV screen. ( yeah, that's right. 16". ) The game is full of darkness, and that makes most of the environment look genuinely intimidating. Not to mention that blood smeared all over the walls. The textures in the game are phenomenal - full of detail. I'd even go as far as to say these are the best visuals on Xbox. You might see the same thing around every single f***ing corner, but every inch of it is stunning.

So, yeah. Doom 3 is a straightforward, back-to-basics corridor crawl, but the sound and visual aspects of the game are great. I'd love to call the game essential right now, but its not. It's just merely good. Worth a recommendation, so far. (note : I'm about three hours in, maybe. Just through Alpha Labs, and its took me a while to get this far.)

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RANDOM NEWS

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Gamespot anniversary tomorrow. 1 year! w00tsome. It's been an awesome year. I don't quite know how to celebrate, maybe I won't even bother. But still, nice to know I have commitment to this site.

I haven't played too much Diablo II lately ... I haven't really got headway in over three days. gaah. I think I'm going through a bit of a burnout with the game, after all it is quite repetitive. I'm at halfway through Act 3, so I know I'm nearing the 75% mark. And then the Lord of Destruction expansion adds another act ... I just wanna get out of these rainforests and jungles, they're too narrow, and the enemies that live there are so damn annoying. The Flayers and Fetishes deserve the Chain Lightning they so mercilessly get.

I tried to get a gameplay video of Doom 3 - but I can't get the lighting right. I play the game solely in the dark to get the best experience, but when I try and film a video in the dark, it is a bit dim and you can't see too much of the game. What's worse, my main light in my bedroom is on the ceiling in the perfect position to illuminate my TV, and the shine really gets on my nerves when you watch the vid. Still, teh sound is good, mainly because of my decent headset, so you can hear my endless "f**king zombie b***ards!1!" very good. This may be one of the most explicit videos on gamespot when its up. :lol: Bloody action, gore all over the walls, and swearing galore. Not for kids.

Profile makeover postponed. Right now, it looks rather good. Its all based on the same image, so it goes rather well together when its all up (i had it temporarily up last night) But it still needs an extra touch here and there, even though the image doesn't allow much room for improvement.

So thats that for now! Thanks for reading (if you did read it, that is.)

Revisiting Mars

I dug out Doom 3 : Collector's Edition today from my backlog and plopped it in my aging Xbox, mainly out of boredom and a strong lack of other means of getting rid of that boredom. What can you say - sometimes you just need a few zombies to shoot in the face.

you see, Doom 3 is actually quite an unremarkable game. At first glance, it looks like the opposite, though - even on the Xbox, and, yep, even on my crappy TV that is smaller than my computer's monitor, the game has sultry graphics with a dull, drab, metallic look that really brings out the lack of personality that you'll get by running around the Martian installation that the game is set in. Also, the sound is of great quality - voices and narratives done in the game are pretty well done, and the sound of marines pleading for help in the distance amidst radio interference is just as classic as you'll find in any game that's similar to this one.

So, yeah, production values are high in Doom 3, and that makes the game pretty nice to look at and a great treat for the audio freaks out there too. But, on both formats that the game is available on (the other one is of course PC...) the actual core gameplay and mechanics are a bit worn. You see, there are countless other shooters that get the bread and butter right, and then adds some nice beef in the middle of the sandwich. (gotta love beef.)

 (ABOVE: this particular incarnation is very very p***ed off. He needs breakfast, I think ... better feed him ... anybody care to throw some pork scratchings? nah, lets just shoot the living hell out of him.)

The problem with Doom 3 is that there is no beef. The game gets the bread and butter right, but nothing else. Think of it as an empty sandwich, whereas superior shooters such as Half-Life 2 and Halo have a tasty filling too. (i love food, hence the food-related metaphors.)

I may well bring a gameplay video of Doom 3 onto this here Gamespot, but the problem is, my camera is a little bit rubbish when it comes to recording screen details. Would you like to watch a mediocre-quality vid? The only up to the video is that my headset is pretty great and, although I have quite a boring voice, I could probably provide quite a great narration, even if it is for the most part "you f***ing zombie b***ards! DON'T YOU F***ING JUMP THE F*** OUT AT ME LIKE THAT! *sounds of shotguns*". Oh well, I guess I'm in a dilemma on that front, but oh well, you can at least look forward to some sort of Doom 3 gameplay video in the future.

This time, I'll get to the end of Doom 3. Last time, I got just over halfway, and then abandoned the game because I got Unreal Tournament 2004. This time I'll finish the game, and better, I'll review it. (complete with food-related metaphors.)

See ya guys, off to destroy some hellspawn. (in Doom 3, not Diablo II.)

 _________________________________________

 EDIT: I'm also in the process of designing a new profile ... I absolutely love my banner, but I think its time to change. And I have an inspiration ( note: image to copy here... :P ) for the profile. You'll see how it turns out. Most likely rubbish. ;)

Rise and shine, Mr. Freeman. Time to go online.

So, I finally played a different game today, rather than the usual extended bouts of Diablo II - that game was Half-Life 2: Deathmatch. I haven't touched it in a while, but after danny204 telling me he'd resolutely finished the singleplayer, I said I was in the mood for some online deathmatch and so we congregated in an Xfire group chat (with ezra and cheesie05, too) and found a vacant server to, for lack of a better phrase, "run amok" on.

As I say, I haven't played the game for a while (Deathmatch. I have played a bit of Garry's Mod v9.0 lately, but nothing else HL2-related) so I was a bit rusty. Yeah, I admit - for the first two games I was for the most part owned by ezra and danny ( cheesie is a different story, he was too busy complaining about lag and how people should go easy on him. ;) ) Around every corner there was either a hyperactive psychopathic ezra with a fully loaded SMG or danny on a ledge with a crossbow. (or cheesie under some stairs, firing pistol bullets into a nearby wall.) But, after all those weeks I've spent saying that Half-Life 2: Deathmatch is a mediocre attempt at making some intense online firefights, I enjoyed myself a lot. For the first two games, I guess that it was fun getting back into the core gameplay.

Ezra was kicked due to high ping on numerous occasions, which sucked - so in the end it was left with just me, danny and cheesie, fighting to the death in a hellish, blood-splattered arena of torture and curses... okay, it was a train station, but hey, it was a great train station. After all those months of playing in futuristic space arenas with hazardously low gravity and houses filled with men-oriented wallpapers (lets just say the decoration wasn't for little kids. they wouldn't have looked out of place in Zoo.) the rundown train stations, rust-covered factories, and dull rundown buildings of no particular purpose were a breath of fresh air (mixed with a cobweb. The locations are drab, after all, no matter how different they were.)

Half-Life 2: Deathmatch is essentially what it says on the tin - the exact same gameplay mechanics plonked into a few story-based maps chock full of weapons and ammunition, health stations and armour replenishments, where you're set free to get the highest amount of frags as possible. The first few times I played this expansion thingamajig, I was a bit let down in the fact that there was no surprises (and no alarms...) and absolutely no innovation or satisfying twists on the original gameplay.

Now, after those five or six games I've just played, complete with all the cursing, and the jokes, and the cunningly evil traps set around places, I've realised something - Half-Life 2: Deathmatch honestly doesn't need any innovation. The base mechanics it had to start with are as close to perfect as we might ever get in PC FPS gaming, and more importantly, they were the most refined and the most gratifying we could have asked for. The Source engine is magnificent, it truly is. The balance of the aiming system and the movement system is precise. Everything about the game is honed and trimmed to the most simple, the most accessible, and the flatout best it could possibly be. And when placed in go-nuts deathmatch situations, it happens to open up some very entertaining and competitive gunfighting, especially when you're playing with those you know well or have played games with previously.

The only few gripes I have is that sometimes the maps are too narrow and claustrophobic, which leads to a lot of gravity gun moments that spoil the otherwise great flow of the game. Also, a few of the weapons seem to be terrifically overpowered, namely the shotgun, but also the explosives can do a lot of damage even if you're standing at a suitable distance. The shotgun can be especially infuriating due to some map's linear, confined nature, and thats a tactic well used online by some of the more intelligent players. The rest use gravity guns. Also, the game can often fall prey to some annoying glitches that I've found - I've been stuck in corners unable to get out, and I've ran into a random death once or twice. Maybe thats just me, but meh, its happened.

But they are almost insignificant, and the bottom line is : If you're looking for an all-around awesome shooter to play online, you simply have to get Half-Life 2: Deathmatch. And, fortunately, due to the wonders of Steam, you'll have to have got a Half-Life 2 singleplayer adventure hand in hand with this great deathmatch component, and you'll be set to enjoy possibly the finest FPS gaming you can get on PC. (other than a certain Unreal Tournament, but thats beside the point.)

If you already have HL2: Deathmatch rotting away in the depths of your Steam account, I urge you to get it back out again and dust off the cobwebs covering it - and then get online and kick some ass. This is one of the most addictive online FPS's out there, and I'm going to say this right now : screw Counterstrike: Source. It doesn't measure up to this baby. (or Diablo II, either... damn, I'm going tangential again.)

So, in essence, get this expansion/component, and play it, and relish it. If you're already doing one of those two, then you're obviously having a lot of fun while you're doing it. Congratulations, you have discovered.

And for the people who aren't, here's a rough review score as to what I'd rate this superb online component:

Gameplay : 8

Graphics : 9

Sound : 8

Value : 8

Tilt : 9

Overall Score : around about 8.5, possibly higher.

Thanks for reading.

(P.S. sorry if i seem a bit overenthusiastic in this blog. Yeah, I admit it, I love Deathmatch. I'm honestly baffled as to why I didn't enjoy it much before, and thats probably why I seem a bit ridiculously hyped in this blog. Its also a little bit long, hehe. Oh well, you can read it if you want, and you don't have to if you don't want to. Simple as that, really. So, here's a short version of the above blog : "play HL2: Deathmatch and understand why I like it a lot." there you go, for all you lazy/people with no time to read exceptioanlly long blogs. just play this game.)

 (also, no idea about the links to the vids. I was bored.)

Dear Sir, I have a complaint. Can't remember what it was.

Don't you just love random blogs?

I do.

So, today, I'm not going to even try to keep up a continuous, flowing theme, I'll just throw some random updates at you in the hope that you're entertained by the reading, no matter how momentary. Here goes.

I'm still playing Diablo II: Lord of Destruction. A lot. I haven't enjoyed a game so damn much since the peak of my UT2004 addiction. This truly is a great RPG/adventure game, probably my favourite RPG I have ever played thus far. (read: I haven't played a whole lot of RPG's. well, I've played a few, but I scarcely enjoy most of them. Fable and Neverwinter Nights are great ones, but neither of them have been so immediately enjoyable as Diablo II.) I'm currently working my character(s) up the levels on the Europe servers and currently I'm getting headway on Act 3, largely thanks to the assistance and company of nodham and KnightsofRound. My sorceress is currently level 23 and she's liek, shockingly sexay. Well, put it this way: i use lightning spells a hell of a lot. Well, they seem to get the job done the quickest and most efficiently. Go in, fire huge charge of lightning, stay back, go in, observe corpses, steal goodies, sell at town. Simple as that, yet so addictive.

So hopefully you can expect a review ... on my GameSpot anniversary day, probably. December 5th, expect a Diablo II review. And be here, cos we're gonna have an anniversary par-tay! w00t! Cookies all around!

I also wrote a Half-Life 2 review a few days ago, but the first few paragraphs screwed up and they're all lumped together in one huge fortress of text. So hopefully you can read the difficult-on-the-eyes first half of the review and digest the latter, organized half easily, while simultaneously judging the effort i put into the review. (note; not too much. I rushed it a little bit, and its not up to teh standards of some of my other reviews.)

Guitar Hero II: I'm still after it. Yeah, I think I've made up my mind that I want the second game. I may be a GH noob in the way that I haven't got the game(s) but I have spent close to 6 hours playing the game (the first one) in the middle of GAME. Yeah, thats how much I need the game. I've furthered the game in GAME so that more people can play more songs, I've got the career mode going along nicely. I've also got 4 or 5 stars on some Medium/Hard difficulty songs (i think the first ten) and the best thing is, barely anybody is bothering me to take a go of the game. Maybe its because they already know I'm a cruel determined heartless hog that won't let them have a go even if they gave me gold. I don't get any evil looks from passersby in GAME yet. Not yet. Maybe one day, when I've bleached my eyes with the game and have got kicked out of GAME on numerous occasions when the store is closing.

So thats that, random stuff for all! w00tsome. Now go do something more productive.

Here I stand, in the middle of GAME ...

Playing Guitar Hero. That's right! Today I got the chance to play Guitar Hero for the first time. I don't know why it has took me this long to get my hands on its small, plastic, colour-coded-fret Gibson SG lookalike and bash out some excellent rhythm-based gaming, but today I did. And, frankly, I am amazed. Feel free to call me an omfg guitar hero NooB! but yes, I can honestly say, those two hours (TWO HOURS!) I spent, standing there in GAME, playing Guitar Hero, was the most fun I've had on any console possibly all year. One person even came up to me and started chatting to me, and this is how the utterly fascinating conversation went : Passersby: hey - is this game for PS2? Me: Yep. Passersby: wow, looks awesome. Me: Yep. Passersby: *observes my extremely average Guitar Hero skills for a few seconds* Hey, listen, can I take a quick go for a sec? Me: *ponders offer* Maybe after this song. *song finishes. I get three stars. The song was, for your information, Ramones' I Wanna Be Sedated.* Passersby: my turn now? Me: no, not yet. *passersby hesitates, possibly wondering whether he should continue this admittedly unfair conversation/argument, and eventually walks over to the Xbox 360 aisle in disgust, hereby becoming attracted to Gears of War* *I smile to myself, and continue playing* So thats that. Two hours playing in GAME. I got lots of stares thrown at me, and I probably looked like a complete idiot, and my legs hurt after standing there for the majority of the afternoon in the same spot, but I loved it. I seriously did. I have little to no experience with rhythm games, but Guitar Hero is unbelievably easy to get the hang of, but tricky to master. Accessible isn't even the word. Its just a consistently awesome rhythm game that almost anyone can enjoy. Competing for higher scores and better star ratings is fiendishly addictive. (hence the two hours. I only four-starred one song, in those two hours.) Plus, I loved the soundtrack. Take Me Out by Franz Ferdinand is one of my favourite songs of all time, and it was kind of fun trying to master it, cos I found it quite tricky in the game. (note: i played on Medium for the majority of the two hours. The first few songs were on Easy, but then I got headstrong and played Medium. Once, I ventured onto Hard and played Iron Man. I failed.) I'm getting the game (probably the second one, cos its got more songs and a few more songs taht I would enjoy. Trogdor ftw) probably this week. I'm selling one game to get it, I think. My dad says he will swap one of the games he has bought me for christmas for GH2 ... problem is, I don't know what the game is, and he won't tell me. I think it is Battlefield 2142, but I want GH2 far more than 2142. Yeah, I think I'll go ahead with the swap. The other game can go back to the store untouched, because I cannot think of one game as of now that I want more than Guitar Hero, whichever instalment it is. I know I won't be leaving here ... *Walks away, singing Franz Ferdinand.*

Diablo II : a pre-review overview.


About two weeks ago, I was wandering around the shopping district of a nearby city, where I found a store called GAME. What a wonderful store this is ... as per usual, I go straight for the 2 for £15 PC game section, seeing as a low budget restricts me to just this, and a low-spec laptop restricts me to lower-end, older games, which the 2 for £15 is to the brim full of. So after much perusing, I buy Elder Scrolls III: Morrowind, and Diablo II. The latter game is the one I'm going to talk about today. I really wanted to write a review of this game at this stage, but two individuals (collectively known as my conscience ... okay, it was nodham and ezra) tell me to wait until I've delved further into the game and uncovered more of its secrets, when I've explored new lands, and destroyed all manner of beasties that I haven't even glimpsed yet.

I suppose they know best.


But hah, that doesn't stop me from writing journalistic material about the game, though, does it ?

 So I guess you could call this an impressions compilation about the game, but they are definitely not first impressions. I'm about twenty hours through the game, and most of that has been questing with Gloaming and Nodia, nodham's two feisty, deadly characters, so admittedly, I hang back while he kicks all the ass. But I have done my fair share of solitary questing, don't get me wrong, and though invariably my character The_Tourist ( sorceress class, currently Level 18 ) dies a helluva lot, and thus loses a lot of gold, I still have a lot of fun, and I at least attempt to learn from my mistakes, even though that seems impossible when all I can do is the same old thing each time. (note: sorceresses are possibly the weakest character in the game, but they are the most potent in spells and... well... sorcery. Unfortunately, I can't quite master the spells properly, so much that Lightning is the only spell I am even minutely decent in wielding. Hah, yes, owe it to my n00biness.)


The first act of the game is composed of rainy plains and rundown fields, worn with the paths of travellers such as my own noble feline sorceress. Sounds quite dreary and dull, but the first chapter of the game is anything but - the fields are also weary with the spells of demonic shamans and tread upon with the steps of heavy zombies and corpsefires, and the rare sight of gargantuan troll-like beasts suggest that the big footprints are definitely not those of Bigfoot. Although the beasts are quite similar to Bigfoot...

 Combat in the game generally revolves around murdering these evil hellspawn, something that any player will undoubtedly love doing, regardless of their character class. Combat is gratifying in every single sense of the word, and its visceral in its own little way - this is definitely the purest example of the genre I have encountered so far (admittedly, I haven't played many games similar to this. I can count them on the fingers of one hand. Even if you chopped my index finger, thumb and middle finger off, in fact. Neverwinter Nights is the other, and Neverwinter Nights offers nowhere near close to the amount of satisfaction that Diablo II does.) Whether you're a spellcaster or a weaponmaster, every single kill is completely and utterly captivating. That may sound sick and twisted, but once you've nailed your first fallen demon, you'll be engrossed. Some weaker-minded people will be on their knees begging for just one more zombie to maul.

 And, yes, the game is positively overflowing with enemies -even Act 1 has its fair share of huge, fifty-demon-strong armies ambushing you in the rain-sodden woods, made worse with the resurrective properties of the slightly more intelligent shamans that stay back while his compatriots come blindly forward to get a mouthful of steel or to be decapitated by a well-aimed blast of inferno. I guess sometimes, though, the game can get a tad repetitive, but the game does try its best to be varied and tries to provide something new around every corner, in the form of new enemies, new weapons, new items, and new environmental details.

The game is deeper than some might think, too. Of course, as per usual in RPG's, you level up quite frequently and you get the chance to upgrade your four base classes (Strength, vitality, dexterity, and energy) and you get a new skill as well, be this a new spell of various forms, a new way of fighting, a new aura, or a new combat manoeuvre, depending on your character class. In the end, you'll end up with a heavily personalized yet potent character that you will be happy to say you worked hard for. Also, a key element of the game is scavenging items that your dead foes have dropped, examining them, and considering whether to keep them or not. Due to the opportunities opened up by town portals, you can immediately spawn back at the encampment or city that is the base of your current act and sell them for gold. The game goes into great depth in the details of magical properties and ratings and percentages, the type of thing that will alienate the people who just want to kill more hellspawn but will please players who enjoy the finer things in games.

 Controls in the game are absolutely perfect, in the way that you can almost play through the entire game using just your right hand and a good mouse. (laptop touchpads work too, as I had to cope with one throughout the first four quests until I bought this small, sleek, micronic USB mouse I'm using to fell the evils of the eastern rocky wastes.) You click on a desired area to get your character to move over there, you click on an enemy to attack it, you rightclick on an item to use it, you click on an item to pick it up, you right click on an enemy to cast the currently equipped spell at its guts. So simple, yet so undoubtedly addictive.

The graphics in the game aren't as bad as you may see if you look at some screenshots. (they definitely improve at a higher resolution, although unfortunately that higher resolution isn't available to people without the Lord of Destruction expansion pack) In 640x480 resolution, the game looks serviceable - the character models are a bit rubbish, but they are distinguishable if you stand them all together in a neat line. The enemy models aren't much better, but they are diverse and distinct. The environments are actually pretty good, even if they are randomly generated they usually look rather decent. Act 2 is definitely a visual improvement over the first act - the city of Lut Gholein looks great if you take into account the game's age.

In 800x600 resolution, the game doesn't look much different, but it is more minutely detailed and the environments are clearer, and the visuals don't look as blurry, if you know what I mean.

The sound in the game is fantastic. Some people may think otherwise, but I am impressed. I think the expansion pack adds more music (note: yes, I have the expansion pack. bit late of me to mention, though.) and the music is awesome, some of it actually sounds similar to the some of the music I would listen to, albeit in purely instrumental form. nodham once likened one of the songs in Act 1 to Radiohead's "Exit Music (For A Film), and any music that sounds like that has got to be good. The voice-overs done by the NPC's are great, too, although they are scarce and scattered. I only wish there were more of them, as they are surely professional. So far, I guess this is my preliminary pre-review score for the game, that will most likely change slightly by the time I've finished all four acts of the game and completed the fifth act added on by Lord of Destruction the expansion pack. So, here goes: (note: this is based on gamespot's review system average-based thingy.)

Gameplay : 9
Graphics : 7
Sound : 9
Value : 9
Tilt : 10

Overall : 9.0

There you go, an honest pre-review opinion for me, as based on by Gamespot's review system. As you can see, I'm heavily enjoying it and its a permanent fixture in my gaming agenda for weeks and possibly months to come. Only time will tell if the repetition in the game will lower the score by then. Thanks for reading this detailed impressions thing. You didn't have to, you know.

- scott

(P.S. a random blog header and title. Don't give me credit for the blog name, though. I found it on last.fm. But I thought it was amazingly funny, so I put it here. haha, bliss. And the picture, no thats not mine either. the impressions are, though, I assure you.)

The Mourning Bell : an ode to a lost server


I feel like a part of me has died. Well, maybe that is a little bit too dramatic.

I hope you people like stories. And I hope you people don't mind hearing an article based around my long-time affair with Unreal Tournament 2004 - one of many that have been posted, yet this one may be the most heart-rending of all ... okay, maybe I'm overexaggerating again.

Once upon a time, in a dismal, little-known town, there was some guy. This guy was called Scott, and he was coming home from school after a long, boring day, ready to drink some Irn-Bru and mellow out in front of the comforting glow of his computer, just like any abnormal person would. ( Face it, Irn-Bru and GameSpot after a long day of school? How random. )

And for some reason, when the computer started up, he hovered his cursor over the bottom right-hand corner of his (rather large) screen. 13:49 is the time. And the date is ... uh, 08 November 2006. Something about that date triggers something in my brain ... possibly something bad. Something really bad. Something bad was going to happen today, something he'd seen before ... and then the full reality hit Scott in the face with all the grace of an airborne cat.

"Server closing 08 November 2006. Sorry guys, I need the money."

Server in question? The UT2004 Funhouse server, where the majority of my 97 hours in-game (woah, is it only that many?!) have been spent. Yeah, it's finished. Never to be seen again (at least not to my knowledge. Nooo. This can't be happening.

Funhouse was a great server. Actually, no, it was an incredible server. It was a creative server. It had an addictive insane attitude. It had a who-cares atmosphere, as quoted by wise master nodham. It was a place where competition was not too serious, but teamwork was still required in a weird sort of way. It had the best, most lavishly detailed maps I've ever seen in UT - well, lavishly is probably the wrong word here. "Crazy" is probably the correct one. A lot of the maps put you in a huge room of some sort, where your character has magically shrunk and tables are something like 150 feet tall and the ceiling is a few hundred metres above your head t0o. Picture Micro Machines crossed with futuristic warzones.

It sounds good, and it was more than good - it was memorable more than anything. Some of my best online gaming moments have been in that very server : discovering random glitches with Andy, nodham, ezra, Dan and whoever else cared to join ; riding redeemers into invisible walls and laughing at my own carelessness ; finding some questionably wallpapered rooms ten feet into the swimming pool ; arguing with idiots who interrupt otherwise harmless games ; voice chatting with the gang ; insert other cool event here.

So that's why UT will never really be the same again, not without a cool place to chill out and ride redeemers into walls for no apparent reason and then laugh at other golden digital suicides.

I guess maybe, one day, we'll find another crazy server to play on. Another crazy server filled with crazy mods, crazy guns, crazy people, and crazy maps, and then we'll laugh at how we mourned over Funhouse without checking if there were similar servers first. Ezra even tells me he may set up his own fixed server one day, and seeing as he apparently has 20GB worth of mods on his hard drive, that should be very interesting if it ever happens.

But until then, UT has lost one of its most interesting, colourful, and above all, memorable servers.

Thank you for reading.

P.S.  Here are some vids/montages of Funhouse's genius, brought to you by Planet Telex Productions, which will now have to find a new game to record some quality vids.

 Tales from Lilliput (Executive Producer: stevenscott14)
 Strangelove Mod Chaos (Executive Producer: nodham)

 If anyone else has vids on GameSpot of Funhouse that I've missed, don't hesitate to remind me.

 Again, thank you for reading.

How quite extraordinary.

So I just took a look at the recent reviews from GameSpot - I found a very interesting game called Elite Beat Agents for the DS, which got an 8.9, but, meh, when I saw that review for Gears of War ... I was very shocked, so much that I forgot about the aforementioned obscure rhythm game, and shouted, "Liek hold up there!"

A 9.6. Holy guacamole. Batman. Chocolate cereal. Completely random words/reactions, huh? But yeah, as you might have guessed, I am shellshocked. Surprised. Electrified. We're looking at possibly the best candidate for Game of the Year thus far, next to Oblivion. Immediately I doubt the score ... I read a few pages of the review, read enough of Jeff Gerstmann's reasons to know he's being serious, and then I click over to IGN to see what they have to say.

A 9.4. Similar score. Very high. Pretentiously high, some may say. I guess I'm a bit bamboozled again.

And the best thing is, these are both legitimately written reviews - very good pieces of work. I've been thinking bad things about GameSpot's recent reviewing standards, but things have taken a turn for the better here. A 9.6, though ... I'm not expecting to buy a 360 quite yet, but I'm still following some of the most highly anticipated games, and I've been following Gears of War especially doggedly because I'm hoping, just hoping, there will be a future PC version of the game, hopefully so Bill Gates and his co-operation can sell more Vista units with GoW in the pipeline. I see nothing of that confirmation yet - but meh, this 9.6 ... I seriously was not expecting the game to get that high. I was expecting something in the high 8 region. I've been ignoring the rampant fanboyism, declaring 9.5's and up, but man, it seems they are right. Jeff Gerstmann is the jury.

And in other news, Guitar Hero II - I've been wanting the game for so long, and now it's almost here. (I don't think its out in Britain yet) I'm dusting off the PS2 and grabbing the bundle pack from Amazon. I have to get it. Must. Get. Guitar Hero. I'm hoping to get it before Christmas, but it will probably end up rocking under the tree anyway.

Stuff the turkeys (literally) I want Guitar Hero.

Okay, thats enough ranting for now. I guess I'll go turn in.