The Revolution Controller:
Just to get this hot topic out of the way first, how many of you have heard this spiel before?
"Iwata iz st00p1d Nintendo iz teh doomz3d!!!1"
If you're like me, you probably heard this talk (hopefully in a form more closely resembling English) back when Satoru Iwata made his first cryptic comments about the Nintendo DS. If Nintendo wanted to keep competitive with the advent of the PSP, all they'd need to do is create a more powerful Game Boy, weird-ass functions be damned, right? Some people were convinced that the idea of two screens alone (never mind the touch screen functionality) was insane enough to provide concrete evidence that Nintendo had lost its touch with the gaming market and predicted a swift and merciless death for the House of Mario at the hands of the PSP.
That's not exactly how it played out, is it?
So now, the entire scenario appears to be playing itself over again. Nintendo revealed their controller for the Revolution will feature highly unusual motion-sensor functions among other non-standard features. Then zealots began coming out of the woodwork to declare Nintendo's imminent doom at hand, for lo, their inability to stick with conventional standards will be their undoing.
Now, it's perfectly possible that this could be the case. The Revolution might not be the success that Nintendo is banking on, and even if its failure doesn't destroy the company outright, there's a solid chance that the their focus will be forced to turn to exclusive handheld development on the hardware front. Success carries no guarantees.
On the other hand, however, this whole scenario could easily end up playing like a remake of the DS's life story. While the launch might be lackluster from a shortage of titles that make use of the system's unique features, the following months would see more and more titles that not only use the Revolution's innovative control scheme, but use it well in full-featured games that couldn't possibly be duplicated on the PS3 or 360. This intelligent software development would then lead to great sales, resulting in a system that could quite easily compete with both Sony and Microsoft for a fair share of the market.
I'm taking the positive road, thank you very much.
And now for something completely different.
The Lucky Character:
Weird but true: I seem to do at least tend times better on Mario sports titles when I'm playing as Daisy than any other character. This whole cycle began around the time I first played Mario Tennis on the Gamecube. It was interesting to see the princess of Sarasara Land in new Mario-themed games after languishing in the now-ancient Super Mario Land. (It also doesn't hurt that I'm attracted to brunettes, but that's another subject for another time :P. ) After Tennis, I tried out Mario Golf: Toadstool Tour, and gravitated towards Daisy as my main character since she turned out to be a good fit for me in Tennis. Never mind that tennis and golf are two completely different sports; it was a perfectly natural transition, and one that turned out well.
This brings me to Mario Superstar Baseball. Like the other Mario sports titles, this is an easy game to pick up and play, and the ridiculous number of characters from the Mario series gives the game an overflowing amount of nostalgic personality. What's become utterly ridiclous, however, is that I have a horrid win/loss record in Exhibition mode when Daisy isn't my team's captain. I can squeak by OK with some of the other characters, and I've played very little of Challenge mode thus far, but crazy as it sounds, I feel like I'm more likely to win when Daisy is the team's captain, no matter who the rest of my team is. I'm starting to become convinced that she's like a good luck character for me, and at this rate, I wouldn't be surprised if the same happens when Super Mario Strikers is released.
Anincent Battlegrounds + Ancient Genre = Fun
From what I can tell, there just aren't that many people that are interested in the modern concept of the beat'em up. About the only series that's managed to successfully evade this slump of interest is Koei's Dynasty Warriors series. Taking the player onto various battlefields to slaughter enemies by the thousands with a sizeable cast of characters and the repetitive mechanics that the genre has become known for, Dynasty Warriors has managed to sell well, even into its fifth installment despite the fact that every game in the series follows the same basic backgrond story of Romance of the Three Kingdoms.
Yet, I can't deny that I love these games. Both Dynasty Warriors 5 and the combination of Samurai Warriors and its Xtreme Legends companion are on my game shelf, having given me more hours of enjoyment than most other action games have been capable of. While the action in these games is repetitive, I just can't say no to taking on an entire army with a melee weapon.
Another point about these games is that their historical aspects intrigue me. Although highly fictionalized, the casts of Dynasty and Samurai Warriors are based on real historical figures from Chinese and Japanese history. No, the Chinese probably never wore anything quite that flamboyant, nor was Nobunaga Oda the dark magic-wielding evil bastard that games like Samurai Warriors commonly portray him as. However, in an odd, romantic sort of way, it's as though these people are able to live on in a sense, as people that probably would have otherwise not known a thing about Nobunaga or Cao Cao can use these games as rough starting guides to the Japanese Warring States period and China's Three Kingdoms era. This is especially true for those that take the time to read the historical archives included with these games, which has in turn inspired me to go search for information on these people in far more encyclopediacally complete sources.
And if none of this makes sense, then you can blame the lack of sleep I'm under from working a 50 hour workweek, plus staying up until nearly 1A.M. to write this post. It might be a good time for me to log off and hit the sack.
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